Results 1 to 30 of 121

Thread: Post-patch wishlist

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Lord of all that is Good Member Thorn Is's Avatar
    Join Date
    Nov 2005
    Location
    Sudbury, ON
    Posts
    126

    Default Re: Post-patch wishlist

    I dont know if this has been mentioned but this is two things I would really like to see

    1) the ability to change faction heirs
    you know give the heirship to my second son rather then my first, even at the face of civil war

    2) a little more complicated The ability to assasinate my own generals, like MTW I
    _____________________________
    "...ferreique Eumenidum thalami et Discordia demens vipereum crinem vittis innexa cruentis." Virgil 6 280

  2. #2

    Default Re: Post-patch wishlist

    Someone ever think about a "Leave this territory" diplomatic option?
    I think it could be very usefull in some cases! (allies or neutrals that stand at ur door per turns without doing anything)!

    I don´t know if have time, but it´d be good in the next pacth!!

  3. #3

    Default Re: Post-patch wishlist

    what if your generals get excommed personaly but not the entire faction .. if pope says to end hostilities with certain faction you are war at but you still attack them with one of your generals they will be excommed ..
    it would take down there chiv and piety and leave a mark even after they will be reconciled what should be possible too
    but if heirs or faction leaders attack your faction will be excommed ..

  4. #4

    Default Re: Post-patch wishlist

    Not sure if this has been suggested before, but expanding on Famous Battles would be nice. I'm not certain whether they actually do anything beyond giving you a little marker. Things I'd like to see:

    * Morale bonus if the winning faction of the famous battle fights on the spot of said battle.
    * Or, alternately, morale penalty if the losing faction were to fight in the same situation.
    * More detail; maybe a listing of Famous Battles your faction has acquired, with the full details of the battle saved (casualties suffered and inflicted in individual units, length of battle, etcetera).
    * I'd find it pretty cool if it automatically saved a recording of Famous Battles, actually.
    * Or better yet, save the Famous Battles as Historic Battles with statistics of how the original battle went down. Or, if not Historic, then add a new section for Famous Battles.

    Not at all knowledgeable of the effort involved in any of this, or whether some of it is even possible; but, I think it'd be interesting to see.

  5. #5

    Default Re: Post-patch wishlist

    Anh... a replay button for the famous battles will nice too!

    And in gods name, why do u guys rip of the "view city" options that was so nice in R:TW??

  6. #6

    Default Re: Post-patch wishlist

    I would also like to add my yearning to have what we had in the original MTW vis-a-vis our assassin/special character functionality, glorious wonders, et al. I also agree that a mission option beyond what we had in the original MTW for priests, diplomats and assassins, princesses is a great idea. In MTW we had diplomats trying to get a foreign bride to marry, a princess looking to marry, an assassin set to do the dirty deed. And the characters would happily go off and automatically do just that. The idea would work the same in MTW2 vis-a-vis assassins if the concept of regional watchtowers/border forts were reintroduced. Remember how much more difficult it was if your assassin's target went to a province with border forts (I lost quite a few good ones that way).

    I too miss the ability to view a city as we did in RTW. I would tweak it somewhat though. In RTW you could only view a city if you owned it (at least that was what I experienced). You should be able to view a city you own or one which you have successfully infiltrated. That would be more like the real thing. Great if you are planning a siege with an optoin to conquer to know the fastest way to the town square.

    I defintely agree that sapping is a major part of the siege experience that is sorely lacking in MTW2, especially since historically, it was used quite extensively. Maybe a special sappers unit, not too cheap like peseants, not too expensive like dismounted knights or a special skills upgrade to an existing unit type. The unit should require some sort of special training at minimum and skill upgrading should be available (gunpowder era: gunsmith teaches them about use of low level charges to help dig the tunnel faster and then plant demolition charges under the walls).

    Glad to be able to share.

