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Thread: How to play as the Mongols/Timurids without modding!

  1. #31
    Senior Member Senior Member Carl's Avatar
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    Default Re: How to play as the Mongols/Timurids without modding!

    Yeah, you can play them by just copying them to the playable list in fact. Be aware that you can control the rebels, but it will cause a crash if you do. Likewise, you need to be in control of a Faction when the warning about the mongols arriving shows up as thats what triggers thier apperrance, if your not in control of a faction when that message shows, they won't turn up ever.
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  2. #32

    Default Re: How to play as the Mongols/Timurids without modding!

    when the patch comes will it cause problems because of the changes in settings i have made. and where i have altered the faction playable lists?

    also i have the backup folder for mercenaries. but i am using a folder right now i modified so i could get certian mercenaries sooner and in more numbers.will that cause problems when i download the patch.

    do i need to bring all the settings back to original on all this so i wont have any problems?

  3. #33
    Senior Member Senior Member Carl's Avatar
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    Default Re: How to play as the Mongols/Timurids without modding!

    I doubt it, but we'll have to wait till the patch is out.
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  4. #34

    Default Re: How to play as the Mongols/Timurids without modding!

    now i think i heard someone say you could copy the aztecs to playable too? is there any way for them to build a port or create a unit cheat to get boats in their fishing villages?

  5. #35
    Senior Member Senior Member Carl's Avatar
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    Default Re: How to play as the Mongols/Timurids without modding!

    Not that i know of, you have to modify them for that, in fact they need modification becuase theirs only one level of city walls that they can build anything from. No other level gives them anything.
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  6. #36

    Default Re: How to play as the Mongols/Timurids without modding!

    ive got the papacy going but when i checked the building browser i couldnt see what was needed to make the papal guard and swiss guard.

    if you create a unit at least they would have a skin with the papacy. but i figured there must be some building that makes them since you see them used by the papacy later in the campaign.

    are they called by a different name in the building browser that is why you cant see them?sorry for asking so many questions.

  7. #37
    Senior Member Senior Member Carl's Avatar
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    Default Re: How to play as the Mongols/Timurids without modding!

    Large and Huge Stone Walls make Papal Guard/Swiss Guard them in vanillia.
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  8. #38
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: How to play as the Mongols/Timurids without modding!

    Just go to the building browser thing through your city screen and right click on all of the buildings until you find one that makes the units you want. You only start with Rome which is a city so some of the missing units may only the trained in castles.
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  9. #39

    Default Re: How to play as the Mongols/Timurids without modding!

    thanks carl i just got back from checking that. it seems that minor and city and large city makes the papal but when you go to huge the papal disappears but then the swiss guard appears.

    now i can make swiss pikemen and halberdier armies with skins on them

    8)

    >(8)( )()))))>-


    you would think as simple as it is that they would just add the faction. at the start they even show the swiss guard as the strongest unit and that they have poor cav but the rest is incomplete.

    you could rename the swiss guard as swiss armored halberdiers, use halberd militia and change stats on them and call them swiss halberdiers , rename swiss mercenary pikemen, use adventurer and rename them swiss armored pikemen. with these four units you could put together a swiss faction.
    Last edited by pike master; 02-25-2007 at 17:46. Reason: additonal content

  10. #40
    Member Member Skott's Avatar
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    Default Re: How to play as the Mongols/Timurids without modding!

    Okay, I got a Papal campaign going last night and got up to about 1115 AD and hit a crash. It happens after ending a turn and the AI does its movement portion. Always happens when the Byzantines are moving around Constantinople. Screen goes black and all I can see is the arrow cusrsor. I reboot pc and go back to that loaded turn and end it and then the screen goes black whenever the Byzantine AI does its move portion. Unfortunately I dont have another saved portion to load and try from. Anyone else have this problem?

