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Thread: Post-patch wishlist

  1. #61

    Default Re: Post-patch wishlist

    dont know if it has been noticed yet or not but there is a night attack bug problem.

    when attacking some units and the page comes up showing all the armies involved and you have the option to attack at night and check it sometimes the ai changes its mind about fighting the battle and withdraws and if it does this it leads to a ctd.

  2. #62

    Default Re: Post-patch wishlist

    Everything that made Medieval 1 so good, atmospheric and deep.

    Individual unit commanders. Instead of just 'Captain John' or 'Captain Louis' bring back MTW system. Every unit raised would have a captain, like 'Sir John Scrope'. In the post battle screen every unit would be listed alongside the name of their individual unit commanders with their casualties and captured men.

    The ability to kill your own agents and family members.

    Titles, of course

    Realistic gameplay. Conquering Europe would have been impossible and is not fun. I prefer to build up a small empire and consolidate. This would be made better if civil wars were brought back, plus glorious achievements.

  3. #63
    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
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    Default Re: Post-patch wishlist

    Roger II for Sicily. Despite being the third king of Sicily, he is left out of the Sicillian royal family. This raises eyebrows, not to mention questions.
    I also echo Templar.

    "Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan

  4. #64

    Default Re: Post-patch wishlist

    Quote Originally Posted by Chrisky
    The first update made things a lot better. Thanks for that. But there still is much to be done.
    Amen

  5. #65

    Default Re: Post-patch wishlist

    make it easier to obtain vassals when the faction is about to be destroyed

  6. #66

    Default Re: Post-patch wishlist

    swiss faction as well as swiss halberdiers mercenaries.

    completed america with aztec cities instead of muslim

    create a unit models with at least original factions colors

    give forlorn hope 2 hit points

    reduce artillery in ai armies

  7. #67

    Thumbs up Re: Post-patch wishlist

    Here's my take on what I'd like to see in future versions. Some are bugs and some are "wants":

    1) Fix issue where you ask several ungrouped units to go to a place and they run off in several different directions (especially cav)

    2) Fix split routing unit bug (part of routing unit remains on battle map a long time after the rest of the unit has left and it does not appear on the radar map). Locating and killing these units can take longer than the actual battle.

    3) Stop AI sieging with smaller/weaker armies than the defending garrison

    4) Make a Citadel look different on the camp map than a Fortress

    5) Stop AI allowing me to easily flank it every time and destroy its artillery or attack its general with my cav

    6) Stop AI attacking my cities when my main army is standing right next to it

    7) Stop AI making loads of holes in my city walls and having tonnes of access, yet still bringing up siege towers!

    8) Make the AI aggressively try to secure the plaza and not sending single units up piecemeal to get destroyed by the defenders

    9) Fix both AI and player unit pathfinding issues on city walls and when units get split when using siege towers/ladders

    10) AI units sometimes with backs to my army when defending plaza

    11) My merchants can *never* defeat the AI ones.

    12) Fix Russian accent/replies for Danish units on camp map

    13) Make naval invasions more likely to actually attack after landing (kudos for making landings more common! :-)

    14) AI diplomacy still heavily flawed, even on hard. Countered with even more generous terms than my original offer after turning it down!

    15) Fix horses getting stuck on trees and artillery units

    16) Ranged units fire way too slow - longbowmen for example should be able to fire several volleys a minute

    17) Units don't tire easily enough - can run heavy armoured cav all round the map without hardly breaking a sweat

    18) Stop mini-map on campaign map always zooming out to max when you return to the camp map from the battle map or load a saved game

    19) Early era units wearing 14th century plate armour. Captains of Viking Raider units do too. Looks totally off.

    20) Spearmen not charging units with spears *down*

    21) Rebels should not appear as wealthy armoured knights on the campaign map

    22) Strange morale - units too quick to rout but then regroup too quickly. Seems unbalanced. Clash of lines only usually lasts a few seconds.

    23) Some units, e.g. ballista, seem to have too high morale - stick around while the rest of the army flees

    24) Stop princesses and other non-military charas blocking armies at choke points - totally unrealistic

    25) AI still spamming too many assassins around my cities who stand around and do little most of the time

    26) Fix AI army composition - AI making unbalanced armies of mainly archers and artillery!

