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  1. #1

    Default Re: Post-patch wishlist

    repost: 3D City view

    wish: princesses! I'm playing my third campaign as HRE and have yet to find a princess, even though denying marriage to all my generals and having 16+ aged unmarried women in the family tree. I only get to use a princess in the very beginning as I start HRE with one...

    wish: Ability to set reinforcement sequence. When I'm reinforced by two heeavy infantry and 1 peasants and have one slot free to reinforce, I don't want the peasants to come in.

    wish: fix the known bugs that should be easily fixed in a 1.1.1 patch BEFORE FEBRUARY (CAs announced circa ETA of patch 1.2) so people get stuff out of the game that the manual promises. I'm specifically thinking about stuff like the defense towers and the wrong city models being used. Should be easily fixed as it's just improper referencing.

  2. #2
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Post-patch wishlist

    I WANT a Battle map stuff importer Exporter !!!
    Last edited by econ21; 12-30-2006 at 13:17.

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  3. #3

    Default Re: Post-patch wishlist

    Disable crusading armies to reinforce non-crusading, same-faction armies when fighting another catholic faction. If a crusader isn't allowed to attack another catholic faction, they should not be allowed to join the fight either.

  4. #4
    Cynic Senior Member sapi's Avatar
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    Default Re: Post-patch wishlist

    Stop the AI charging their general when there's under 5 men in his unit (because then he dies in the charge).

    Put a limit on how many militia the AI can use in its armies to try to get some real ones emerging.

    Get rid of passive campaign AI!!!!!!!! - I just came across the spanish and the portugese in my hre campaign (i've got all of germany, france, poland and most of italy, so i'm a fair way in, probably about 50 or 60 turns) and they haven't done anything. I could take zaragosa and valencia from the rebels. Not good :(
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  5. #5

    Default Re: Post-patch wishlist

    Battles
    - Charging - (fix) I actually LIKE the new charge system. The main tweak I would make is a "carry through" if you are using wedge formation. You should continue on through the enemy unit after wrecking it's formation.
    - Pursuit - (fix) Make cavalry stay in semi-formation when pursuing, and just cut down the fleeing enemies. Aside from spread out in HUGE miscombobulated messes, cavalry likes to run up to the slowest fat guy in the routing unit and poke in the back and then stop... Let them get on with the butchery!
    - Pikes - (fix) Make pikemen stay in formation and act a little more like phalanxes ala RTW. Make them more reluctant to use that sword and let them poke more. Currently, they are nearly useless and a Dismounted Knights are a much better option (more on this later).
    - Dismounting Units - (common request) MOST mounted units should be able to dismount in the deployment phase. Units that don't have a current dismounted version shouldn't (CA did a pretty good job with chosing units there). Most Knights should NOT be able to dismount (more on this later).
    - Castle Defenses - (wild wish ) Castles need more defensive options. Make them "buildings" like balista towers. Gatehouses, moats, oil, wall mounted or courtyard mounted Trebs, etc should make Castles feel more like bastions of defense that shatter resistance like a rocky shore smashes waves. Right now, as far as a siege is concerned they are just cities with an off center layout.

    Campaign
    - Diplomacy - (fix/common request) Make it more interesting and a little more reasonable. I won't list all the nonsense and bizzare happenings of the Diplomacy engine. There are already about 100 threads addressing the lack of rhyme of reason for the AI's actions.
    - Ransom - (wild wish ) One of the key diplomatic and economic tools of the middle ages was to capture some VIP and force a ransom out of his people. I want to do that! You should be able able to hold enemy family members for ransom from turn to turn, instead of execting them if the AI doesn't have the coin. Create a "Dungeon" tab in the faction management window. It would list who you held in your tower, what faction they were from, and the suggested ransom. Using your diplomat, you could offer to ransom them, trade them for your own captured VIPs, or return them for any other diplomatic reason. If he has high Chivalry+Piety perhaps the Pope could get involved and order his return.

    Units
    -Effective Against Armor - (Fix) Greatly reduce the number of units that have this ability. Light javelins and early hand axes should not be slaughtering heavily armored knights and men at arms. These weapons were not made for defeating armor. Maces/Hammers, some polearms, two handed axes, guns, longbows, higher end foot xbowmen and elite javelins should be the only ones with this attribute.

