notice how the numbers infront of scotland differ? 2 8 scotland 70 and 1 8 scotland 59 that might be the problem, i'am not sure so you might have to fool around with that a bit, hope that helpsOriginally Posted by Sir Robin the Brave
notice how the numbers infront of scotland differ? 2 8 scotland 70 and 1 8 scotland 59 that might be the problem, i'am not sure so you might have to fool around with that a bit, hope that helpsOriginally Posted by Sir Robin the Brave
ah, I didn't see that...
THANK YOU!
Brave Sir Robin ran away.
Bravely ran away, away!
When danger reared its ugly head,
He bravely turned his tail and fled.
Yes, brave Sir Robin turned about
And gallantly he chickened out.
Bravely taking to his feet
He beat a very brave retreat,
Bravest of the brave, Sir Robin!
Ah dang it, I messed up my own advise >.<Originally Posted by billiam_maillib
try THIS:
I had put 1 6 france in front of the textures, which tells the game that only 1 faction will be using this texture. I needed to have 2 6 france.HTML Code:11 scots_guard 1 3 61 unit_models/_Units/LN_3QPlate_HalfPlate/scots_guard_lod0.mesh 121 61 unit_models/_Units/LN_3QPlate_HalfPlate/scots_guard_lod1.mesh 1225 61 unit_models/_Units/LN_3QPlate_HalfPlate/scots_guard_lod2.mesh 6400 2 6 france 92 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_scotsguard_france.texture 92 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_scotsguard_normal.texture 42 unit_sprites/france_Scots_Guard_sprite.spr 8 scotland 92 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_scotsguard_france.texture 92 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_scotsguard_normal.texture 42 unit_sprites/france_Scots_Guard_sprite.spr 2 6 france 68 unit_models/AttachmentSets/Final European Archer_france_diff.texture 68 unit_models/AttachmentSets/Final European Archer_france_norm.texture 0 8 scotland 68 unit_models/AttachmentSets/Final European Archer_france_diff.texture 68 unit_models/AttachmentSets/Final European Archer_france_norm.texture 0 1 4 None 11 MTW2_Bowman 15 MTW2_Non_Shield 1 19 MTW2_Bowman_Primary 1 18 MTW2_Sword_Primary 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
Hopefully it should work now
See the bad thing is you can mess up without even realizing it. Usually the game will crash, I can go in, and quickly fix it, but since I'm not using this I don't have any idea.
"You're drunk again!"
"Na Im just exhausted from staying up all night drinking!" - Family guy
mango! could you help me, if its not too much trouble, I have a texture problem, some sword and buckler men I edited into highland clansmen:
here is the code:
The game starts and runs, the textures are all in the right place...I don't know whats wrongHTML Code:8 clansmen 1 4 65 unit_models/_Units/RN_Light_Lmail/sword_and_buckler_men_lod0.mesh 121 65 unit_models/_Units/RN_Light_Lmail/sword_and_buckler_men_lod1.mesh 900 65 unit_models/_Units/RN_Light_Lmail/sword_and_buckler_men_lod2.mesh 2500 65 unit_models/_Units/RN_Light_Lmail/sword_and_buckler_men_lod3.mesh 6400 1 8 scotland 70 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_scot.texture 72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture 52 unit_sprites/sicily_Sword_and_Buckler_Men_sprite.spr 1 8 scotland 59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture 59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0 1 4 None 14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
Brave Sir Robin ran away.
Bravely ran away, away!
When danger reared its ugly head,
He bravely turned his tail and fled.
Yes, brave Sir Robin turned about
And gallantly he chickened out.
Bravely taking to his feet
He beat a very brave retreat,
Bravest of the brave, Sir Robin!
are you sure that you created the texture file RN_Light_Lmail_scot.texture?
It looks right to me, I inserted it into my own game, and all I did was change thetoHTML Code:70 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_scot.texture(which I created for my own mod).HTML Code:74 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_scotland.texture
Here's the result.
"You're drunk again!"
"Na Im just exhausted from staying up all night drinking!" - Family guy
it worked thanks mango, i cant believe i missed that myself >.<
here is my toil:
https://img353.imageshack.us/img353/9885/0013hh0.jpg
https://img236.imageshack.us/img236/9797/0012db5.jpg
thanks for the walkthrought musashi and thanks again mango!
I have been doing this nonstop since I figured it out. Here are a couple shots of my Byzantine Eagle Auxillia and Scottish Armored Nobles.
What do you think?
"You're drunk again!"
"Na Im just exhausted from staying up all night drinking!" - Family guy
Still no word on how to swap weapons? That's the most crucial step for me.
It probably can't be done until we have the ability to modify the models them selves.
Mango: I presume those Eagle Auxilia can only be recruited if the Byzzies own a former aztec province :)
Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
-The Maestro Sartori, Imajica by Clive Barker
^ Yeah
I toyed with the idea of allowing them to be built in Constantinople though
But seriously, in a mod I'm doing, I'm making it where everyone has America specific units, instead of just Spain and Portugal.
