Hi,
Just don´t now if it is a wish list for post-patch of for next game. Sorry for the english.
Battles
I really like it. I think it is were TW had less major changes from Shogun to Medieval 2 (engine and system, not with graphics) because it was great and it is still great.
Infos - But I would like some more visual informations. Like, if my cavalry is going to charge with lances, some info at the unit card or the flag would be nice.
Ambush - And i still miss some way to really make a trap on the battle with the disposition of my forces (Not the ambush on Campaign map), but some way to prepare my units before the battle (Ok, I am waiting on this hill for 2 game years, I know the terrain, so I want to place some units at the far hill to ambush the invading army from the north).
Sige Battles - When a siege army is attacked from another side, the army insade the castle does not need to leave the castle, they already appear outside. It is not right. If a army is coming to releive the sige army, they have to pass the attacking, and if the castle garrison want to fight they need to leave, giving the atacking a chance to counter-attack whrn they are leaving.
More Units - I would like to increase the max number of unist, not only the size of units.
Campaign
Here is were I think the game need major changes. The change from board-map to real-map was a great idea, but it took out some good features and bring some bad ones.
LOS - The line of sight, the red space where your army could attack is too small. With the board-map, all units at the region battle. Now we have only really small battles. And what is worts, no more Alliance battles (France attack England, but the Holy Roman Empire send his troops to help). The map is too big and the LOS too small.
If the LOS is a little bigger it could be great. Like Army of 200 units 1 square LOS, 500 units 2 squares, 1000 3 squares. So we could have more units fighting, and more allies fighting.
And the positing of your troops will be much more importante too. Because, if you move a satck of many troops to your borders, and fortify, the enemy would have to fight you to pass. The fort will be very important.
Agents
The ideia of agents, with traits and ages is great, but the gameplay is not. We have 10 prients, 10 spys, 10 assassins... and 90% doing nothing, just watching TV. Too much micromanagement for nothing. It would br nice if when a agent die i receive the msg and an option to recruit a new one.
But the agents could be more useful doing missions (like Rebellion, old game). Ok, I recruit a priest, now I have to give a mission to him: exterminate all heretics. So he is going to move all over the map chasing heretics, and when he destroy one I receive a msg asking if I want to continue the mission or stop it. Spys could be send to look for the leader of one faction, or looking for the major armys of the enemy, so I could track then down. But if he is discover... Princess could infiltrate enemy courts and find which general is more open to bribe.
Priest: Hunt heretics, expand your religion, stop unrest, debate religion (destroyng other priest of another religion).
Spy/Assasin: Look for emperor, look for enemy agents, look for enemy armies, counter-spyonage, unrest city, took information from the enemy (the prince maid discover and tell his lover the enemy is goin to attack france in 3 turns
Princess: Marry a general, infiltrate court (giving gossips, which general is easy to buy, which general is moving to south with his army)
Diplomatic
I know the game is Total War, but it would be great to win withount destroying every faction near you. It would be good to have long alliances, and win with then.
Using Diplomacy - It would be nice to really use diplomacy in war. Like to spread rumors about yous enemys (using princess or spys). Turn one allie against the other, using mercenaries... Or make long alliances against one evil (and the computer doing the same thing). France and Spain make a pct to defend against the inaving Holy Roman, that destroy Milan.
Alliances and Enemys - What about using the diplomacy for war. Ask for your long friend to send a army to help defend the borders againts the unfriendly neighbour. So, you could have some Spanish army defending France, their great friend for 100 turns, agains the might Holy Roman Empire. No more armys moving without a goal in your territory.
Ask for help - Another great think is if you could or the computer ask for help agaisnta and invader. The Russian prince ask for all catholic nation to send army to fight the Mongol at Novorog in 10 turns, when they are going to arrive. Is is historic and a we have a major battle, with many European Powers. If you send a lot of troops the pope will love you.
Crusader Army - Allies joing to fight a crusade, as it happens in real crusade. The major Force, ask their allies to send armies to fight with then against the enemy. So the allies force join, or just move linked to the crusader army.
New Ruler - A major chance of relations with new rulers. A pacifist ruler trying to make peace and a arrogant one attacking their neighbours.
Rebels
Rebels could be annoying and boring, because they just sit there. But if they could be more active and more RPG. Like a uncle rebels aginst the current empirer after he lost a great battle to muslins, and declare independence. The rebel invade a region and build armys to conquer the country. No mre 100 armys at the borders and 10 at the capital.
I thinks thats is... Too much.
Fabiano
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