    27) Stop AI sending its archers well ahead of the rest its army to just get slaughtered by my cav

    28) Stop general's voice being heard, even after he is killed

    29) Only the first men in a unit fight (can also affect mixed groups of archers firing). Rest stand around.

    30) When in a large group of units, a unit is said to be fighting even when it is at the back of the group nowhere near the AI unit! (Problem inherited from Rome).

    31) Fix issue when cav chasing down routers cav unit cohesion goes to hell and they run around in all directions

    32) Fix issue where in the FOW diplomatic status of AI cities not updated

    33) AI already had open gate but still knocked multiple holes in my wall and randomly catapulted the gatehouse.

    34) Sicilian assassin says "nein" (German)

    35) Fix problem where AI army stands next to my sieging army for 7 turns and does nothing

    36) Too easy to make money at the moment even on hard or above

    37) Cav gets stuck on steep cliffs

    38) If you are a Catholic faction, Pope should reward you (or your standing rise with him) for taking Jerusalem even if not on a Crusade, provided it is held by the infidel (non-Catholic faction).

    39) Too easy at present to quickly assemble elite armies

    40) Bridge fighting - units cannot properly do fighting animations so killing done by charging and shoving

    41) Issue where - especially on/in movement chokepoints like bridges or gatehouses or when chasing routers - unit speed goes into hyperdrive and they all move at 200 mph and there's total chaos. It makes battle tactics and unit management very tricky.

    42) Provide a "get off my land in X turns" diplomacy option

    43) Make it possible to request military help or money from your allies and send the same to them. Specific units and sums of money can be specified.

    44) Allow "ally requests military assistance on the *battle* map" invite to be sent to/from AI.

    45) Stop missile units reforming each time a member gets killed. They should be able to hold formation and handle the gaps which open up. Would make them alot more efficient.

    46) Fix non-merging of stack units on campaign map bug when pressing M

    47) AI can't handle two AI armies present in a siege if only one has siege equipment - even if the first army breaks through the walls, the second army, if round the other side of your city, will not take advantage of the breaches

    48) Shield bug

    49) 2-handed unit bug

    50) The towers that fire gunpowder ammo before gunpowder is in the game.

    51) Greater movement and dynamism of rebel armies - rebels not just standing around for turn after turn.

    52) Fix AI letting you siege it for full amount of turns before it sallies, thereby incurring a huge disadvantage for itself.

    53) Fix rebels appearing in provinces with high loyalty.

    54) Fix rebel armies including units that are not even possible yet via the tech tree for the player.

    55) Fix ammo spent but firing icon still on missile unit cards bug

    56) Fix islands not being the correct faction colours on the campaign mini-map

    57) Fix cav responsiveness and unit cohesion - seems to be worse in 1.1

    58) Fix buggy Pope and diplomacy!! Examples:

    Playing Scotland on H/VH.

    I attacked a Russian province and captured it. Relations are said to be "terrible". Yet because I have been giving them 1000 florins as a gift every few turns, they were still allied to me! Can one have "terrible" relations and yet be allied?

    England attacks me from the south, and even though I have a higher Pope rating then them - they are almost at the bottom of the scale - the Pope threatens to excommunicate *me* if I DEFEND my land against their sudden attack! WTF??? Is the Pope bugged or what??

    Playing Denmark on H/VH.

    Kept giving the Papal States 1000 florins *each turn*. Relations said to be "perfect", and I was right at the top of the Pope-o-meter. I'd also been giving the HRE 1000 florins *every turn*. I was allied and relations said to be "outstanding" or "perfect". Then, suddenly, out of the freaking blue, the HRE attacks me and suddenly I go from being "what can we do for you noble ally?" to "state your business wretched fiend!". Even though I'm the Pope's pet - and incidentally the current Pope was also DANISH - the Papal States apparently punishes or sanctions the HRE for their unprovoked attack in no way at all! So I grovel to the HRE for peace, giving them all kinds of concessions and offerings, and suddenly, in the space of one turn, I'm back from being a "wretched fiend" to a "noble ally" again. Then a few turns later they attack me and do the same again!

    59) Give Orthodox factions different buildings to Catholics and Orthodox generals have scale armour.