"You're drunk again!"
"Na Im just exhausted from staying up all night drinking!" - Family guy
cool mango! I'll try changing the texture name and see if it works
Brave Sir Robin ran away.
Bravely ran away, away!
When danger reared its ugly head,
He bravely turned his tail and fled.
Yes, brave Sir Robin turned about
And gallantly he chickened out.
Bravely taking to his feet
He beat a very brave retreat,
Bravest of the brave, Sir Robin!
I would have made them buildable everywhere once you own the right area. I mean, you can train Vardariatoi anywhere, Latinkon anywhere, etc. even though they're all hired from other places...Originally Posted by the_mango55
Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
-The Maestro Sartori, Imajica by Clive Barker
I can't figure it out, the texture just seems to be super-reflective. It's very strange
Brave Sir Robin ran away.
Bravely ran away, away!
When danger reared its ugly head,
He bravely turned his tail and fled.
Yes, brave Sir Robin turned about
And gallantly he chickened out.
Bravely taking to his feet
He beat a very brave retreat,
Bravest of the brave, Sir Robin!
got it, I hadn't changed the unit armour names in export_decr_units! so they were still sword and bucklar! heres the clan so far (WIP):
Brave Sir Robin ran away.
Bravely ran away, away!
When danger reared its ugly head,
He bravely turned his tail and fled.
Yes, brave Sir Robin turned about
And gallantly he chickened out.
Bravely taking to his feet
He beat a very brave retreat,
Bravest of the brave, Sir Robin!
Hi, another one here having problems. If anyone can help that would be great. I am trying to add Mercenary Woodsmen to the game. The new unit is selectable in the faction list but I just can't get the texture applied to the unit, I've tried directing it to different textures and nothing. I can only assume it has something to do with the naming convention as I have also placed unit icons and unit_info pics in the right folders and they won't show up either.
This is what I have written out for the unit.
18 mercenary_woodsmen 1 3 56 unit_models/_Units/EE_Peasant_Leather/woodsmen_lod0.mesh 121 56 unit_models/_Units/EE_Peasant_Leather/woodsmen_lod1.mesh 1225 56 unit_models/_Units/EE_Peasant_Leather/woodsmen_lod2.mesh 6400 1 4 merc 75 unit_models/_Units/EE_Peasant_Leather/textures/mtw2_EE_Peasant_merc.texture 77 unit_models/_Units/EE_Peasant_Leather/textures/mtw2_EE_Peasant_normal.texture 38 unit_sprites/slave_Woodsmen_sprite.spr 1 4 merc 65 unit_models/AttachmentSets/Final European Light_merc_diff.texture 65 unit_models/AttachmentSets/Final European Light_merc_norm.texture 0 1 4 None 11 MTW2_2H_Axe 0 1 19 MTW2_2H_Axe_primary 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
It's okay I think I fixed it, tried making a 3rd new unit and had success. I think the problem was that I forgot to add mercenary_unit in the EDU. So many of theses things can just be glossed over when you're not looking properly. Thanks anyway for the tutorial Musashi, it's a great help.
What do the Bold numbers stand for?
thanks20 ne_huge_bombard_crew 1 4 61 unit_models/_Units/EN_Peasant_Padded/ne_cannon_crew_lod0.mesh 121 61 unit_models/_Units/EN_Peasant_Padded/ne_cannon_crew_lod1.mesh 900 61 unit_models/_Units/EN_Peasant_Padded/ne_cannon_crew_lod2.mesh 2500 61 unit_models
i'am using this and i get a black screen
Code:20 ne_huge_bombard_crew 1 4 61 unit_models/_Units/EN_Peasant_Padded/ne_cannon_crew_lod0.mesh 121 61 unit_models/_Units/EN_Peasant_Padded/ne_cannon_crew_lod1.mesh 900 61 unit_models/_Units/EN_Peasant_Padded/ne_cannon_crew_lod2.mesh 2500 61 unit_models/_Units/EN_Peasant_Padded/ne_cannon_crew_lod3.mesh 6400 1 5 milan 77 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_milan.texture 78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture 43 unit_sprites/milan_Dummy_NE_Crew_sprite.spr 5 milan 66 unit_models/AttachmentSets/Final European Light_milan_norm.texture unit_models/AttachmentSets/Final European Light_milan_diff.texture 0 4 none 22 MTW2_Crew_Huge_Bombard 0 1 18 MTW2_Knife_Primary 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
As far as I understand it the 4 means there are 4 level of detail meshes to load for the unit and the larger numbers are the distance that each lod should be used
Usually when I get a black screen it means I have mis numbered something.Originally Posted by billiam_maillib
It looks like you have forgotten the number before the attachment set normal texture. Also, you need 2 spaces between the 0 and 4.