    - KNIGHTS - (wild wish ) This is the later I was referring to . Knights should not be the rank and file infantry for most factions!! Knights (as a whole and dismounted especially) should be few and far between. They should be the elite, top of the line jet fighters of their day. They should be just as reluctant to give up their horse to slog among the peasants as a fighter pilot should be to give up his F18 and grab an M16. It is nonsense for every army to be 75% knights prancing about like brave Sir Robin ( and even he had coconuts ). Of course there should be exceptions such as in sieges. What brave knight wants to hang back on his horse when he could storm the walls and be thr first to raise his standard?

    So how do we do this? First make them expensive as heck to maintain. At least double their upkeep... 500-900 per turn. Second, make them less available. No more than one per turn per castle would be about right.

    Third, we need to replace Knights as the normal everyday infantryman. Replace them with a slew of new units based around the "Seargent Swordsmen" type of concept... a medium infantry that is cheaper to recruit and cheaper to maintain, but with less defense and armor. Mix them up for flavor... Falchion Swordsmen, Morning Star Seargents, etc. Denmark and Russia both already have this kind of medium infrantry so those units could be used as the basis. As the periods move along, they would be replaced with the econo-knights: Men at Arms, an heavily armored footman. These changes would make the standard army more of a mixed melee/spear type that is more realistic. It would also put the importance and power of the Knight back in perspective.

  6. #6

    Default Re: Post-patch wishlist

    - Allow baileys to fire arrows. In castles you have the bailey, where no unit is allowed to go so these large defensive structures do nothing. This might be ok in most castles as they're centralized and out of the way .. BUT in some castles the bailey sits on a outside wall, usually on a outcrop (aren't these castles devine! :), very close to where the enemy can be. i actually thought if I moved a unit close to the bailey, the flags would appear and it start shooting ... and yes, on one small section of the bailey a flag appeared but not the lot. Please allow the whole Bailey to be active when one unit is near.

    - When a settlement is under siege and there are less than 4 units defending then the GAME automatically creates 3-4 units of CITIZEN archers / javelinmen. These units then vanish after the siege. I'm sick and tired of easily taking undefended settlements.

    - Add a button on the strategic map so the player can zoom in and SEE WHAT THE TERRAIN IS LIKE WHERE HIS ARMY IS STANDING ... I'm sick and tired of thinking i'm defending a hill on the strategic map only to find out i'm in a gully when the battle starts!

    R
    Last edited by rorarii; 01-02-2007 at 01:54.
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  7. #7
    Member Member Razor1952's Avatar
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    Default Re: Post-patch wishlist

    Using battlefield structures.

    At present there are many wonderful looking houses/small castles/buildings on the battlemap, however it is impossible to put say a group of archers on the walls on this structure, or say retreat to the doorway of this building (thereby negating flanking).

    Enabling these structures would open up new stategic options on the battlefield.
    (Imagine the nasty surprise when those pesky rebels are holed up in an impressive mini-castle and you had thought , "Ill just run these guys through with my lances")
    Such is life- Ned Kelly -his last words just before he was hanged.

  8. #8

    Default Re: Post-patch wishlist

    i give a third vote for improved pike cohesion. and make sure they fight in the right direction would help too.

    on a lighter note i believe that the peasants need maybe 2 more defence skill to bring it up to 5 and allow them to upgrade to advanced plate and upgrade their weapons from pitchforks to shotguns.:D

  9. #9
    Στωικισμός Member Bijo's Avatar
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    Default Re: Post-patch wishlist

    Wish: when having different groups in battle, when selecting them all (still separately grouped) and then selecting an army setup (Shift + #), they should remain separately grouped AND follow the selected army setup, and NOT move like idiots. One word: WYSIWYG :P

    Wish: when having a couple units grouped, left-clicking one unit will only select this unit, but Ctrl-clicking a group's unit will select the whole group (like in Shogun).
    When left-clicking a unit, and then Ctrl-clicking another will select these two only (and any others you add like that).