    I suppose I can start a new campaign but if random glitches like this is common I wont bother. I checked other saved faction campaigns I been playing and they are working fine. I'm playing the Lands To Conquer mod so not sure if thats part of the problem or not.

    Any advice would be appreciated.

  11. #41

    Default Re: How to play as the Mongols/Timurids without modding!

    on the mongols and timurids. couldnt you change the event turn for the mongols and timurids to appear so you can use them at the start of the campaign. when you switch over to them.

    i wonder if that crash has something to do with the papals being treated in the game like the byzantines. if you watch the intro movie it calls the papal states the byzantines. i guess ill find out for myself.
    Last edited by pike master; 02-26-2007 at 03:06. Reason: r

  12. #42
    Member Member Skott's Avatar
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    Default Re: How to play as the Mongols/Timurids without modding!

    Quote Originally Posted by mad cat mech
    i wonder if that crash has something to do with the papals being treated in the game like the byzantines. if you watch the intro movie it calls the papal states the byzantines. i guess ill find out for myself.
    Yeah, I noticed that intro too. I figured they didnt have one made up for the Papal faction and just used the Byzantine one since it was the closest match to the Papal faction in religion. Personally to me its a moot point but to others it may not be. If I dont come up with something by tomorrow I'll just start another Papal campaign and see how it goes. Hopefully this was just a one time glitch.

  13. #43

    Default Re: How to play as the Mongols/Timurids without modding!

    sometimes if you keep a good list of saves you can go back to one of your early saves and get to a point where the game was not setting itself up for the crash.

    do some things different after that and you should be fine.at least thats how i have gotten around these issues. i usually keep about 10 save points that i rotate through.

  14. #44
    Member Member Skott's Avatar
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    Default Re: How to play as the Mongols/Timurids without modding!

    I had two saves. The auto and one named Papal. I lost the autosave when I went back to play another faction for a turn or two to test things unfortunately. I usually got a couple saves named 'backup' and 'battle-siege' as well but I didnt use them for my Papal faction unfortunately. This time I'll keep a couple extra saves just in case. I'm hoping its just a one time fluke. Had it happen once in the vanilla game back before patch v1.1 came out.

  15. #45

    Default Re: How to play as the Mongols/Timurids without modding!

    call me retarded but i cant find the folder to edit. do i need the 1.1 patch?
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  16. #46

    Default Re: How to play as the Mongols/Timurids without modding!

    In 1.2 to play the papal states you can just mod descr strat.
    king of scotland M2tw hotseat campaign.

  17. #47

    Default Re: How to play as the Mongols/Timurids without modding!

    hi,

    im trying to play as the timurids and i followed the instructions but when i start my campaign i get this screen:



    and it reappears after EVERY turn! does anyone know how i can stop this screen from appearing?

  18. #48
    The Brooding Emperor Member Valdincan's Avatar
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    Default Re: How to play as the Mongols/Timurids without modding!

    Excellent, thank you.
    Emperor of the Holy Roman Empire, King of Rome, Pope's bane, Destroyer of civilizations.

    "Words are a greater weapons then swords."

  19. #49

    Default Re: How to play as the Mongols/Timurids without modding!

    Is there anyway that u can jump to about turn 70? instead of pressing the end turn button again and again????

  20. #50
    Barbarian of the north Member Magraev's Avatar
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    Default Re: How to play as the Mongols/Timurids without modding!

    Papal states can be easily played in vanilla. It's a simple matter of editing the Desc_strat file and cut papacy from unplayable to playable in the top of the file. Make a backup first just in case...

    Or you could download an excellent mod like bugfixerPure from this site!
    Nope - no sig what so ever.

  21. #51

    Default Re: How to play as the Mongols/Timurids without modding!

    Quote Originally Posted by sweeve
    and it reappears after EVERY turn! does anyone know how i can stop this screen from appearing?
    hello? can someone answer me please? a couple of months ago this wasnt happening, but i reinstalled the game and now suddenly im getting this screen..

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