I haven't loaded up the patch yet due to a present campaign which I don't want to tinker with, as well as all the complaints I've been hearing.
I'm really curious, though, to what extent does the patch fix/break things? I'm big on heavy cavalry usage, and people are saying cavalry behave worse than before? This would really put me off, especially since I've gotten used to working with the current cavalry system.
Also, what is the current state of the passive AI bug? For a quick recap, pre-patch AI pretty much doesn't do jack when you attack, when you sally out, when you siege. In fact, the only time it actually makes the first move is when it attacks and during sieges after all its artillery has expended its ammunition. And then, it's usually a nice long wait until all its archers have expended all their ammunition. Really it's like practicing on a punching bag, nothing ever happens on the other end. Terribly boring :(
Has this been improved upon significantly in the patch? Is it still painfully slow and one-sided?
Thanks in advance.
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