    Matter of fact, an overall go-back to Shogun's battle control regarding grouping and army setups (of course in the proper contexts) would be great.



    edit, more:

    -for the series in general: the sprites look UGLY. They should be better looking and versatile, as if almost animating in 3D while still being mere sprites (...exaggerated). But still: make more sprites for different angles and such. Only when the set Unit Detail level is gone into (longer distance on higher levels, or just zoomed in enough), should the units go 3D.

    -to recruit/train generals.

    -Man of the Hour: when you get this, you should have the option to choose whether you adopt him or just promote him to general. I don't need new family members as I keep the original line intact, but I do need more generals to lead the armies.
    Last edited by Bijo; 01-02-2007 at 17:55.
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  10. #10

    Default Re: Post-patch wishlist

    Quote Originally Posted by IvarrWolfsong

    - KNIGHTS - (wild wish ) This is the later I was referring to . Knights should not be the rank and file infantry for most factions!! Knights (as a whole and dismounted especially) should be few and far between. They should be the elite, top of the line jet fighters of their day. They should be just as reluctant to give up their horse to slog among the peasants as a fighter pilot should be to give up his F18 and grab an M16. It is nonsense for every army to be 75% knights prancing about like brave Sir Robin ( and even he had coconuts ). Of course there should be exceptions such as in sieges. What brave knight wants to hang back on his horse when he could storm the walls and be thr first to raise his standard?
    The trouble with this is it's extremely unrealistic. You are drawning on a TON of misconceptions about knights in this post.

    Anyways, my personal wish... Engineer units.

    Eliminate land bridges, allow engineer units be capable of figuring a way across (pontoon bridge would be expensive, but semi-permanent and capable of moving large numbers of troops over very small sea spans, such as the bosphorus, or just making a ferry... which would move one stack over.

    They would also do the building... forts and watch towers. I don't like the idea of losing management control just because I can't see the Irish Sea from York.

  11. #11
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: Post-patch wishlist

    Quote Originally Posted by IvarrWolfsong
    [ - Ransom - (wild wish ) One of the key diplomatic and economic tools of the middle ages was to capture some VIP and force a ransom out of his people. I want to do that! You should be able able to hold enemy family members for ransom from turn to turn, instead of execting them if the AI doesn't have the coin. Create a "Dungeon" tab in the faction management window. It would list who you held in your tower, what faction they were from, and the suggested ransom. Using your diplomat, you could offer to ransom them, trade them for your own captured VIPs, or return them for any other diplomatic reason. If he has high Chivalry+Piety perhaps the Pope could get involved and order his return.
    Great idea... I think it would lead to whole new areas of diplomacy... Trying to get back your captured 8 star general or your beautiful princess in order to marry her to the newly available heir to the neighbouring kingdom...

    Nevertheless, it's more an expansion kit issue than a mere patch-relevant issue...
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  12. #12

    Default Re: Post-patch wishlist

    Yes, I'm certain of the load game issue disabling all experience upgrades. I deal with it constantly and sometimes I am forced to re-fight battles because I'm unwilling to spend up to thousands of florin to get the upgrades that I've already paid for.

  13. #13

    Default Re: Post-patch wishlist

    Dual monitor Support

    I don't have 2 monitors at present but have a graphics card with 2 outputs so its do-able.

    I notice that Supreme Commander (you want a game with bugs?) has dual monitor support.

    Might be useful for hot-seat games?

    I'd use it in single-player - campaign map - 1 monitor to show map, the other show windowed boxes with: diplomacy; events (esp plagues and who's affected); missions; also a notepad where i can make a note of things to do (very useful if you only play for a hour or two at a time but want to continuity in a campaign.)

    On battle maps it would be so useful to have 2 views of settlement /castle esp if you are being attacked by 2 armies.

    (Maybe not for M2:TW but the next TW game or the next expansion?)

  14. #14
    Cynic Senior Member sapi's Avatar
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    Default Re: Post-patch wishlist

    More trouble than it's worth, imo

    I haven't had a chance to try the dual monitor support in supcom, but it lags enough as it is that adding a second monitor would be awful

    Once the computing power is in place it'd make sense though
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  15. #15

    Default Re: Post-patch wishlist

    Abilty to mod how much inividual AI factions value an indivual region.