  7. #7
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Post-patch wishlist

    One that I haven't seen mentioned:

    I want to be able to enter and use the 'fortified manors' that show up on some of the battle maps. They're somewhat rare, but they are very interesting. They are square structures with several towers and ramparts on the the walls, surrounding a square courtyard with a well and a single entrance that has no gate. If units could enter this building and climb and man the walls, it would make for an interesting defensive position for some battles. Since there's no gate on the entryway, no siege equipment would be needed to take it (slaughter everyone in the gate area and then climb the stairs), so no real way to exploit it. Based on their size, I doubt they could hold more than 2 to 3 units, so not too unfair to the person who has to attack.

    It would be fun to have a small fortified position like that as a strongpoint in a defensive line.
    Last edited by TinCow; 03-12-2007 at 16:26.


  8. #8
    Member Member Razor1952's Avatar
    Join Date
    Jun 2003
    Location
    Sydney
    Posts
    441

    Default Re: Post-patch wishlist

    Quote Originally Posted by TinCow
    One that I haven't seen mentioned:

    I want to be able to enter and use the 'fortified manors' that show up on some of the battle maps. They're somewhat rare, but they are very interesting. They are square structures with several towers and ramparts on the the walls, surrounding a square courtyard with a well and a single entrance that has no gate. If units could enter this building and climb and man the walls, it would make for an interesting defensive position for some battles. Since there's no gate on the entryway, no siege equipment would be needed to take it (slaughter everyone in the gate area and then climb the stairs), so no real way to exploit it. Based on their size, I doubt they could hold more than 2 to 3 units, so not too unfair to the person who has to attack.

    It would be fun to have a small fortified position like that as a strongpoint in a defensive line.

    Absolutely one of my wishes as well, imagine those darn rebels you thought you'd just roll over with your Medieval tanks(knights) only to find that they had stationed themselves in one of these Manors and required some footguys to root them out.
    Such is life- Ned Kelly -his last words just before he was hanged.

  9. #9

    Default Re: Post-patch wishlist

    There's a serious bug that I haven't seen anyone mention yet, and it seems so obvious to me that I'm surprised that CA missed it both before the product release and before the first patch; speaking as a programmer, I don't think it would be difficult to correct the problem. Here's the bug:

    If you do a load game, and there are units queued for upgrades, they will not receive any experience upgrades (die to guilds or whatever.) This means that after pressing "end turn", it will see that they have not been fully upgraded, and you can add them to the queue again -- spending money on them a second time for an upgrade you've already purchased, and also losing one turn of usage with those units.

    The only way around this problem is to remove all units from all queues that are due experience upgrades after a load game, and then add them back to the queues before pressing "end turn". If you accidentally forget to perform this procedure after a load game, and wish to return to the a previous game turn to get the experience upgrades that you've already paid for, there's a good chance that different random events could change the entire course of the game when pressing "end year," which is extremely frustrating.

    Another bug that I've encountered occurs frequently when using the battle simulator. I prefer to draw my own formations for a group, rather than using the limited selection of formations provided by the game. In previous versions of Total War, the battle simulator would remember the formation that was in effect at the time a group was created and attempt to hold that formation. In M2TW, as soon as a group starts moving, the battle simulator loses track of the initial formation and will not allow you to specify that formation at the destination on the map (with green arrows, etc.). At times, this makes battles unplayable for me.

    Here is my wish list for enhancements:

    1. Player-selected elimination or reduction of spawned threats (heretics, rebels, etc.) These are not only historically unrealistic but they do not add to the entertainment value of the game whatsoever. They have little or nothing to do with strategy, but they are and endless stream of repeated annoyances that puts a short halt to the real flow of the game until they can be dealt with.

    2. Smarter campaign AI.
    3. Less suicidal combat AI.

  10. #10
    Cynic Senior Member sapi's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane
    Posts
    4,970

    Default Re: Post-patch wishlist

    mate, are you sure that that's the cause of that bug?

    If so, it's getting added to the buglist
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO