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Thread: Merchants: You CAN use many on one resource.

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  1. #1
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
    Join Date
    Jan 2004
    Location
    Victoria, British Columbia
    Posts
    4,211

    Default Re: Merchants: Using Trade Forts.

    Do you need to leave a military unit in the fort for it to stay in existence?
    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

  2. #2
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
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    7,918

    Default Re: Merchants: Using Trade Forts.

    Nope if there is an agent in it, it stays.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  3. #3

    Default Re: Merchants: You CAN use many on one resource.

    One more exploit

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