I don't mind the trading, religion and diplomacy of the game. It needs some changes, but not important enough for me to bring out. I'm pretty happy with the world map but when it comes to real time battles, a lot needs to be corrected.
My wishes:
Cavalry and routing units - before patch it was better on the field and no cutting down within walls. CA guys seem to fix the problem within walls, the cavalry indeed kills the routing units nicely, but have them charging with lances against men that are running away and are scattered is just useless. Let them use their lances on men that still fight back and use their swords on routing units. And ofcourse, I'd like to see more effective chopping on those runaways. I mean, how hard can it be to strike a man in the back. My point is that the routing units should be cut down much faster without cavalry running all around them and just looking cool.
Castles - IMHO should be much harder to get. The cities could stay as they are, but castles... I would like to see more defences, stronger walls, boiling oil etc. The besieging of a fortified castle should not be a picnic. And it is a picnic right now.
Units on walls - I like the fact that peasants are slaughtering knights on walls, cause it is logical that the knight who has all this armor on him is quite tired when he reaches the top of the ladder and it's easyer for a peasant to push him down with his pitchfork anyway. But the archers on walls. They are just way too soft, firing in the air insted a direct shot downwards and are killing of just too few of attackers, even when they are standing still. Archers on walls should get some bonus and be able to shoot accurately, even when the enemy is almost under the wall. The second row should behave as it is right now, but the first one should have a clear sight on enemy no matter how close it is.
Pike units - again not so much improvement where it should be. I would really like to see a pikewall that is a pikewall not guys with broomsticks trying to scare the horses. A direct attack on them should cause atleast 50% damage for the cavalry unit stupid enough to charge them. Their casualties in the first hit however should be not greater than 15%.
Overpowered peasants - I'd like to see that fixed aswell. They are not a cannon fodder they should be. I've red lot's of comments where peasents are slaping proffessional military around on one-on-one brawls, it should not be so. Peasents must be the lower lifeform in this game, superior only to cockroaches running around castles kitchen.
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