Hi guys,
I think its a great find IMO. Merchants were a unit i thought was usless. Trying to keep track of them + taking up recruitment q's+ micromanagement gets a little tedious. The fort is a great idea that gives me less micromanaging on agents and a use for them.
I have seen a exploit the AI uses in a very similar situation.
EXAMPLE:
Next to Jerusalem is a small lake. The AI will recruit a mercanary boat with a general and place imams on the ship. Of course there is no way for a player to take out the ship unless player recruits ship on the lake to destroy it. Very smart move on the AI part but it was most likely not intended by the Devs.
Great find!!!!
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