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  1. #1
    Member Member fenir's Avatar
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    Default Re: A little info on adding units with battle_models.modeldb

    Ok hope this tis right, the below should work right?
    The changes are in Red.

    So will Show a unit in Portugese colours for Byzantine empire?




    17 byzantium_Muskets
    1 4
    67 unit_models/_Units/RN_Light_Lmail/portuguese_arquebusiers_lod0.mesh 121
    67 unit_models/_Units/RN_Light_Lmail/portuguese_arquebusiers_lod1.mesh 900
    67 unit_models/_Units/RN_Light_Lmail/portuguese_arquebusiers_lod2.mesh 2500
    67 unit_models/_Units/RN_Light_Lmail/portuguese_arquebusiers_lod3.mesh 6400
    1
    9 byzantium
    74 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_portugal.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    47 unit_sprites/portugal_Musketeers_ug1_sprite.spr
    1
    9 byzantium
    70 unit_models/AttachmentSets/Final European CB Gun_portugal_diff.texture
    70 unit_models/AttachmentSets/Final European CB Gun_portugal_norm.texture 0
    1
    4 None
    18 MTW2_Fast_Arquebus
    20 MTW2_Non_Shield_Fast 1
    21 MTW2_Arquebus_Primary 1
    18 MTW2_Sword_Primary
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    27 portuguese_arquebusiers_ug1
    1 4
    73 unit_models/_Units/RN_Half_3Q_Plate/portuguese_arquebusiers_ug1_lod0.mesh 121
    73 unit_models/_Units/RN_Half_3Q_Plate/portuguese_arquebusiers_ug1_lod1.mesh 900
    73 unit_models/_Units/RN_Half_3Q_Plate/portuguese_arquebusiers_ug1_lod2.mesh 2500
    73 unit_models/_Units/RN_Half_3Q_Plate/portuguese_arquebusiers_ug1_lod3.mesh 6400
    1
    9 byzantium
    78 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_portugal.texture
    76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture
    60 unit_sprites/portugal_Portuguese_Arquebusiers_ug1_sprite.spr
    1
    9 byzantium 70 unit_models/AttachmentSets/Final European CB Gun_portugal_diff.texture
    70 unit_models/AttachmentSets/Final European CB Gun_portugal_norm.texture 0
    1
    4 None
    18 MTW2_Fast_Arquebus
    20 MTW2_Non_Shield_Fast 1
    21 MTW2_Arquebus_Primary 1
    18 MTW2_Sword_Primary
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    Last edited by fenir; 02-03-2007 at 04:06.
    Time is but a basis for measuring Susscess. Fenir Nov 2002.

    Mr R.T.Smith > So you going to Charge in the Brisbane Office with your knights?.....then what?
    fenir > hmmmm .....Kill them, kill them all.......let sega sort them out.

    Well thats it, 6 years at university, 2 degrees and 1 post grad diploma later OMG! I am so Anal!
    I should have been a proctologist! Not an Accountant......hmmmmm maybe some cross over there?

  2. #2
    Member Member fenir's Avatar
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    Default Re: A little info on adding units with battle_models.modeldb

    And this is the Descr_unit entry...

    type Byzantium Muskets
    dictionary Byzantium_Muskets ; Byzantium Muskets
    category infantry
    class missile
    voice_type Light
    banner faction main_missile
    banner holy crusade
    soldier GR_Byzantium_Muskets, 48, 0, 1
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, gunpowder_unit, fire_by_rank, start_not_skirmishing, gunmen
    formation 1.2, 1.2, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 16, 3, arquebus_bullet, 190, 30, missile, missile_gunpowder, piercing, none, musket_shot_set, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr ap
    stat_sec 11, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 5, 8, 0, metal
    ;stat_armour_ex 5, 7, 0, 0, 8, 0, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 1, 0, 2, 0
    stat_mental 9, low, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 760, 150, 90, 70, 760, 4, 190
    armour_ug_levels 2, 3
    armour_ug_models Portuguese_Arquebusiers, Portuguese_Arquebusiers_ug1
    ownership byzantium
    era 2 byzantium;
    unit_info 11, 16, 13


    now is there anywhere else i need to edit change move?



    fenir
    Last edited by fenir; 02-03-2007 at 05:12.
    Time is but a basis for measuring Susscess. Fenir Nov 2002.

    Mr R.T.Smith > So you going to Charge in the Brisbane Office with your knights?.....then what?
    fenir > hmmmm .....Kill them, kill them all.......let sega sort them out.

    Well thats it, 6 years at university, 2 degrees and 1 post grad diploma later OMG! I am so Anal!
    I should have been a proctologist! Not an Accountant......hmmmmm maybe some cross over there?

  3. #3
    Member Member fenir's Avatar
    Join Date
    Oct 2002
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    Default Re: A little info on adding units with battle_models.modeldb

    70 unit_models/AttachmentSets/Final European CB Gun_portugal_diff.texture



    70 unit_models/AttachmentSets/Final European CB Gun_portugal_norm.texture 0

    the numbers in red above relate to the entry of the line.
    70 = 70 alpha or numeric characters.

    man makes it easy to see when you are actually setting it properly.


    fenir
    Time is but a basis for measuring Susscess. Fenir Nov 2002.

    Mr R.T.Smith > So you going to Charge in the Brisbane Office with your knights?.....then what?
    fenir > hmmmm .....Kill them, kill them all.......let sega sort them out.

    Well thats it, 6 years at university, 2 degrees and 1 post grad diploma later OMG! I am so Anal!
    I should have been a proctologist! Not an Accountant......hmmmmm maybe some cross over there?

  4. #4
    Member Member fenir's Avatar
    Join Date
    Oct 2002
    Location
    Sydney, NSW, Australia
    Posts
    433

    Default Re: A little info on adding units with battle_models.modeldb

    Ok Doesn't work
    Time is but a basis for measuring Susscess. Fenir Nov 2002.

    Mr R.T.Smith > So you going to Charge in the Brisbane Office with your knights?.....then what?
    fenir > hmmmm .....Kill them, kill them all.......let sega sort them out.

    Well thats it, 6 years at university, 2 degrees and 1 post grad diploma later OMG! I am so Anal!
    I should have been a proctologist! Not an Accountant......hmmmmm maybe some cross over there?

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