I had replied in another thread, but someone said you could vs AI, if s/he knew that I meant defending, I dont know. So as it sits now, you cant defend from AI, until someone proves or mods otherwise.
I had replied in another thread, but someone said you could vs AI, if s/he knew that I meant defending, I dont know. So as it sits now, you cant defend from AI, until someone proves or mods otherwise.
Myrddraal well finally they did some thing right :D
this would probably will save some work time.
i really liked the diplomacy solution though the battles is the major battle here.
it works great almost in all aspects what left to do is to fix battle problems.
i read some where that a guy told that the battles that out of your turn will be played only if a city is under attack. but it is incorrect any battle out of your turn will be auto resolved and that is the only major problem.
SEGA did a great job , and they already organized the game to notice who is
a AI or human. therefore i guess that what should be done is to create a
script that in stead of ending the turn with the last player view to end it
with full view that won't show AI moves and in this end turn mod
all attacked human players will get to play their battles.
this wont be easy but if it can be created well the hot seat will be 89% perfect
what left after this is to try to write a program that will extract saved game info
by the way is the game codded like the old game or more comfortable to mod ?
Another bug.
If you have a papal election, only the first voter gets to vote.
The rest of the players will automatically vote for the Preferati with the highest piety...
Ok, here's the deal.
A player at the twcenter discovered how to play defensive battles against the AI in hotseat.
Nontheless, during these battles the AI controls your own troops as reinforcements, overwriting all your commands with others of its own...
Before the battle it does not give you the option to ucheck the box with the "AI control", neither from your main force or from your real reinforcements...
Is there a way to disable this, either by:
- Disabeling AI controlled reinforcements all together
- Having a console command to control those troops
- Any other way at all
We are very, very close to having a playable hotseat campaign...
By the way, here are the settings of the preferences file modified in order to play the battles, although atm I should say, "watch the battles"
[multiplayer]
playable = 1
hotseat_turns = 0
hotseat_scroll = 0
hotseat_update_ai_camera = 1
hotseat_disable_papal_elections = 0
hotseat_autoresolve_battles = 0
hotseat_save_prefs = 1
hotseat_disable_console = 0
hotseat_validate_diplomacy = 1
Good luck
El Basto
Does the game behave normally considering everything else? No strange quirks poping up besides the AI taking control of your reinforcements?
ours won't us do anything diplomatically with each other. playing as Muslim nations, we are trying to destroy the indels of Europe and take control of the mediteranean. however, when we try to gift things to each other or offer treaties, trade rights, etc, when one of checks the box to make an offer or gift, nothing happens.
"Signatures tell the forum who you are. If you make jokes, you are a clown. If you leave serious quotes, you take things seriously. If you challenge the owner of the forums, you are a malcontent.
The Owners are like a government. If you make jokes, they laugh. If you make serious quotes, they keep an eye on you, while probing public opinion on your remarks. If you challenge them, you are a threat." - me on the SWG forums before they censored my sig
you have to wait until next turn, when the other human player can receive your offer and accept it or rejected (gift are auto accepted though).Originally Posted by mor dan
Now... what about that no AI contro reinforements command?
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