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  1. #1

    Default Re: Post-patch wishlist

    wish ..
    assassins should have option to poison the food or something like that ..
    that way you could target enemys strongest units before any battle ..

    also i wish that diseases would start killing men in the armys that have been fighting a lot and haven't been in forts/castles/citys for a certain amount of turns .. that way these stupid AI's armys that are just standing still on some important mountain passes or something like that and not moving anywhere for 10-15 turns or even longer will start losing men
    it also makes harder for you to conquer the world :P

  2. #2
    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: Post-patch wishlist

    wish... Ability to change in-game language, like on any DVD movie (yes, I'm ze guy with ze French version of MTWII )
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  3. #3
    Cynic Senior Member sapi's Avatar
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    Default Re: Post-patch wishlist

    @Vlad

    That option isn't in because it'd drastically increase the space needed for installation, i believe.
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  4. #4
    Lord of all that is Good Member Thorn Is's Avatar
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    Default Re: Post-patch wishlist

    I dont know if this has been mentioned but this is two things I would really like to see

    1) the ability to change faction heirs
    you know give the heirship to my second son rather then my first, even at the face of civil war

    2) a little more complicated The ability to assasinate my own generals, like MTW I
    _____________________________
    "...ferreique Eumenidum thalami et Discordia demens vipereum crinem vittis innexa cruentis." Virgil 6 280

  5. #5

    Default Re: Post-patch wishlist

    Someone ever think about a "Leave this territory" diplomatic option?
    I think it could be very usefull in some cases! (allies or neutrals that stand at ur door per turns without doing anything)!

    I don´t know if have time, but it´d be good in the next pacth!!

  6. #6

    Default Re: Post-patch wishlist

    what if your generals get excommed personaly but not the entire faction .. if pope says to end hostilities with certain faction you are war at but you still attack them with one of your generals they will be excommed ..
    it would take down there chiv and piety and leave a mark even after they will be reconciled what should be possible too
    but if heirs or faction leaders attack your faction will be excommed ..

  7. #7

    Default Re: Post-patch wishlist

    Not sure if this has been suggested before, but expanding on Famous Battles would be nice. I'm not certain whether they actually do anything beyond giving you a little marker. Things I'd like to see:

    * Morale bonus if the winning faction of the famous battle fights on the spot of said battle.
    * Or, alternately, morale penalty if the losing faction were to fight in the same situation.
    * More detail; maybe a listing of Famous Battles your faction has acquired, with the full details of the battle saved (casualties suffered and inflicted in individual units, length of battle, etcetera).
    * I'd find it pretty cool if it automatically saved a recording of Famous Battles, actually.
    * Or better yet, save the Famous Battles as Historic Battles with statistics of how the original battle went down. Or, if not Historic, then add a new section for Famous Battles.

    Not at all knowledgeable of the effort involved in any of this, or whether some of it is even possible; but, I think it'd be interesting to see.

  8. #8

    Default Re: Post-patch wishlist

    I would also like to add my yearning to have what we had in the original MTW vis-a-vis our assassin/special character functionality, glorious wonders, et al. I also agree that a mission option beyond what we had in the original MTW for priests, diplomats and assassins, princesses is a great idea. In MTW we had diplomats trying to get a foreign bride to marry, a princess looking to marry, an assassin set to do the dirty deed. And the characters would happily go off and automatically do just that. The idea would work the same in MTW2 vis-a-vis assassins if the concept of regional watchtowers/border forts were reintroduced. Remember how much more difficult it was if your assassin's target went to a province with border forts (I lost quite a few good ones that way).

    I too miss the ability to view a city as we did in RTW. I would tweak it somewhat though. In RTW you could only view a city if you owned it (at least that was what I experienced). You should be able to view a city you own or one which you have successfully infiltrated. That would be more like the real thing. Great if you are planning a siege with an optoin to conquer to know the fastest way to the town square.

    I defintely agree that sapping is a major part of the siege experience that is sorely lacking in MTW2, especially since historically, it was used quite extensively. Maybe a special sappers unit, not too cheap like peseants, not too expensive like dismounted knights or a special skills upgrade to an existing unit type. The unit should require some sort of special training at minimum and skill upgrading should be available (gunpowder era: gunsmith teaches them about use of low level charges to help dig the tunnel faster and then plant demolition charges under the walls).

    Glad to be able to share.

  9. #9
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Post-patch wishlist

    One that I haven't seen mentioned:

    I want to be able to enter and use the 'fortified manors' that show up on some of the battle maps. They're somewhat rare, but they are very interesting. They are square structures with several towers and ramparts on the the walls, surrounding a square courtyard with a well and a single entrance that has no gate. If units could enter this building and climb and man the walls, it would make for an interesting defensive position for some battles. Since there's no gate on the entryway, no siege equipment would be needed to take it (slaughter everyone in the gate area and then climb the stairs), so no real way to exploit it. Based on their size, I doubt they could hold more than 2 to 3 units, so not too unfair to the person who has to attack.

    It would be fun to have a small fortified position like that as a strongpoint in a defensive line.
    Last edited by TinCow; 03-12-2007 at 16:26.


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