    Cheers, Germanicus32

  8. #68

    Default Re: Post-patch wishlist

    Fast Travel
    The game has too much micromanagment involved with moving units/agents/generals to far off places. So since the move character command is available how about implementing a fast travel system. The only problem I see is if the player wants to exploit the system & its probably best not to give it to the AI since it dosen't mind micromanaging. It could be limited to only say 3units in redeploy at any one time & say 3 agents at any one time. Units/agents have to have full movment points before entering the redeploy/fast travel pool & it takes 1 turn to move them to any province in your empire. The destination city has to have a direct land connection to the departure province. Straits and Islands included???????? The player can of course be charged a fee for using the service

  9. #69

    Default Re: Post-patch wishlist

    To add to/revise my list just above (where's the edit feature on this forum?):

    55) Fix ammo spent but firing icon remains on missile unit card bug - also occurs on other unit types to say they are still fighting when they are not (especially occurs after they have routed an enemy unit)

    60) Fix issue of Crusader/jihadi armies reaching their targets and then just standing around, not attacking

  10. #70

    Default Re: Post-patch wishlist

    61) Fix the Pope threatening your excommunication if you defend your lands from a Catholic attacker. Also, if you have a high rating with the Pope, and the attacker a low one, he should be excommunicated on the spot.

  11. #71
    Cynic Senior Member sapi's Avatar
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    Default Re: Post-patch wishlist

    @Germanicus

    Firstly, you'll be able to edit once you get promoted to member in a few weeks time (it's flood protection) so don't worry about that.

    After skimming through your list (a lot of which is in the buglist, stickied at the top of the forum) i've got a few comments.

    #60 - The best way to do this would be to have crusade/jihad armies act as allies in a siege, so that they could all besiege the target at once, imo.

    #61 - Attacking an enemy force in your territory usually does not result in mission failure and therefore excommunication.

    @the alliances/terrible relations issue, you'll find that if you send a diplomat to them offering anything but a gift, they're usually break the alliance asap :(
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  12. #72

    Default Re: Post-patch wishlist

    Thanks Sapi for your feedback, hopefully the modders can improve matters there.

    Here's a couple more to add to the list:

    62) Fix issue where due to terrain-based movement constraints on the campaign map, even neutral or allied AI armies can (accidentally?) displace your merchants off their resources.

    63) Stop AI building ships in landlocked watercourses, such as the inland seas/lakes right near Jerusalem and Novgorod (and deploying untouchable, concealed armies in them).

    Cheers, Germanicus32

  13. #73
    Member Member Armenia_Byzantium's Avatar
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    Default Re: Post-patch wishlist

    more funny general speeches
    And therefore I have sailed the seas and come to the holy city of Byzantium






  14. #74

    Default Re: Post-patch wishlist

    when cavalry charges into spearmen let them die! even if they charge into a schiltrom they will win!

  15. #75

    Default Re: Post-patch wishlist

    after playing the game for a while already i wanted to organize a list of all the things that should be added / fix in the next patch. so he is the list , feel free to add i will refresh the list with. after giving a good list of things to be fix i hope that a dev will by a small chance will check it up.

    Single player :

    * there is long and short campaign game , adding a historical campaign will maybe get to less freedom of play but it should be nice , to see all the other factions at least go like in real history and you could chose whether you want to follow the missions that will come all the time to cause you to go like history ( by offering money and units of course :D) or you could just ignore
    them but still other factions will play as in history.

    * more costume battles / historical battles should be nice.

    * i have enjoyed much of the beautiful graphics and the landscapes of the game but i do wish to see more in the landscapes such as bushes signs in roads / roads should be more realistic and more farms and structures in the landscapes. also i really like the maps that you have trees / higher ground / other natural appearance around the roads so it would look like as if men
    redesigned the place to make the road and by that giving ambushes the join of attacking from high. more narrow paths and so on to landscapes to make the game nicer. also i noticed you don't see the landscapes as you saw them in the old games, if you fight near the sea you wont always see it if you fight near a city you wont see it, you wont see ships when fighting near seas and you will not see cliffs in this game , i think you should work on that details.

    * castles and cities in deferent places should enjoy better strategic places.

    * inquisitors shouldn't be able to kill a cardinal with piety 9-10.

    * i don't see much reason of giving nobles the piety, they barely get it and most of them get pagan magician , i know that chivalry and dread are including both influence and management but i think that it should be more visual the advantages and disadvantages of both.

