Do you have the right textures in the texture folder?
Do you have the right textures in the texture folder?
"You're drunk again!"
"Na Im just exhausted from staying up all night drinking!" - Family guy
ya, i just copyed the scots texture from frances folder scolands folder
wait scratch that, what textures i want to use the same textures for france and scotland, when i start a battle france has textures but scotland dosnt >.<
here is all i have done http://www.box.net/public/ybrb2v4p9i if some one wouldnt mind taking a look anf figuring out whats wrong and telling me how to fix it i would be in there det.
Your problem seems to be here
the 1 represents how many factions use this model, so it should be 2 since france also uses it.1 6 scotland
the 6 represents the number of letters in the name of the faction, scotland has 8 letters.
Try this:
Also, you can't have 2 models named the same thing, which is why it wouldn't load with your top one.HTML Code:11 scots_guard 1 3 61 unit_models/_Units/LN_3QPlate_HalfPlate/scots_guard_lod0.mesh 121 61 unit_models/_Units/LN_3QPlate_HalfPlate/scots_guard_lod1.mesh 1225 61 unit_models/_Units/LN_3QPlate_HalfPlate/scots_guard_lod2.mesh 6400 1 6 france 92 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_scotsguard_france.texture 92 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_scotsguard_normal.texture 42 unit_sprites/france_Scots_Guard_sprite.spr 8 scotland 92 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_scotsguard_france.texture 92 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_scotsguard_normal.texture 42 unit_sprites/france_Scots_Guard_sprite.spr 2 6 france 68 unit_models/AttachmentSets/Final European Archer_france_diff.texture 68 unit_models/AttachmentSets/Final European Archer_france_norm.texture 0 8 scotland 68 unit_models/AttachmentSets/Final European Archer_france_diff.texture 68 unit_models/AttachmentSets/Final European Archer_france_norm.texture 0 1 4 None 11 MTW2_Bowman 15 MTW2_Non_Shield 1 19 MTW2_Bowman_Primary 1 18 MTW2_Sword_Primary 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
Last edited by the_mango55; 12-31-2006 at 21:28.
"You're drunk again!"
"Na Im just exhausted from staying up all night drinking!" - Family guy
Musashi, is there any way to change weapon type of the unit, eg, give dismounted gothic knight an Axe or something?
thanks
Unfortunately not that anyone has discovered yet. The weapons appear to be encoded into the unit mesh (model) and we have no way of opening, editing, or saving those models yet.
Some of us have tried to break into them with a hex editor, but no luck whatsoever so far.
Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
-The Maestro Sartori, Imajica by Clive Barker
thanks mango, it didnt crash anymore but the texture still dosnt show for the scotish.
Ah dang it, I messed up my own advise >.<Originally Posted by billiam_maillib
try THIS:
I had put 1 6 france in front of the textures, which tells the game that only 1 faction will be using this texture. I needed to have 2 6 france.HTML Code:11 scots_guard 1 3 61 unit_models/_Units/LN_3QPlate_HalfPlate/scots_guard_lod0.mesh 121 61 unit_models/_Units/LN_3QPlate_HalfPlate/scots_guard_lod1.mesh 1225 61 unit_models/_Units/LN_3QPlate_HalfPlate/scots_guard_lod2.mesh 6400 2 6 france 92 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_scotsguard_france.texture 92 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_scotsguard_normal.texture 42 unit_sprites/france_Scots_Guard_sprite.spr 8 scotland 92 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_scotsguard_france.texture 92 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_scotsguard_normal.texture 42 unit_sprites/france_Scots_Guard_sprite.spr 2 6 france 68 unit_models/AttachmentSets/Final European Archer_france_diff.texture 68 unit_models/AttachmentSets/Final European Archer_france_norm.texture 0 8 scotland 68 unit_models/AttachmentSets/Final European Archer_france_diff.texture 68 unit_models/AttachmentSets/Final European Archer_france_norm.texture 0 1 4 None 11 MTW2_Bowman 15 MTW2_Non_Shield 1 19 MTW2_Bowman_Primary 1 18 MTW2_Sword_Primary 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
Hopefully it should work now
See the bad thing is you can mess up without even realizing it. Usually the game will crash, I can go in, and quickly fix it, but since I'm not using this I don't have any idea.
"You're drunk again!"
"Na Im just exhausted from staying up all night drinking!" - Family guy
perhaps someone here can help me:
This doesn't seem to work, if you could find out what and explain to me what is wrong, I would be most gratefulHTML Code:8 clansmen 1 4 65 unit_models/_Units/RN_Light_Lmail/sword_and_buckler_men_lod0.mesh 121 65 unit_models/_Units/RN_Light_Lmail/sword_and_buckler_men_lod1.mesh 900 65 unit_models/_Units/RN_Light_Lmail/sword_and_buckler_men_lod2.mesh 2500 65 unit_models/_Units/RN_Light_Lmail/sword_and_buckler_men_lod3.mesh 6400 2 8 scotland 70 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_scot.texture 72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture 52 unit_sprites/sicily_Sword_and_Buckler_Men_sprite.spr 1 8 scotland 59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture 59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0 1 4 None 14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002![]()
Brave Sir Robin ran away.
Bravely ran away, away!
When danger reared its ugly head,
He bravely turned his tail and fled.
Yes, brave Sir Robin turned about
And gallantly he chickened out.
Bravely taking to his feet
He beat a very brave retreat,
Bravest of the brave, Sir Robin!
notice how the numbers infront of scotland differ? 2 8 scotland 70 and 1 8 scotland 59 that might be the problem, i'am not sure so you might have to fool around with that a bit, hope that helpsOriginally Posted by Sir Robin the Brave
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