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Thread: Multiplayer Campaigns are go!

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  1. #1
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Multiplayer Campaigns are go!

    Im sure theres a line in that code...

    playable = true
    hotseat_turns = true
    hotseat_scroll = true
    hotseat_update_ai_camera = false
    hotseat_disable_papal_elections = false
    hotseat_autoresolve_battles = false
    hotseat_save_prefs = true
    hotseat_disable_console = false
    hotseat_validate_diplomacy = true

    hotseat_autoresolve_battles = false
    change that to
    hotseat_autoresolve_battles = true

    anyway for my medieval2.preferences.cfg

    its not = true like RTW its


    [multiplayer]
    hotseat_autoresolve_battles = 0
    hotseat_disable_console = 0
    hotseat_disable_papal_elections = 0
    hotseat_save_prefs = 1
    hotseat_update_ai_camera = 0
    hotseat_validate_diplomacy = 1

    That makes it work for me in 1.1

    So changing first line from
    hotseat_autoresolve_battles = 0
    to
    hotseat_autoresolve_battles = 1

    should make compulsary autocalc battles.

    edit: just realised that
    hotseat_disable_console = 0
    further cheat prevention?
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  2. #2
    Member Member Ferret's Avatar
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    Default Re: Multiplayer Campaigns are go!

    I changed the files and did a fun hotseat campaign but now its made my single player campaign like that. I can't play defensive battles or anything. SOMEBODY PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  3. #3

    Default Re: Multiplayer Campaigns are go!

    If you are content with autoresolved battles in an MP campaign, what you get is a crappy version of CIV. The campaign has never been total war's selling point. Not just that but its hotseat. Hotseat is lame! Forgive me for spouting but I would love to play a REAL MP campaign online with all its RTS glory. It frustrates me to no end to see all these bugs, a crappy AI, and a half assed attempt at a MP campaign to top it all off! Its like a slap in the face. I payed 50 bucks for a broke ass game. It sure looks purty tho.

  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Multiplayer Campaigns are go!

    There is one way to make an MP campaign work.

    Real time, days flow..followed by weeks and months... and years. An end to the end turn button. There are no turns you play like you do Hearts of iron 2 with a game speed, which runs the game non stop, when armies meet they fight.

    Man how long can it take, this is the 3rd game since STW, and still no real MP campaign.
    A hotseat, well at least something, but not what I'm looking for.

    I want THE WHOLE GAME in MP.
    Last edited by Shahed; 12-20-2006 at 17:37.
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  5. #5

    Default Re: Multiplayer Campaigns are go!

    They call it a "turn slice" in mp civ. Turns are taken in real time and when everyone has clicked the next turn button the next turn will begin.

  6. #6
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Multiplayer Campaigns are go!

    I did'nt know that about CIV, so thanks for filling me in.

    That is an option but why bother with that when you can have continous time. And why use CIV as an example, CA need to get back to settng their own standard. You have'nt played Hearts Of Iron 2: Doomsday. In MP in that game the time runs by hours, i.e 0500...0600....0700...0800...continously. That is the best I have ever seen, in MP. Smooth as silk, and real time strategy.
    Last edited by Shahed; 12-20-2006 at 18:07.
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  7. #7

    Default Re: Multiplayer Campaigns are go!

    Quote Originally Posted by Sinan
    I did'nt know that about CIV, so thanks for filling me in.

    That is an option but why bother with that when you can have continous time. And why use CIV as an example, CA need to get back to settng their own standard. You have'nt played Hearts Of Iron 2: Doomsday. In MP in that game the time runs by hours, i.e 0500...0600....0700...0800...continously. That is the best I have ever seen, in MP. Smooth as silk, and real time strategy.
    THere are many ways you could do it. Without changing the game, and without making everyone wait for each player to take his turns individually, the turn slice approach is the way to go. Anyhoo we get this. Maybe CA will supprise us with the MIITW "Play the world" expansion. Doubtful...

  8. #8
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Multiplayer Campaigns are go!

    Quote Originally Posted by TheSeated
    They call it a "turn slice" in mp civ. Turns are taken in real time and when everyone has clicked the next turn button the next turn will begin.
    Yeah... I remember how I discussed such an option for MTW I believe.

    That would actually be doable since there was nothing that was done right away (like moving the armies). I used to use that as an argument all those "it will take too long waiting for three other players doing their turns". There was even a guy that proposed that every player should get a little weak bodyguard unit for proper battles so we could all watch and talk about it (and perhaps even backstab if it came to that).
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