    Either a simple thing like they value regions where they are the faction creator more than others or preferably something more detailed. A line in descr_regions for each region like:

    Code:
    france 1200, england 1000, default 400  (for Caen maybe)
    russia 400, byzantines 400, default 1200 (for jerusalem)
    this value then being usable in the AI profile code.

    something like

    Code:
    min_entry region_value=800
    It's not a map.

  16. #16
    Emperor of Ohio Member Bleda's Avatar
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    Default Re: Post-patch wishlist

    Maybe I'm reiterating some previous posts on this thread but the top priority fixes should be , dynasytic succession, titles, diplomacy and all around return to the Medieval 1 and Rome game mechanics.

    -There should be
    Spoiler Alert, click show to read: 
    human control over dynastic succession
    . Or at the very least, the AI should have the sense to make the thrones pass father to son. In my game, there is no cohesive formula that heirs are chosen. My king will be a young man with young sons, but then the first son comes of age and the title of prince is not transfered onto him. The AI just doesnt allow someone to lose their faction heir status even if a beter claimant comes of age. If this were real, there would be civil war over birthright claims.

    -Titles should be made available for both provincial titles (Duke of Wherever) and court tiles like "Earl of the Stables".

    -Factions should be more open to the idea of becoming a vassal when they are facing extinction.

    -Castles should be able to build more units at a time. Max of 3 just doesnt cut it.

    -Power blocs should form. Allied countries should help each other and be able to form coalition type offenses or defenses. There is no point in allying with anyone because they turn so easily against the human and other AI players.

    -The factions in the game should start behaving like real states! Countires should have several things in place before attacking anyone.

    1) Something to gain!
    2) AI should invade with higher stacks, no more half-ass invasion then retreat
    3) Personality of AI kings should translate to their actions
    4) A chance of winning!

    Dear CA,
    First and foremost I must stress the importance of fixing the dynastic succession problem. Its my least favorite thing about this game, if you dont fix anything else, fix that!
    "The beatings will continue until morale improves..."

  17. #17
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Post-patch wishlist

    IvarrWolfSong is on to something here, personally I wish that sergeant spearmen and the like would be buffed to take up the role of frontline fighters, and no more of this sword beats spears RPS nonsense. It seems that this is the direction CA was going anyway, since apart from dismounted knights few factions get anything other than spearmen as their line infantry. Buff pikes, buff spears, buff halberds and remove dismounted knights altogether. Knights should be allowed to dismount before battle, but the resulting units of foot knights should be smaller than normal (ie a unit of 40 feudal knights becomes a unit of 40 dismounted knights, not 60 dismounted knights like right now) as a curb on their superior individual prowess.

  18. #18
    Grand Duke of Zilch Member supadodo's Avatar
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    Default Re: Post-patch wishlist

    1.Fix stupid castle cannon tower bug and cannon before gpowder invented on balista tower for huge city.

    2.Enemy cavalry should flank properly. Now they just charge headfirst into infantry on the flank, not the infantry's flank.

    3.Make armor upgrades more worth it rather than just giving a +1 def bonus. Like make units with plate armor upgrade harder to kill. Also have more units capable of receiving more than one upgrade particularly for eastern factions.

    4. Fix some missile units not skirmishing properly. Sometimes missile units with the ability on don't run away when enemy approach them.

    5. Fix wooden stakes so that they can be placed on battlefield roads but not when bridge is nearby.

    6. For Turks, English and probably a few other factions, either allow the Armour Factory building to upgrade units or remove it altogether. Its just a major money waster rite now and sore sight for those who like to see empty build menus.

    7.Fix crusading armies so that when a new unit joins in a turn after the army join s the crusade, that new unit also gets the crusade sign. Right now any unsigned unit in a crusade causes the crusade to cancel when that crusading army captures the target.
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  19. #19
    Στωικισμός Member Bijo's Avatar
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    Default Re: Post-patch wishlist

    Now that I think about it, I second (or "third?") the thing about medium infantry or buffed up spearmen. I actually use lots of spearmen in my armies as main infantry (the ones with about 7att. and 14def. and bonus against cavalry) and that's fine in general. I agree knights should be limited.

