Quote Originally Posted by Ars Moriendi


I never played Civ, but I know that there are no real time battles in it, so I think that however complex its strategical AI might be, it pales in comparison with the difficulty of coding a working battlefield AI as in TW.

Your assumption about there being two different "AI brains" for campaign/battles is most certainly true.

As far as I can see campaign wise civ is far superior to the TW games..it uses some logic most of the time..and varies what it does.

As for the battle AI...the original MTW was far from perfect..but really I don't see how hard it would be to keep it for this version....it did give a good challenge on a tactical level...least to me...

Really not sure what has changed..after all the basics behind it must be very similar...as for the snazzy graphics..well that won't make any difference IMO to how units move on the battlefield..and how/why/where they engage.