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  1. #1

    Default Land fortifications...

    I just had a bit of an idea over a cigarette...

    What if, instead of forts and such, one had the option to erect land fortifications? You know, artificial ditches and walls of dirt and/or sand, coupled with stakes in the ground and different choke points, different raised sections of land that you could place muskets/archers/cannons on that can only be accessed from the back (like in the Battle of Pavia scenario with the french culverins).

    What do you guys think? Cool idea, boring idea, bad idea? If it grows popular enough, we might be able to present the idea to the developers for the expansion.
    If I wanted to be [jerked] around and have my intelligence insulted, I'd go back to church.
    -Bill Maher

  2. #2

    Default Re: Land fortifications...

    I think that would be so very cool to see done.

  3. #3

    Default Re: Land fortifications...

    It's a good idea, first thing I thought of when I saw the map changed from the Shogun/Medieval 1 "game board" to what it is now.
    I don't use forts much because my armies tend to be on the move, but that it certainly a more realistic idea - if camping in a narrow alps passage it is more logical to build a wall, ditch or something than just a fortified camp....

  4. #4

    Default Re: Land fortifications...

    How about this for an add to the original idea?

    The longer the unit sits in that fort, the more developed it becomes?

    There could be maybe 2 or 3 fortification 'archetypes' that can be selected from the same menu that has the watch tower or fort option.

    1. standard, current "quick fort" for a short halt along a march or a staging area for troops to arrive later.
    2. circular fort, 360 degree defense with with a bisecting path running either north south or east weast as the map terrain demands, and are always plunked down in the center of battle maps.

    3. line fort, used as a barrier fort that extends the length of the deployment area with no road or path breaking the the line. Barrier forts would only be available in terrain marked as "pass" or "ford".
    Last edited by Grimmy; 12-19-2006 at 09:35.

  5. #5
    Cynic Senior Member sapi's Avatar
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    Default Re: Land fortifications...

    I think this is a fantastic idea....provided the AI knows how to use and assault it.
    From wise men, O Lord, protect us -anon
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  6. #6

    Default Re: Land fortifications...

    I think that the idea of an upgrading fort would be nice, but not really that realistic. As it stands right now with the land fortifications idea, it would probably require quite a bit of extra programming... An upgrading fort would require quite a bit more.

    Maybe, instead of a fort, when one deploys artillery and such there is an option to build the fortifications that we saw in Pavia, much like longbowmen deploying stakes. That way, the defensive artillery becomes very important, while having artillery to knock out the defensive artillery positions would be important as well.

    I think it would be a quick way to add quite a bit more to the battle system. I could even see said defensive artillery positions being used in advertisement for the expansion, which sure helps the spoonful of medicine go down with the business types that crack the whip on the devs.
    If I wanted to be [jerked] around and have my intelligence insulted, I'd go back to church.
    -Bill Maher

  7. #7

    Default Re: Land fortifications...

    Quote Originally Posted by sapi
    I think this is a fantastic idea....provided the AI knows how to use and assault it.
    I agree a nice idea, but given that anything bogger than a large rock on the battlefield is enough to flummox the AI it may be too problematic. M3TW?

  8. #8
    Still warlusting... Member Warluster's Avatar
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    Default Re: Land fortifications...

    I tried doing this with RTW, I only got as far as making trenches

  9. #9

    Default Re: Land fortifications...

    Nice idea.

    I'd like to see different levels of forts implemented, with the highest level perhaps being a small stone keep.

    The option to build field defences, such as the redoubts/fleches seen in the Pavia scenario would also be very nice.

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