    Btw, a question/observation: should swords really beat spears? When I think about it, a sword is handled more swiftly so it could beat a spearman with agility, but the longer spear keeps the sword enemy at a distance. Of course this is seen from a one-on-one theory, and makes sense to me.
    When I think of it as two units engaging each other, it'd look like a draw to me.
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  20. #20
    Στωικισμός Member Bijo's Avatar
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    Default Re: Post-patch wishlist

    Wishes:


    -Burning men (running around). I present to you a picture that says it all, but in-game it doesn't do it at all. If it's too difficult or time-consuming to include, then at least make them drop down burning as if they were hit by fire arrows.


    They just came rushing out as if nothing's going on. Nobody in that tower should get out unburned (or get out at all). Make them die in the tower. When it fell it was nice, though, but they weren't burning. WYSIWYG.


    -About my previous wish regarding watchtowers:
    Having every army (without general) able to build them is alright, but even better to put Border Watchtowers in the building options of the region/settlement.
    Last edited by Bijo; 01-06-2007 at 16:22.
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  21. #21
    Member Member Armenia_Byzantium's Avatar
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    Default Re: Post-patch wishlist

    more funny general speeches
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  22. #22

    Default Re: Post-patch wishlist

    when cavalry charges into spearmen let them die! even if they charge into a schiltrom they will win!

  23. #23

    Default Re: Post-patch wishlist

    after playing the game for a while already i wanted to organize a list of all the things that should be added / fix in the next patch. so he is the list , feel free to add i will refresh the list with. after giving a good list of things to be fix i hope that a dev will by a small chance will check it up.

    Single player :

    * there is long and short campaign game , adding a historical campaign will maybe get to less freedom of play but it should be nice , to see all the other factions at least go like in real history and you could chose whether you want to follow the missions that will come all the time to cause you to go like history ( by offering money and units of course :D) or you could just ignore
    them but still other factions will play as in history.

    * more costume battles / historical battles should be nice.

    * i have enjoyed much of the beautiful graphics and the landscapes of the game but i do wish to see more in the landscapes such as bushes signs in roads / roads should be more realistic and more farms and structures in the landscapes. also i really like the maps that you have trees / higher ground / other natural appearance around the roads so it would look like as if men
    redesigned the place to make the road and by that giving ambushes the join of attacking from high. more narrow paths and so on to landscapes to make the game nicer. also i noticed you don't see the landscapes as you saw them in the old games, if you fight near the sea you wont always see it if you fight near a city you wont see it, you wont see ships when fighting near seas and you will not see cliffs in this game , i think you should work on that details.

    * castles and cities in deferent places should enjoy better strategic places.

    * inquisitors shouldn't be able to kill a cardinal with piety 9-10.

    * i don't see much reason of giving nobles the piety, they barely get it and most of them get pagan magician , i know that chivalry and dread are including both influence and management but i think that it should be more visual the advantages and disadvantages of both.

    * factions non catholic should have something that will unite them for good or bad. for example if a Muslim factions that join jihad on a Christian state catholic and orthodox should cause worse relations with any catholic faction. also after jihad is called crusade cool time should be reduced. orthodox should have something also in common.

    * faction leader and faction hair should be able to make diplomacy which should increase their authority. also you should be able to change faction hair. faction leader should be give you influence on relations with other factions , if he is good they will more respect you.

    multiplayer/lan :

    * I didn't played much on the multiplayer so i don't have much to complain. though i know from others that playing the multiplayer will give you a hell of lagging issues also getting into a game is a problematic thing since people gave up on playing multi.

    * give back the Add AI in multiplayer/lan many people like to play just with a friend against computer and player against other players.

    * leader games should be better organized.

    Hot seat/ campaign mutliplayer :

    as you probably know the game has inside of it a HT/CMP which is great but its yet to be open for the general public because of this people barely know of it and there for it didn't got reputation as it should have got. in the next patch i hope we will see it in the game options so you wont need to mod files for it.

    now here is some issues that i found during games with friends.

