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Thread: Thinking of uninstalling the patch!

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    Default Re: Thinking of uninstalling the patch!

    Quote Originally Posted by Quillan
    However, how do they hire the best players before the game is released? Those improvements have to be done after the fact.
    Hmmm. While what you say is mostly true, I still can't reasonably find an excuse for some of the problems. See, for example, the previous posts about suicidal generals. It made me cringe, because it brought back memories of long threads about it in the times of the first MedievalTW game. That was, what, 4-5 years ago ? That's long enough "after the fact" for it not to be an issue anymore. Also, the best players would have been quite easy to find even before M2TW was released - they're the same as the best STW, MTW, RTW players, and quite abundant on these forums (and other places).

    NOTE : I haven't experienced the suicidals myself in M2TW, or at least not very obviously.

    Quote Originally Posted by Quillan
    I have a feeling the AI code is more complex in this game than in Civ 4 also, though it probably does have two different sets of codes: one for the campaign map and one for the battles.
    I never played Civ, but I know that there are no real time battles in it, so I think that however complex its strategical AI might be, it pales in comparison with the difficulty of coding a working battlefield AI as in TW.

    Your assumption about there being two different "AI brains" for campaign/battles is most certainly true.

    "That's what we need : someone who'll strike the most brutal blow possible, with perfect aim and with no regard for consequences. Total War."

  2. #2
    Member Member Barry Fitzgerald's Avatar
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    Default Re: Thinking of uninstalling the patch!

    Quote Originally Posted by Ars Moriendi


    I never played Civ, but I know that there are no real time battles in it, so I think that however complex its strategical AI might be, it pales in comparison with the difficulty of coding a working battlefield AI as in TW.

    Your assumption about there being two different "AI brains" for campaign/battles is most certainly true.

    As far as I can see campaign wise civ is far superior to the TW games..it uses some logic most of the time..and varies what it does.

    As for the battle AI...the original MTW was far from perfect..but really I don't see how hard it would be to keep it for this version....it did give a good challenge on a tactical level...least to me...

    Really not sure what has changed..after all the basics behind it must be very similar...as for the snazzy graphics..well that won't make any difference IMO to how units move on the battlefield..and how/why/where they engage.

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