    * factions non catholic should have something that will unite them for good or bad. for example if a Muslim factions that join jihad on a Christian state catholic and orthodox should cause worse relations with any catholic faction. also after jihad is called crusade cool time should be reduced. orthodox should have something also in common.

    * faction leader and faction hair should be able to make diplomacy which should increase their authority. also you should be able to change faction hair. faction leader should be give you influence on relations with other factions , if he is good they will more respect you.

    multiplayer/lan :

    * I didn't played much on the multiplayer so i don't have much to complain. though i know from others that playing the multiplayer will give you a hell of lagging issues also getting into a game is a problematic thing since people gave up on playing multi.

    * give back the Add AI in multiplayer/lan many people like to play just with a friend against computer and player against other players.

    * leader games should be better organized.

    Hot seat/ campaign mutliplayer :

    as you probably know the game has inside of it a HT/CMP which is great but its yet to be open for the general public because of this people barely know of it and there for it didn't got reputation as it should have got. in the next patch i hope we will see it in the game options so you wont need to mod files for it.

    now here is some issues that i found during games with friends.

    * during AI turns if you are attacked you have the option to "watch battle" rather then play it. also after "Watching" the battle when back to the campaign map you the game will stuck and wont continue the turn sequence.

    * during AI turns if AI have address one of the players and then another/the same AI attacks other player the game will cause the battle settings get massed up and also if you go to battle you will probably control the enemy army and not yours :D

    * relations of players in hot seat should be able to modified them selfs although their actions should be effecting as well.

    * massages in start of turn not always appear , this should be fix.

    General :

    * an option should be added to single player + multiplayer that allows the player to see the campaign map to chose a region and specific place in that region and to place the armies that play in the placement he wishes to. that should be be added and not replace the custom battles.

    *diplomacy in the campaign map should be more complicated , adding more features to the the diplomacy screen , also relations with other states including papal states should be more complicated by adding to each one the reasons why you have such relation with each.
    a page like the relations with the pope but to each country should add where you can see in visual the relations. also alliance should be more precious but not impossible to get some times computers even at losing will not accept some offers. if you are strong and your reputation is good among the states you should be more respected. also , in the start almost all the factions start with neutral state while it makes it easy to negotiate with them this should be change for example : relations between scots and england
    relations between turks and the BE. also computers should more care about excommunication and getting bad reputation. bad reputation should cause other computers to whom they wish to be allies. when you are at war with a faction you should be able to get alliances with the factions that ally with your enemy. if the faction you are at war with have bad reputation it should be easier to get the computer to your side while if the other way around it would be harder.
    features that should be added to the diplomacy screen :
    - get out of my lands :P
    - attack other faction should be improved to - if the faction is your ally , this will cause
    war declaration.
    - if the faction enemy and they accept
    it will cause a them to betray.
    - if they are neutral it will be as in enemy.
    - a option to ask for help - to your cities and which city.
    - to your armies and which army.
    - to your ships and which ships(escort ships can be nice as well).
    - to your sieging armies and which.
    only in alliance.
    - millitery access is to much hard to get , and the main reason to get it so you wont get relations worst there for it should be maybe divided to one that allow you to travel with your armies through the land but getting to close to the city would be seen as a bad habit and the second one will give you full millitery access. betrial should be more deadly weapon in diplomacy causing a good to factions to betray each other would make a better game.
    - computers should be more reasonable with the prices they ask as when you ask and not depending on your wealth to much ( for example if you are rich they will ask 3/4 of your money for cease fire when they have 5 cities and you will have 35).

    * when a faction should be more hated by the pope and other people if to they get to much caught with their assassin and spies. counter spy doest count.

    * princess rule should be better , computer don't know to use them there for its never worthy if it will be fix i would maybe start looking for brides and brooms and not always except offers from the computer.
    more explained easy ways to get a princess gain charm.

    *pope missions of cease hostileness should comply to both faction they dealing with. its annoying you cant attack an enemy that sieges you because you don't want to get excommunicate.

    * soldiers that get of a ship often get "stuck" on the place of their landing this can be caused by ending of a crusade / cease fire and there for no longer needed there. in case its because of a crusade that they couldn't join on they should try at least to take other cities of the Muslim faction they came to attack . in case of a Christian faction they should go back or keep attacking depending on their status with this faction.

    * papal states shouldn't be aggressive to factions that have more then two crosses.