    * during AI turns if you are attacked you have the option to "watch battle" rather then play it. also after "Watching" the battle when back to the campaign map you the game will stuck and wont continue the turn sequence.

    * during AI turns if AI have address one of the players and then another/the same AI attacks other player the game will cause the battle settings get massed up and also if you go to battle you will probably control the enemy army and not yours :D

    * relations of players in hot seat should be able to modified them selfs although their actions should be effecting as well.

    * massages in start of turn not always appear , this should be fix.

    General :

    * an option should be added to single player + multiplayer that allows the player to see the campaign map to chose a region and specific place in that region and to place the armies that play in the placement he wishes to. that should be be added and not replace the custom battles.

    *diplomacy in the campaign map should be more complicated , adding more features to the the diplomacy screen , also relations with other states including papal states should be more complicated by adding to each one the reasons why you have such relation with each.
    a page like the relations with the pope but to each country should add where you can see in visual the relations. also alliance should be more precious but not impossible to get some times computers even at losing will not accept some offers. if you are strong and your reputation is good among the states you should be more respected. also , in the start almost all the factions start with neutral state while it makes it easy to negotiate with them this should be change for example : relations between scots and england
    relations between turks and the BE. also computers should more care about excommunication and getting bad reputation. bad reputation should cause other computers to whom they wish to be allies. when you are at war with a faction you should be able to get alliances with the factions that ally with your enemy. if the faction you are at war with have bad reputation it should be easier to get the computer to your side while if the other way around it would be harder.
    features that should be added to the diplomacy screen :
    - get out of my lands :P
    - attack other faction should be improved to - if the faction is your ally , this will cause
    war declaration.
    - if the faction enemy and they accept
    it will cause a them to betray.
    - if they are neutral it will be as in enemy.
    - a option to ask for help - to your cities and which city.
    - to your armies and which army.
    - to your ships and which ships(escort ships can be nice as well).
    - to your sieging armies and which.
    only in alliance.
    - millitery access is to much hard to get , and the main reason to get it so you wont get relations worst there for it should be maybe divided to one that allow you to travel with your armies through the land but getting to close to the city would be seen as a bad habit and the second one will give you full millitery access. betrial should be more deadly weapon in diplomacy causing a good to factions to betray each other would make a better game.
    - computers should be more reasonable with the prices they ask as when you ask and not depending on your wealth to much ( for example if you are rich they will ask 3/4 of your money for cease fire when they have 5 cities and you will have 35).

    * when a faction should be more hated by the pope and other people if to they get to much caught with their assassin and spies. counter spy doest count.

    * princess rule should be better , computer don't know to use them there for its never worthy if it will be fix i would maybe start looking for brides and brooms and not always except offers from the computer.
    more explained easy ways to get a princess gain charm.

    *pope missions of cease hostileness should comply to both faction they dealing with. its annoying you cant attack an enemy that sieges you because you don't want to get excommunicate.

    * soldiers that get of a ship often get "stuck" on the place of their landing this can be caused by ending of a crusade / cease fire and there for no longer needed there. in case its because of a crusade that they couldn't join on they should try at least to take other cities of the Muslim faction they came to attack . in case of a Christian faction they should go back or keep attacking depending on their status with this faction.

    * papal states shouldn't be aggressive to factions that have more then two crosses.

    * i have noticed that some times computer factions attack you then come to ask for cease fire that way you can take money from them as it is very generous usually , but then they siege you again just to go and ask cease fire and pay more.

    * you should be able to free vassal factions from other factions by diplomacy with them or their masters , or by force to take them as your vassal or to make then attack with you the empire that make them vassals from the first place.

    * replays should be as it was played , and just recording your movements.

  24. #24
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Post-patch wishlist

    It would be nice if petty Rebel armies could be represented in a similar way to "Corruption" or "Devastation", by reducing income gained in a province. This would represent the little bands of brigands attacking trade carts etc. As they are just now, these Rebel armies require too much micromanagement for a game of such a scale, and are just annoying. So no more petty Brigand armies.

