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Thread: Medieval: Total Peace

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  1. #1
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Medieval: Total Peace

    That's because Byzantium starts with the most troops, lands etc..., and remains that way if properly played (ie : by you ). The AI doesn't like to attack enemies it can't crush for certain, and will only attack if it has at least twice as many men on its borders, and capacity to outproduce you in the long run. So those "peace loving" neighbours are most probably just teching up and trooping up like crazy, bidding their time. Play on, see if I'm wrong

    EDIT : oh, and before turn 30 the AI only goes for Reb's, and very aggressively at that too. Turn 31-33 are hiccuppy, because the AI suddenly finds itself with big armies meant for rebels, but suddenly "learns" it has to defend its lands too, and most often this translates into "ATTACK ! QUICK ! WE'RE DEFENSELESS ! ATTACK FIRST BEFORE HE NOTICES !". After that patch of turns, the AI becomes more sensible.

    I'm working on an AI that will make these things more seam-less
    Last edited by Kobal2fr; 12-21-2006 at 13:15.
    Anything wrong ? Blame it on me. I'm the French.

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