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  1. #1
    Senior Member Senior Member katank's Avatar
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    Default Re: So the weakest unit is...

    Yep, contrary to popular opinion, plate was actually quite maneuverable. Also, the weight of plate is carried on the hips and not the shoulders like mail hauberks. In some senses, it's even better than mail at not fatiguing your shoulder/arm.

    Tank/infantry analogy is also a bit iffy in that armoured foot knights can turn around a helluva lot faster than a tank. Good luck sticking satchel charges onto a foot knight

  2. #2
    Member Member dismal's Avatar
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    Default Re: So the weakest unit is...

    OP is simply not true.

    An army anchored by DFK's/DCK's as the core infantry cuts through European armies like a buzzsaw. I make all of them I can. (Not so great against horse archer factions though.)

    Frankly, they seem almost too easy to get for the power they bring.

  3. #3
    Member Member Ar7's Avatar
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    Default Re: So the weakest unit is...

    My experience was mostly with Dismounted English Knights, them being bugged explains a lot

  4. #4

    Default Re: So the weakest unit is...

    Quote Originally Posted by Ar7
    My experience was mostly with Dismounted English Knights, them being bugged explains a lot
    How are they bugged?

    I'm playing an English campaign now, and hadn't noticed! They usually formed shock troops with my Billment to hit on the sides (about into turn 80, modded w/ Shaba Wangy and the 2h zxwiang fix)

    Whats a good unit to replace them with then? I can't find one :\
    Current Campaigns:

  5. #5
    Member Member Varyar's Avatar
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    Default Re: So the weakest unit is...

    If there is one unit I have found utterly useless it's the turkish Azabs. I can't think of a single reason to train them besides desperation. Town Militia have better stats and at least provide free-of-upkeep law enforcement in your cities...
    Yalla! My Sultan wishes you dead!

  6. #6
    Member Member Roy1991's Avatar
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    Default Re: So the weakest unit is...

    Quote Originally Posted by OMGLAZERS
    How are they bugged?

    I'm playing an English campaign now, and hadn't noticed! They usually formed shock troops with my Billment to hit on the sides (about into turn 80, modded w/ Shaba Wangy and the 2h zxwiang fix)

    Whats a good unit to replace them with then? I can't find one :\


    First you ask how they're bugged, and then you say you're playing using the 2handed fix? lol


    The 2 handed fix is what solves the bug.

  7. #7

    Default Re: So the weakest unit is...

    "The 2 handed fix is what solves the bug"... and seriously overpowers both
    Dismounted English Knights and Billmen. No wonder you are using them, it
    only shows you have a good intuition for what works :-)

  8. #8
    Member Member Mega Dux Bob's Avatar
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    Default Re: So the weakest unit is...

    Quote Originally Posted by dismal
    OP is simply not true.

    An army anchored by DFK's/DCK's as the core infantry cuts through European armies like a buzzsaw. I make all of them I can. (Not so great against horse archer factions though.)

    Frankly, they seem almost too easy to get for the power they bring.
    DFK and DCK don't work that well against mounted knights. I typically pare them with spear units. The dissmounted knight roll over the infantry while spears stop any horse that attacks them.
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  9. #9
    Member Member dismal's Avatar
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    Default Re: So the weakest unit is...

    Quote Originally Posted by Mega Dux Bob
    DFK and DCK don't work that well against mounted knights. I typically pare them with spear units. The dissmounted knight roll over the infantry while spears stop any horse that attacks them.
    In my experience, they hold up fairly well against anything. It may be costly, so you may not want them fighting mounted knights for long, but they have plenty of morale to do it and will exact a fair number of casualties.

    Of course, I bring my own mounted knights along, so they don't have to fight for long without help. When the enemy commits its cav, the foot knights just need to hold long enough for me to get my cav to attack his cav's backside. Once the battle is joined, I start When your infantry line can soundly beat his infantry line, he has a big problem on his hands. He'll lose if he doesn't commit his cav, he's vulnerable if he does.

    My typical attacking army will feature 2 parts foot knights/1 part mounted knights/1 part ranged (pavisse xbows are nice) and maybe a general and some siege equipment. This army is powerful enough to steamroll anything toe-to-toe and can at least hold its own against anything you are likely to see in Europe at range.

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