@Faenaris : Well, I haven't taken the time to delve deep into the ancilliary file, right now I'm only aware of 2 honest-to-goodness bugs in them. But I'll probably publish a corrected file eventually (3 in fact - in for timescale 2, 1 and 0.5 since you have to change historical ancillaries accordingly). I just didn't want to publish a "NEW AND EXCITING CHERRY VANILLA ANCILLARIES !!!" mod with just two triggers fixed :)
@alpaca : *sigh* Guess so, yes. Pains me to admit it, because i'd rather laze around, but yeah, it bugs me enough that I can't play the game as long as it's not fixed, so I'll end up fixing it eventually, if the_foz doesn't beat me to it.
@Ungor : Well, all the other guilds gave their local bonus at higher levels, so it made sense that the thieves would too. Since, like the global bonus not working properly, the "bug" comes from a forgotten > sign, I figured they were both unintended.
@Reil : both can't co-exist in the same game, obviously : they're both an overwrite of the traits file. The only way to mix-and-match our mods would be to copy the bits and pieces you like from one into the other.
@Slaists : now that *is* weird. Do you have any other mods installed ?
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