    * i have noticed that some times computer factions attack you then come to ask for cease fire that way you can take money from them as it is very generous usually , but then they siege you again just to go and ask cease fire and pay more.

    * you should be able to free vassal factions from other factions by diplomacy with them or their masters , or by force to take them as your vassal or to make then attack with you the empire that make them vassals from the first place.

    * replays should be as it was played , and just recording your movements.

  16. #76
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Post-patch wishlist

    It would be nice if petty Rebel armies could be represented in a similar way to "Corruption" or "Devastation", by reducing income gained in a province. This would represent the little bands of brigands attacking trade carts etc. As they are just now, these Rebel armies require too much micromanagement for a game of such a scale, and are just annoying. So no more petty Brigand armies.

    To compensate for the above, more large scale uprisings would make the game more interesting and challenging. Point is that if there is going to be a rebellion, make it one worth bothering with. It would be interesting to see maybe half-stack Rebel armies led by a proper General in regions such as Scotland and Wales.

    In General, Rebel armies should consist mostly of peasants, militia units etc. Knights should only appear in loyalist rebellions, where the people of a province unite under the banner of their previous rulers.

    Also, bring back Civil wars. They were so interesting, really made the game a challenge.

    Plus, Generals should have slightly lower Loyalty ratings in General, and be more likely to Rebel if put in powerful positions.

    Finally, a diplomatic screen should appear when to armies meet, to either agree on a ceasefire (if characters with appropriate authority are in armies), or to demand one to disband, or offer opposing General to join your faction (if Rebel general only), otherwise need cash bribe to do this.
    At the end of the day politics is just trash compared to the Gospel.

  17. #77

    Default Re: Post-patch wishlist

    Wish #1 :
    When a city rebels it becomes a new faction. For example Trebizond city rebels and it appears as a new faction with whatever the major religion in the region is. It should be called Republic of Trebizond or kingdom or whatever names they have in the eastern part.
    At start of your campaign instead of grey rebels there should be more factions on map : for example all regions like Metz, Dijon, Marseille, Toulouse, Bordeaux and Rennes should have a specific faction (Dijon rebels are considered as burgund rebels so the Dijon region should be ruled by the kingdom of Burgundy or something like that and this kingdom would share technologies and buildings with the French and and they can also have few specific units or buildings etc.). They should develop independently and you could do more marriage alliances and expanding your empire with diplomats. You could make them vassals instead of being a region of your empire.
    You can give to one of your general a region and make him ruler of a new ''faction'' that will be your vassal and reduce micro management. The loyalty of the general will tell you if this new faction will cease being your vassal.

    Wish #2 :
    Making units should be region specific. For example if Trebizond is one of my regions I can train some famous Trebizond archers there and only there. Or in Dongola I can train Sudanese warriors, elephants in Baghdad, vikings in Arhus. This should be only a bonus apart the faction specific units like venetian heavy infantry that can be trained in any region Venice has captured.

  18. #78

    Default Re: Post-patch wishlist

    Multiplayer Campaign and how could it work perfect online :

    Well first the CA must learn from the creators of civ in all the aspects of how Multiplayer runs.

    General :

    First of all Internet / Lan lobbies will get new options :

    * list of games now could be categorized for - all
    campaign
    custom
    quick / ladder

    *also game lobby should include a mini massanger for each player that when
    he is offline and if given a massage he will see it when he reconnects.
    ( this must be when the one who massaged it is online as well )

    custom games should be as i said in the last post divided to two details in
    post 75#.

    when choosing campaign map for example the player could join :
    * fresh games.
    * started games.
    when looking on the campaign MP servers to the player there will be this info visible : game speed , started game or not , ping , map* , players max , players in game , which turn is the game in , hosts name , game's name
    and whether the host can kick and if there is option to play battles.