    To compensate for the above, more large scale uprisings would make the game more interesting and challenging. Point is that if there is going to be a rebellion, make it one worth bothering with. It would be interesting to see maybe half-stack Rebel armies led by a proper General in regions such as Scotland and Wales.

    In General, Rebel armies should consist mostly of peasants, militia units etc. Knights should only appear in loyalist rebellions, where the people of a province unite under the banner of their previous rulers.

    Also, bring back Civil wars. They were so interesting, really made the game a challenge.

    Plus, Generals should have slightly lower Loyalty ratings in General, and be more likely to Rebel if put in powerful positions.

    Finally, a diplomatic screen should appear when to armies meet, to either agree on a ceasefire (if characters with appropriate authority are in armies), or to demand one to disband, or offer opposing General to join your faction (if Rebel general only), otherwise need cash bribe to do this.
    At the end of the day politics is just trash compared to the Gospel.

  25. #25

    Default Re: Post-patch wishlist

    Quote Originally Posted by Dead_Like_Me
    also you should be able to change faction hair.

    I never thought of that one, changing my factions hair!

    Just kidding there, you know. But I know what you meant was "heir," but that wouldn't be historicaly accurate. Except for maybe the Byzantines.
    "No one can have so little that somone else can find nothing to envy." -- Captain Kennit

    from-- Mad Ship
    by-- Robin Hobb

  26. #26
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Post-patch wishlist

    Quote Originally Posted by verity_blues
    I never thought of that one, changing my factions hair!

    Just kidding there, you know. But I know what you meant was "heir," but that wouldn't be historicaly accurate. Except for maybe the Byzantines.
    I think changing a faction's hair would be a wonderful idea!

    And FWIW, that's not correct that it's not historically accurate, there were a number of instances for a good deal of the factions represented where the oldest male didn't inherit. Poland was like that. The HRE was like that. England had several instances where the oldest male didn't inherit and it wasn't due to death, I think France did as well. Papal States if you want to get technical as well. There's more but I don't recall them off the top of my head.

    As I've said in the past, I'm all for this feature. Failing that and they refuse to give it to us, at least give us the ability to assassinate our own faction characters (both would be better!). The "sending on a one way trip" of the unwanted generals is very lame imo.

    Cheers!

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  27. #27
    Lord of all that is Good Member Thorn Is's Avatar
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    Default Re: Post-patch wishlist

    I think it would be great if it was possible
    Changing the heir could also result in the posibility of the former heirs loyalty plunging and resulting in a civil war
    _____________________________
    "...ferreique Eumenidum thalami et Discordia demens vipereum crinem vittis innexa cruentis." Virgil 6 280

  28. #28

    Default Re: Post-patch wishlist

    Multiplayer Campaign and how could it work perfect online :

    Well first the CA must learn from the creators of civ in all the aspects of how Multiplayer runs.

    General :

    First of all Internet / Lan lobbies will get new options :

    * list of games now could be categorized for - all
    campaign
    custom
    quick / ladder

    *also game lobby should include a mini massanger for each player that when
    he is offline and if given a massage he will see it when he reconnects.
    ( this must be when the one who massaged it is online as well )

    custom games should be as i said in the last post divided to two details in
    post 75#.

    when choosing campaign map for example the player could join :
    * fresh games.
    * started games.
    when looking on the campaign MP servers to the player there will be this info visible : game speed , started game or not , ping , map* , players max , players in game , which turn is the game in , hosts name , game's name
    and whether the host can kick and if there is option to play battles.

