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Thread: Multiplayer Campaigns are go!

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  1. #1

    Default Re: Multiplayer Campaigns are go!

    Another bug.

    If you have a papal election, only the first voter gets to vote.

    The rest of the players will automatically vote for the Preferati with the highest piety...

  2. #2

    Default Re: Multiplayer Campaigns are go!

    Ok, here's the deal.

    A player at the twcenter discovered how to play defensive battles against the AI in hotseat.

    Nontheless, during these battles the AI controls your own troops as reinforcements, overwriting all your commands with others of its own...

    Before the battle it does not give you the option to ucheck the box with the "AI control", neither from your main force or from your real reinforcements...

    Is there a way to disable this, either by:
    - Disabeling AI controlled reinforcements all together
    - Having a console command to control those troops
    - Any other way at all

    We are very, very close to having a playable hotseat campaign...



    By the way, here are the settings of the preferences file modified in order to play the battles, although atm I should say, "watch the battles"



    [multiplayer]
    playable = 1
    hotseat_turns = 0
    hotseat_scroll = 0
    hotseat_update_ai_camera = 1
    hotseat_disable_papal_elections = 0
    hotseat_autoresolve_battles = 0
    hotseat_save_prefs = 1
    hotseat_disable_console = 0
    hotseat_validate_diplomacy = 1


    Good luck

    El Basto

  3. #3

    Default Re: Multiplayer Campaigns are go!

    Does the game behave normally considering everything else? No strange quirks poping up besides the AI taking control of your reinforcements?

  4. #4
    Member Member mor dan's Avatar
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    Default Re: Multiplayer Campaigns are go!

    ours won't us do anything diplomatically with each other. playing as Muslim nations, we are trying to destroy the indels of Europe and take control of the mediteranean. however, when we try to gift things to each other or offer treaties, trade rights, etc, when one of checks the box to make an offer or gift, nothing happens.
    "Signatures tell the forum who you are. If you make jokes, you are a clown. If you leave serious quotes, you take things seriously. If you challenge the owner of the forums, you are a malcontent.

    The Owners are like a government. If you make jokes, they laugh. If you make serious quotes, they keep an eye on you, while probing public opinion on your remarks. If you challenge them, you are a threat." - me on the SWG forums before they censored my sig

  5. #5

    Default Re: Multiplayer Campaigns are go!

    Quote Originally Posted by mor dan
    ours won't us do anything diplomatically with each other. playing as Muslim nations, we are trying to destroy the indels of Europe and take control of the mediteranean. however, when we try to gift things to each other or offer treaties, trade rights, etc, when one of checks the box to make an offer or gift, nothing happens.
    you have to wait until next turn, when the other human player can receive your offer and accept it or rejected (gift are auto accepted though).

    Now... what about that no AI contro reinforements command?

  6. #6
    Member Member mor dan's Avatar
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    Default Re: Multiplayer Campaigns are go!

    Quote Originally Posted by elbasto
    you have to wait until next turn, when the other human player can receive your offer and accept it or rejected (gift are auto accepted though).

    that has not been my experience though. i click to offer, then to close the Dip sheet i have to click the check mark, which gives the audio of unfruitful negotiations. i advance turns and a new Dip sheet never appears for the other person to accept or decline the offer. they never receive the gifts when i click that button.

    i know what's SUPPOSED to happen. the problem is that it ISN'T happening.
    "Signatures tell the forum who you are. If you make jokes, you are a clown. If you leave serious quotes, you take things seriously. If you challenge the owner of the forums, you are a malcontent.

    The Owners are like a government. If you make jokes, they laugh. If you make serious quotes, they keep an eye on you, while probing public opinion on your remarks. If you challenge them, you are a threat." - me on the SWG forums before they censored my sig

  7. #7

    Default Re: Multiplayer Campaigns are go!

    Quote Originally Posted by mor dan
    that has not been my experience though. i click to offer, then to close the Dip sheet i have to click the check mark, which gives the audio of unfruitful negotiations. i advance turns and a new Dip sheet never appears for the other person to accept or decline the offer. they never receive the gifts when i click that button.

    i know what's SUPPOSED to happen. the problem is that it ISN'T happening.
    have you modded your game in any way?

    I've do the testings in version 1.0, maybe the patch have some negative effects...

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