Try this:
I think that should workHTML Code:20 ne_huge_bombard_crew 1 4 61 unit_models/_Units/EN_Peasant_Padded/ne_cannon_crew_lod0.mesh 121 61 unit_models/_Units/EN_Peasant_Padded/ne_cannon_crew_lod1.mesh 900 61 unit_models/_Units/EN_Peasant_Padded/ne_cannon_crew_lod2.mesh 2500 61 unit_models/_Units/EN_Peasant_Padded/ne_cannon_crew_lod3.mesh 6400 1 5 milan 77 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_milan.texture 78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture 43 unit_sprites/milan_Dummy_NE_Crew_sprite.spr 5 milan 66 unit_models/AttachmentSets/Final European Light_milan_norm.texture 66 unit_models/AttachmentSets/Final European Light_milan_diff.texture 0 4 none 22 MTW2_Crew_Huge_Bombard 0 1 18 MTW2_Knife_Primary 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
"You're drunk again!"
"Na Im just exhausted from staying up all night drinking!" - Family guy
no that didnt work >.< do i have to have a space inbetween the 1 and the 5 1 5 milan 77 ?
Oh yeah, and where it says " 0 4 none" it needs to be " 0 1 4 none" (with 2 spaces between 0 and 1)
If that's not it then I have no idea.HTML Code:20 ne_huge_bombard_crew 1 4 61 unit_models/_Units/EN_Peasant_Padded/ne_cannon_crew_lod0.mesh 121 61 unit_models/_Units/EN_Peasant_Padded/ne_cannon_crew_lod1.mesh 900 61 unit_models/_Units/EN_Peasant_Padded/ne_cannon_crew_lod2.mesh 2500 61 unit_models/_Units/EN_Peasant_Padded/ne_cannon_crew_lod3.mesh 6400 1 5 milan 77 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_milan.texture 78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture 43 unit_sprites/milan_Dummy_NE_Crew_sprite.spr 5 milan 66 unit_models/AttachmentSets/Final European Light_milan_norm.texture 66 unit_models/AttachmentSets/Final European Light_milan_diff.texture 0 1 4 none 22 MTW2_Crew_Huge_Bombard 0 1 18 MTW2_Knife_Primary 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
"You're drunk again!"
"Na Im just exhausted from staying up all night drinking!" - Family guy
Hi Mango55, what unit did you use for your Swabian Swordsmen? I have been trying to make a unit with a similar look and can't find a unit that looks like that at all. Are you using a mesh that isn't used in the game?
It's the upgraded Highland Nobles. They are in the en_lmail_hmail folder.Originally Posted by ezekiel6
"You're drunk again!"
"Na Im just exhausted from staying up all night drinking!" - Family guy
cool, thanks for that.
Thanks, Mushashi! It's not that tough for me anymore! This tutorial enlightened me!
Nope that didnt work >.<, i think i'll try doing something else start froms scratch.
This is what i have done, i really dont know what i'am doing wrong i have followed every bit of advice to the letter, yet i still get the error.
http://www.box.net/public/c6j3o13b7n
Okay, I'm having a problem:
14 GR_Pikemen_ug2 1 4 57 unit_models/_Units/RN_Half_3Q_Plate/pikemen_ug2_lod0.mesh 121 57 unit_models/_Units/RN_Half_3Q_Plate/pikemen_ug2_lod1.mesh 900 57 unit_models/_Units/RN_Half_3Q_Plate/pikemen_ug2_lod2.mesh 2500 57 unit_models/_Units/RN_Half_3Q_Plate/pikemen_ug2_lod3.mesh 6400 1 9 byzantium 79 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_byzantium.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 41 unit_sprites/byzantium_Pikemen_ug2_sprite.spr 1 9 byzantium 65 unit_models/AttachmentSets/Final European Light_france_diff.texture 67 unit_models/AttachmentSets/Final European Light_france_norm.texture 0 1 4 None 9 MTW2_Pike 15 MTW2_Non_Shield 1 17 MTW2_Pike_primary 1 18 MTW2_Sword_Primary 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
14 GR_Pikemen_ug2 1 4 57 unit_models/_Units/RN_Half_3Q_Plate/pikemen_ug2_lod0.mesh 121 57 unit_models/_Units/RN_Half_3Q_Plate/pikemen_ug2_lod1.mesh 900 57 unit_models/_Units/RN_Half_3Q_Plate/pikemen_ug2_lod2.mesh 2500 57 unit_models/_Units/RN_Half_3Q_Plate/pikemen_ug2_lod3.mesh 6400 1 9 byzantium 79 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_byzantium.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 41 unit_sprites/byzantium_Pikemen_ug2_sprite.spr 1 9 byzantium 65 unit_models/AttachmentSets/Final European Light_france_diff.texture 67 unit_models/AttachmentSets/Final European Light_france_norm.texture 0 1 4 None 9 MTW2_Pike 15 MTW2_Non_Shield 1 17 MTW2_Pike_primary 1 18 MTW2_Sword_Primary 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
try that, that might work
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