    **one of the things that I wish that CA will offer support in is in custom mapping. giving players the option of map editor to historical battles , custom battles and campaign map will help much to keep the mp community.
    CA should know that and learn from relic and so on...
    also when I meant map here I meant whether its a custom Campaign map or the normal campaign map. I guess if CA will offer tools we will see more maps like Sicily that was Created for old RTW. and with campaign map on Multiplayer we will see a lot of sharing maps :)**

    Hosts will have this options when starting the game this options will only be done before the campaign starts and most of them couldn't be changed :

    * Allow players to lock their faction ( those who played Civ 4 know this one )
    All passwords will be visible to game creator and he could remove them if he
    Don't the player would come back ( the purpose of locking factions is to
    block from other factions replace you and you want to leave the game for a
    while but come back later to continue.
    * game speed - also known as time limit per turn. though this game cant be
    played as fast as Civ 4 the game still needs to allow time limits per turn
    this option should be like in civ 4 when in more advanced turns the time
    limit will grow. ( special minimized system should be made that when your
    turn starts you will get alerts ) players should be able to put them selfs
    on AFK which will give them a small plus time to their turn.
    * Hosts can kick or cant needs to be ticked before game.
    * which map the host choose
    * when starting the game the host can start with a full hand of players or
    with just a few and give the AI to control the other factions.
    the host should choose if he wishes to lock AI which means only factions
    that started as humans will be able to replaced by humans. or that all
    factions that started in the game as AI could be replaced as humans as well
    the host can chose to play a campaign with less factions in that case all
    that faction's starting cities will be rebel cities.
    * allow battles or not its host decision.
    * AI difficulty level.
    * papal elections and and excommunications crusades and jihads all those
    should be the players chose if to put them or not ( in case there would be
    a similar voting system to orthodox and Muslim factions that this might be
    changed )
    * unit size.
    * Shot / long campaign.

    Campaign duration

    - After starting a game there would be an option to save it both to players
    and host this is to enable players to resume games in other times.
    when re-hosting a game by one of the players but without the host
    the hosts name will appear near the games name ( or something like that )

    - When players leave game they will be auto replaced by AI.
    other players outside a game can pre-join game by doing so when one
    leaves the game and a faction clears the the pre-joiner will get a notice.
    and if his game is minimized then he will be given an alert as well.

    - A player that wishes to make a stop and lock his faction for this
    could see a log of events that happened to his faction while he was gone
    such as battles diplomacy and so on...
    players could access their log at any time.

    - Diplomacy between players will be accessed at the moment the diplomat
    scroll appears not like the hot seat system.

    - guilds page should be added.

    Battles

    -While a battle is occur between 2 or more players the game will give this options :
    * save the game.
    * play battle / watch battle for those who don't play in it.
    * autosolve.
    * retreat.
    * change unit size*.
    if the battle includes ally players they will get a massage for their own army.
    for playing the battle / autoresolve all ally players should press the the option.
    * for big battles to prevent massive lags *

    - If players except battle in the battle window if some one have two or more
    large armies and he can control only one he can have the option to chat and
    allow other player in the campaign to lead his army instead of AI.
    ( replacing players will only play the battle and cant retreat before battle ).

    - When a battle is played the other players will get two special options :
    * Watch the battle.
    * Special minimized option which will give then alert sounds when the battles
    is over.

    Aftermath

    - When a faction is destroyed the player will be given the option to lock his
    place so he could rejoin the game even if it is full to just spec it.

    - A map video should be added like in Civ :D that will show the turn just in the
    map.

    - Winner gets rank :) like in ladder ( i wish ).

    P.S
    when bribing an army with or without a noble there should be at least two options , one is the already exists bribe and the other one should be before battle for example the army accept the bribe and when an ally/or his factions army/city near him is attacked the army will not fight / join the battle as an ally to the enemy who bribed him that way nobles with loyalty will be more
    effective in game.

  19. #79
    Member Member Philbert's Avatar
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    Default Re: Post-patch wishlist

    When managing my cities and castles, I often build something in one settlement, and then move my governor to the next to be able to build there. When I do so, the settlement detail sheet should also switch to the new settlement, instead of still showing the old one as it does now. This is very confusing: the new city is selected, but the scroll still shows the details of the previous one.

    Make it possible for high ranking priests (or only cardinals) to do something about inquisitors.

    btw, does CA check up on this forum to read these suggestions?
    Hebban olla uogala nestas bigunnan hinase hic enda thu

  20. #80
    Uber Soldat. Member Budwise's Avatar
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    Default Re: Post-patch wishlist

    I only played this game for a little bit and didn't play through the prolog forst (I know, stupid stupid stupid of me.) but I do have a few grips not mentioned.

    I miss my old Billmen. I started my first campaign as British because the Billmen were the Uberunit of MTW1 for me. I even had a post that I wrote that a Billmen unit with one point of valor could win against the JHI. In this game, Billmen aren't that good against horses and they rout probably too quickly.