    **one of the things that I wish that CA will offer support in is in custom mapping. giving players the option of map editor to historical battles , custom battles and campaign map will help much to keep the mp community.
    CA should know that and learn from relic and so on...
    also when I meant map here I meant whether its a custom Campaign map or the normal campaign map. I guess if CA will offer tools we will see more maps like Sicily that was Created for old RTW. and with campaign map on Multiplayer we will see a lot of sharing maps :)**

    Hosts will have this options when starting the game this options will only be done before the campaign starts and most of them couldn't be changed :

    * Allow players to lock their faction ( those who played Civ 4 know this one )
    All passwords will be visible to game creator and he could remove them if he
    Don't the player would come back ( the purpose of locking factions is to
    block from other factions replace you and you want to leave the game for a
    while but come back later to continue.
    * game speed - also known as time limit per turn. though this game cant be
    played as fast as Civ 4 the game still needs to allow time limits per turn
    this option should be like in civ 4 when in more advanced turns the time
    limit will grow. ( special minimized system should be made that when your
    turn starts you will get alerts ) players should be able to put them selfs
    on AFK which will give them a small plus time to their turn.
    * Hosts can kick or cant needs to be ticked before game.
    * which map the host choose
    * when starting the game the host can start with a full hand of players or
    with just a few and give the AI to control the other factions.
    the host should choose if he wishes to lock AI which means only factions
    that started as humans will be able to replaced by humans. or that all
    factions that started in the game as AI could be replaced as humans as well
    the host can chose to play a campaign with less factions in that case all
    that faction's starting cities will be rebel cities.
    * allow battles or not its host decision.
    * AI difficulty level.
    * papal elections and and excommunications crusades and jihads all those
    should be the players chose if to put them or not ( in case there would be
    a similar voting system to orthodox and Muslim factions that this might be
    changed )
    * unit size.
    * Shot / long campaign.

    Campaign duration

    - After starting a game there would be an option to save it both to players
    and host this is to enable players to resume games in other times.
    when re-hosting a game by one of the players but without the host
    the hosts name will appear near the games name ( or something like that )

    - When players leave game they will be auto replaced by AI.
    other players outside a game can pre-join game by doing so when one
    leaves the game and a faction clears the the pre-joiner will get a notice.
    and if his game is minimized then he will be given an alert as well.

    - A player that wishes to make a stop and lock his faction for this
    could see a log of events that happened to his faction while he was gone
    such as battles diplomacy and so on...
    players could access their log at any time.

    - Diplomacy between players will be accessed at the moment the diplomat
    scroll appears not like the hot seat system.

    - guilds page should be added.

    Battles

    -While a battle is occur between 2 or more players the game will give this options :
    * save the game.
    * play battle / watch battle for those who don't play in it.
    * autosolve.
    * retreat.
    * change unit size*.
    if the battle includes ally players they will get a massage for their own army.
    for playing the battle / autoresolve all ally players should press the the option.
    * for big battles to prevent massive lags *

    - If players except battle in the battle window if some one have two or more
    large armies and he can control only one he can have the option to chat and
    allow other player in the campaign to lead his army instead of AI.
    ( replacing players will only play the battle and cant retreat before battle ).

    - When a battle is played the other players will get two special options :
    * Watch the battle.
    * Special minimized option which will give then alert sounds when the battles
    is over.

    Aftermath

    - When a faction is destroyed the player will be given the option to lock his
    place so he could rejoin the game even if it is full to just spec it.

    - A map video should be added like in Civ :D that will show the turn just in the
    map.

    - Winner gets rank :) like in ladder ( i wish ).

    P.S
    when bribing an army with or without a noble there should be at least two options , one is the already exists bribe and the other one should be before battle for example the army accept the bribe and when an ally/or his factions army/city near him is attacked the army will not fight / join the battle as an ally to the enemy who bribed him that way nobles with loyalty will be more
    effective in game.

  29. #29
    Member Member Philbert's Avatar
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    Default Re: Post-patch wishlist

    When managing my cities and castles, I often build something in one settlement, and then move my governor to the next to be able to build there. When I do so, the settlement detail sheet should also switch to the new settlement, instead of still showing the old one as it does now. This is very confusing: the new city is selected, but the scroll still shows the details of the previous one.

    Make it possible for high ranking priests (or only cardinals) to do something about inquisitors.

    btw, does CA check up on this forum to read these suggestions?
    Hebban olla uogala nestas bigunnan hinase hic enda thu

  30. #30

    Default Re: Post-patch wishlist

    Hundreds of new models. I mean we don't have clone units anymore but we have whole nations of soldiers that look the same :( really disappointing. Most the time the only thing that changes is the colors.

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