And we are trying to do even more for them, but we just aren't there yet.
And we are trying to do even more for them, but we just aren't there yet.
The formation files don't just dictate the units positions, but also determine to a certain extent how they will behave once the battle starts. However, again, there is a limit to what you can do.Originally Posted by MarcusAureliusAntoninus
Looking for a good read? Visit the Library!
So... did anyone try this out?
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
of course, and as far as i can tell it works perfekt![]()
Awesome, and assuming formations haven't been improved yet in 0.81, I'll be using this with it soon as it's released. Thanks Thorlof!![]()
The download link is broken. Just that you know.
Is it "better" than the normal EB formations? As in more challenging?Originally Posted by Bonny
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
Hi Thorlof, great mod! More unit abilities = more fun for me, and the formations mod is a real must-have for my EB campaigns.
I was wondering whether you were planning on updating your mod based on EB .81a's EDU? I hope the answer is yes ...
Bookmarks