I'll second that bump.
I'll second that bump.
This sounds like really good stuff - I've been peering around the forums for a week or so now (just recently registered to post though) - trying to make the game run as efficiently as possible.
So, what your saying here is - it sounds like the alliance part of the code was /turned off/ during development (at least effectively turned off) and they forgot to switch it back on?
And all I have to do to fix it is go into the .xml file and change those 9999 values to the reccomended ones? I've been peering around, but I'm not much of a coder type - I just want to make the switch as quickly and easily as possible. I have the xml file opened right now, and I'm looking around but well, once more - not much of a coder type. I see the part at the beginning where...
Actually, as I type this I've figured it out - I think. I'll explain what I'm doing for any other "stupid newbies" like me reading this. I searched through the file and found:
<!--
///////////////////////////////////////////////////////////
// GLOBAL AI PARAMS (currently disabled, i.e. range = [-1.0, 1.0]) //
///////////////////////////////////////////////////////////
-->
<trusted_ally_fs_threshold float="0.8"/>
<trusted_ally_target_fs_threshold float="0.8"/>
<trusted_ally_gs_threshold float="0.2"/>
All of the above were set to 9's, like you mentiond - and like the code notes, the values of 999 effectively disabled them.
So, hopefully my alliances should hold now. I was getting rather annoyed...I had 2 marriage alliances with Byzantium, was assisting them against Venice in a war, and was giving them tribute and they still broke the alliance. I'll see how this goes.
BTW: You guys here are awesome, doing all this research. KUDOS KUDOS KUDOS!!!
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