    Second, could their be less pirates. I agree that they should have them because in the last MTW game, you could spam ships across the map and have more money than god, but does my ships have to ACTUALLY be attacked almost every turn if I am just around Denmark and England.

    Generals, why can't I just promote someone to a general spot WITHOUT WINNING A LOT OF BATTLES WITH HIM FIRST. OR, could I not have to camp a general in EVERY CITY OR CASTLE, the first MTW game you didn't have to and now you do? Okay, I found the autobuild switch and turned it off but same thing.

    Now that we got part of America in the TW games, why not add the rest of it and only put two or three indian factions in.

    I will probably have a few others but thats it for right now.
    Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.

    Edit October 17th, 2007
    Work-Still hate it but I appreciate having it more now.
    Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
    Responsibilities, Too many bills to too little money
    Reality - (Censored)
    Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
    MTW - Kingdoms installed but...Urggg, too soon.
    ----------------
    Conclusion, Life is worth Living now.

  21. #81
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Post-patch wishlist

    btw, does CA check up on this forum to read these suggestions?
    Yes it does.

  22. #82

    Default Re: Post-patch wishlist

    LoL , I do wish they do , I wish CA was more like lionhead or Relic.
    they are much better among the community which is good for a company.

  23. #83
    Master of Pikes Member KHPike's Avatar
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    Default Re: Post-patch wishlist

    Hm, if they are reading all of this, I wonder how much they'll listen, and how long they'll take to fix everything...M2TW Ver 1.9999999999999...

    Don't know if its a bug...

    When withdrawing cavalry from a charge, the unit suddenly goes sideways or turns back into the melee.
    Death solves all problems. No man, no problem. -Josef Stalin

  24. #84

    Smile Re: Post-patch wishlist

    i first posted this in wrong thread .. oopsi .. but we all make mistakes :P

    Originally Posted by SultanSaladin
    well ..

    1. i think that priests with high piety should have a possibility to convert the heretics to your priests ...

    2. there should be a possibility for diplomats to ask your ally to "honor the alliance" when you want them to attack your enemy .. if ally refuses there reputation goes down but when they agree it goes up .. that way these alliances would be more impostant in the game ...

    3. you should be abel to see your vassels armys and agents as they were your own ..

    so .. these are my wishes ;)

  25. #85

    Default Re: Post-patch wishlist

    Hundreds of new models. I mean we don't have clone units anymore but we have whole nations of soldiers that look the same :( really disappointing. Most the time the only thing that changes is the colors.

  26. #86

    Default Re: Post-patch wishlist

    Please change ribault engine or give another one which will aim after each shot, because now it can shoot 100 ammo into one point. I'm telling this in relation to making a machine gun, ya.

    Make a way to use engines in another units, not only those which are predefined in a game (e.g. i cant destroy walls with unit that uses engine from bombard, and bombard crew).

    And especially devs, send your working dir to us, we will do many good things with it :)

  27. #87

    Default Re: Post-patch wishlist

    wish ..
    assassins should have option to poison the food or something like that ..
    that way you could target enemys strongest units before any battle ..

    also i wish that diseases would start killing men in the armys that have been fighting a lot and haven't been in forts/castles/citys for a certain amount of turns .. that way these stupid AI's armys that are just standing still on some important mountain passes or something like that and not moving anywhere for 10-15 turns or even longer will start losing men
    it also makes harder for you to conquer the world :P

  28. #88
    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: Post-patch wishlist

    wish... Ability to change in-game language, like on any DVD movie (yes, I'm ze guy with ze French version of MTWII )
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  29. #89
    Cynic Senior Member sapi's Avatar
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    Default Re: Post-patch wishlist

    @Vlad

    That option isn't in because it'd drastically increase the space needed for installation, i believe.
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  30. #90
    Lord of all that is Good Member Thorn Is's Avatar
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    Default Re: Post-patch wishlist

    I dont know if this has been mentioned but this is two things I would really like to see

    1) the ability to change faction heirs
    you know give the heirship to my second son rather then my first, even at the face of civil war

    2) a little more complicated The ability to assasinate my own generals, like MTW I
    _____________________________
    "...ferreique Eumenidum thalami et Discordia demens vipereum crinem vittis innexa cruentis." Virgil 6 280

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