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Thread: Daveybaby's Guide to Guilds

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  1. #1
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: Daveybaby's Guide to Guilds

    Nice points. HRE is surrounded by quiet a few pagan lands though, so it wouldnt take many turns to hit the threshold for the basic guild.

    Hmmm... i wonder... since the patch the AI seems to treat coastal provinces as neighbours for the purposes of invasion priorities. Depending on where the code for this was bolted in, possibly the definition of 'bordering' w.r.t. muslim and pagan regions has changed in the same way.

  2. #2
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Daveybaby's Guide to Guilds

    Not sure. I don't think all lands are counted as sharing borders when coastal, because even with a full stack fresh out the boats, the AI still "wants peace", which is the AI setting for "if atWar and isneighbour = false", as has been noted by other posters in other threads.

    So I'm really puzzled about what CA did to make naval invasions possible and widespread. Like you, I thought they just turned the seas into big borders, but that doesn't seem to be the case.

    Or maybe it IS the case, but only for naval invasion purposes.

    Is there a mindreader in the audience ?
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  3. #3

    Default Re: Daveybaby's Guide to Guilds

    So for non-english the only way to get a missile guild is through high shivalry governor? Or to capture it from the english?

  4. #4
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: Daveybaby's Guide to Guilds

    Or build a LOT of brothels very quickly .

  5. #5
    Senior Member Senior Member econ21's Avatar
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    Default Re: Daveybaby's Guide to Guilds

    Daveybaby: this is good stuff - I think you should PM frogbeastegg to see if she can find a home for it in the guilds, so we don't lose it in the churning waterfall of threads that it is the Citadel.

  6. #6

    Default Re: Daveybaby's Guide to Guilds

    I like this thread.

    So how many crusades are nessesary to get Knights of Santiago? I have done a lot of joining and abandoning of Crusades in my 160 or so turns as the Spanish so far.
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    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Daveybaby's Guide to Guilds

    One solution for Swordsmith's Guild (which is very useful) for Turks is to attack selectively.

    Let your neighbours build one to HQ level and then take that settlement hoping you get the guild.

    I did it with Sicily in Ragusa, it worked. In Bran with Poland, it worked. Took about 50-80 years.
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  8. #8
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Daveybaby's Guide to Guilds

    Quote Originally Posted by diablodelmar
    So how many crusades are nessesary to get Knights of Santiago? I have done a lot of joining and abandoning of Crusades in my 160 or so turns as the Spanish so far.

    Well, let's do the math. You need 150 points. You get 25 points for each time a general joins a crusade, and lose those points each time a general abandons the crusade. 150/25=6. So, you need 6 generals joining crusades separately without later abandoning said crusade to qualify. One possible option is to have a single general join a crusade, then move the general out. Move another general in and have him join the crusade, then move him out. Repeat with as many generals as you have in the area, and leave the last one in to command it. That might get you a bunch.

    After the crusade is over, you should have at least one general with a 5+ chivalry. Take those generals to the settlement(s) you want chapterhouses in and make them governors. Each settlement will earn 5 points every turn the governor has a chivalry of 5 or more. You could probably earn the points fairly early in the campaign that way.

    Another option is cheating, or rather taking advantage of an exploit. Send an army (or more than one, whatever you're planning on sending) on the crusade. Right before the crusade concludes, no matter who is going to take the target, have all your other armies join the crusade. The crusade should end, they'll all get the benefits, and you won't have to worry about them deserting because they didn't make progress towards the target. Then use the governors with high chivalry to earn more points.

    From the looks of it, the Poor Knights of the Temple of Solomon and the Knights of Santiago are the most difficult to get, because they don't have any special circumstances that give you bonus points towards the guild. Crusading and high chivalry governors are the only ways to earn them.
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