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  1. #1

    Default Re: Definetive 2 Handed bug fix ?


  2. #2
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Definetive 2 Handed bug fix ?

    Thanks !
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  3. #3
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Definetive 2 Handed bug fix ?

    WOW. Now they beat almost everything. Pheeeew.... so much to fix in this game.
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  4. #4
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Definetive 2 Handed bug fix ?

    Yes, it seems the 2handed axe units were overpowered in the demo, so CA tried to nerf them, effectively breaking them in the release (and patch) versions.
    Last edited by Slaists; 12-20-2006 at 20:21.

  5. #5
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Definetive 2 Handed bug fix ?

    I'm going to revert back to the patch.

    I'll just stick with not using them, because no fix is complete without completely rebalancing the game (something I'm not prepared to invest time on at the moment).
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  6. #6

    Default Re: Definetive 2 Handed bug fix ?

    They're definitely overpowered, but for CA to nerf the animation, instead of adjusting the actual stats seems rather lazy on their part.

    In order to properly use this \animation folder, it will probably require some adjusting/testing of the stats for the 2H axe equipped units affected by the animation changes. I'll see what I can do over both Holidays.

    In the meantime, is there any way to force the custom battles weather to be what I want it to be rather than random?
    Last edited by Gray_Lensman; 12-20-2006 at 20:26.

  7. #7
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Definetive 2 Handed bug fix ?

    Quote Originally Posted by Gray_Lensman
    They're definitely overpowered, but for CA to nerf the animation, instead of adjusting the actual stats seems rather lazy on their part.

    In order to properly use this \animation folder, it will probably require some adjusting/testing of the stats for the 2H axe equipped units affected by the animation changes. I'll see what I can do over the Christmas Holidays.

    In the meantime, is there any way to force the custom battles weather to be what I want it to be rather than random?
    there is a discussion on twcenter about zhiang's fix. someone looked into the stats CA had used in the demo and for many units they are quite different from what we see in the release. One suggestion expressed there was that, in the release, CA had tried to compensate for the broken animations by raising the attack of 2H axe units. Obviously, not a sufficient solution.
    Last edited by Slaists; 12-20-2006 at 23:05.

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