Here's my take on what I'd like to see in future versions. Some are bugs and some are "wants":
1) Fix issue where you ask several ungrouped units to go to a place and they run off in several different directions (especially cav)
2) Fix split routing unit bug (part of routing unit remains on battle map a long time after the rest of the unit has left and it does not appear on the radar map). Locating and killing these units can take longer than the actual battle.
3) Stop AI sieging with smaller/weaker armies than the defending garrison
4) Make a Citadel look different on the camp map than a Fortress
5) Stop AI allowing me to easily flank it every time and destroy its artillery or attack its general with my cav
6) Stop AI attacking my cities when my main army is standing right next to it
7) Stop AI making loads of holes in my city walls and having tonnes of access, yet still bringing up siege towers!
8) Make the AI aggressively try to secure the plaza and not sending single units up piecemeal to get destroyed by the defenders
9) Fix both AI and player unit pathfinding issues on city walls and when units get split when using siege towers/ladders
10) AI units sometimes with backs to my army when defending plaza
11) My merchants can *never* defeat the AI ones.
12) Fix Russian accent/replies for Danish units on camp map
13) Make naval invasions more likely to actually attack after landing (kudos for making landings more common! :-)
14) AI diplomacy still heavily flawed, even on hard. Countered with even more generous terms than my original offer after turning it down!
15) Fix horses getting stuck on trees and artillery units
16) Ranged units fire way too slow - longbowmen for example should be able to fire several volleys a minute
17) Units don't tire easily enough - can run heavy armoured cav all round the map without hardly breaking a sweat
18) Stop mini-map on campaign map always zooming out to max when you return to the camp map from the battle map or load a saved game
19) Early era units wearing 14th century plate armour. Captains of Viking Raider units do too. Looks totally off.
20) Spearmen not charging units with spears *down*
21) Rebels should not appear as wealthy armoured knights on the campaign map
22) Strange morale - units too quick to rout but then regroup too quickly. Seems unbalanced. Clash of lines only usually lasts a few seconds.
23) Some units, e.g. ballista, seem to have too high morale - stick around while the rest of the army flees
24) Stop princesses and other non-military charas blocking armies at choke points - totally unrealistic
25) AI still spamming too many assassins around my cities who stand around and do little most of the time
26) Fix AI army composition - AI making unbalanced armies of mainly archers and artillery!
27) Stop AI sending its archers well ahead of the rest its army to just get slaughtered by my cav
28) Stop general's voice being heard, even after he is killed
29) Only the first men in a unit fight (can also affect mixed groups of archers firing). Rest stand around.
30) When in a large group of units, a unit is said to be fighting even when it is at the back of the group nowhere near the AI unit! (Problem inherited from Rome).
31) Fix issue when cav chasing down routers cav unit cohesion goes to hell and they run around in all directions
32) Fix issue where in the FOW diplomatic status of AI cities not updated
33) AI already had open gate but still knocked multiple holes in my wall and randomly catapulted the gatehouse.
34) Sicilian assassin says "nein" (German)
35) Fix problem where AI army stands next to my sieging army for 7 turns and does nothing
36) Too easy to make money at the moment even on hard or above
37) Cav gets stuck on steep cliffs
38) If you are a Catholic faction, Pope should reward you (or your standing rise with him) for taking Jerusalem even if not on a Crusade, provided it is held by the infidel (non-Catholic faction).
39) Too easy at present to quickly assemble elite armies
40) Bridge fighting - units cannot properly do fighting animations so killing done by charging and shoving
41) Issue where - especially on/in movement chokepoints like bridges or gatehouses or when chasing routers - unit speed goes into hyperdrive and they all move at 200 mph and there's total chaos. It makes battle tactics and unit management very tricky.
42) Provide a "get off my land in X turns" diplomacy option
43) Make it possible to request military help or money from your allies and send the same to them. Specific units and sums of money can be specified.
44) Allow "ally requests military assistance on the *battle* map" invite to be sent to/from AI.
45) Stop missile units reforming each time a member gets killed. They should be able to hold formation and handle the gaps which open up. Would make them alot more efficient.
46) Fix non-merging of stack units on campaign map bug when pressing M
47) AI can't handle two AI armies present in a siege if only one has siege equipment - even if the first army breaks through the walls, the second army, if round the other side of your city, will not take advantage of the breaches
48) Shield bug
49) 2-handed unit bug
50) The towers that fire gunpowder ammo before gunpowder is in the game.
51) Greater movement and dynamism of rebel armies - rebels not just standing around for turn after turn.
52) Fix AI letting you siege it for full amount of turns before it sallies, thereby incurring a huge disadvantage for itself.
53) Fix rebels appearing in provinces with high loyalty.
54) Fix rebel armies including units that are not even possible yet via the tech tree for the player.
55) Fix ammo spent but firing icon still on missile unit cards bug
56) Fix islands not being the correct faction colours on the campaign mini-map
57) Fix cav responsiveness and unit cohesion - seems to be worse in 1.1
58) Fix buggy Pope and diplomacy!! Examples:
Playing Scotland on H/VH.
I attacked a Russian province and captured it. Relations are said to be "terrible". Yet because I have been giving them 1000 florins as a gift every few turns, they were still allied to me! Can one have "terrible" relations and yet be allied?
England attacks me from the south, and even though I have a higher Pope rating then them - they are almost at the bottom of the scale - the Pope threatens to excommunicate *me* if I DEFEND my land against their sudden attack! WTF??? Is the Pope bugged or what??
Playing Denmark on H/VH.
Kept giving the Papal States 1000 florins *each turn*. Relations said to be "perfect", and I was right at the top of the Pope-o-meter. I'd also been giving the HRE 1000 florins *every turn*. I was allied and relations said to be "outstanding" or "perfect". Then, suddenly, out of the freaking blue, the HRE attacks me and suddenly I go from being "what can we do for you noble ally?" to "state your business wretched fiend!". Even though I'm the Pope's pet - and incidentally the current Pope was also DANISH - the Papal States apparently punishes or sanctions the HRE for their unprovoked attack in no way at all! So I grovel to the HRE for peace, giving them all kinds of concessions and offerings, and suddenly, in the space of one turn, I'm back from being a "wretched fiend" to a "noble ally" again. Then a few turns later they attack me and do the same again!
59) Give Orthodox factions different buildings to Catholics and Orthodox generals have scale armour.
Cheers, Germanicus32
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