Results 1 to 25 of 25

Thread: 2 Hander Testing

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Cynic Senior Member sapi's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane
    Posts
    4,970

    Default Re: 2 Hander Testing

    One thing i certainly agree on is that CA have got things backwards with animations.

    Animations should arise as a result of kills, not the other way around. As it is the main factor in a unit's lethality is unknown to the player before battles, and having animations determine casualties has caused all sorts of problems :(
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  2. #2

    Default Re: 2 Hander Testing

    Quote Originally Posted by Musashi
    It would be better if they just standardized the attack speed of all animations[...]
    You mean - all units attacks having the exact same duration ? Having the big two-hander swing its weapon as fast as the archer's knife ? Not sure if I like it, and it doesn't look like the ways of MTW will be back any time soon, by the direction the TW games are evolving.


    Quote Originally Posted by sapi
    Animations should arise as a result of kills, not the other way around.
    I'm not sure I understand what you're saying. Kills aren't the result of animations. They're the result of one soldier attacking another. The animation is just the game engine's way of graphically showing it to you. It could've been just plain text, like: "Billmen hits knight for 2d4 damage. Knight attacks billmen and misses. Archer shoots at pikemen. Pikemen rolls 13 and evades...etc". The problem is that the actual duration of the animation affects the soldiers effectiveness (unlike in turn-based RPG tactical combat where the attack/defense is instantaneous, at the end of a round, although it may take some time for the results to be displayed, graphically or not) and this effect is not evident in the stats.

    Quote Originally Posted by sapi
    As it is the main factor in a unit's lethality is unknown to the player before battles, and having animations determine casualties has caused all sorts of problems
    Thus my desire to see that "main factor" visibly quantised in a way that makes it easily grasped by the player and simple for the AI to understand and use.
    I have seen such a stat as "attack speed" in various RPGs and it seems to work fine.

    Anyways, it's kinda useless to fabulate about it, it won't happen too soon.

    "That's what we need : someone who'll strike the most brutal blow possible, with perfect aim and with no regard for consequences. Total War."

  3. #3
    Member Member Musashi's Avatar
    Join Date
    Nov 2002
    Location
    The Mists of Legend
    Posts
    811

    Default Re: 2 Hander Testing

    Quote Originally Posted by Ars Moriendi
    You mean - all units attacks having the exact same duration ? Having the big two-hander swing its weapon as fast as the archer's knife ? Not sure if I like it, and it doesn't look like the ways of MTW will be back any time soon, by the direction the TW games are evolving.
    It always seems like people who've never actually swung a two handed weapon think that you turn into a lumbering sloth the moment you have one in your hands. The actual truth is that the difference in time between slashing with a greatsword and slashing with a dagger is maybe a few microseconds. It's mostly a matter of how fast you can swing your arms... The weight of the weapon is nearly irrelevant unless you're trying to use something that is literally too heavy for you to lift and swing.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

  4. #4

    Default Re: 2 Hander Testing

    Quote Originally Posted by Musashi
    It always seems like people who've never actually swung a two handed weapon think that you turn into a lumbering sloth the moment you have one in your hands. The actual truth is that the difference in time between slashing with a greatsword and slashing with a dagger is maybe a few microseconds. It's mostly a matter of how fast you can swing your arms... The weight of the weapon is nearly irrelevant unless you're trying to use something that is literally too heavy for you to lift and swing.
    Most of our experience with weapons comes from videogames and it's true that the weights and their effect on the speed are greatly exagerated. Just look at any RPG on the market : 60lbs swords ??? I mean, c'mon, most people could barely lift, let alone do something useful with such a weight.

    On the other hand, while the swing itself might be almost as fast with 2h weapons as with one-handed, the recovery time and range of movements is definitely affected by the blade/handle length, weight and distribution and the fact that you have two hands on it. Certainly more than "microseconds" (that's milionths of a second, I think you meant miliseconds)

    Now, I've never used a sword, one or two handed. But I did use axes of almost all sizes - from small, meat chopping ones to the large tree felling variety ; and various big hammers. Seeing that in M2TW there are more axe/hammer two-handers than swords, I think my experience is rellevant.
    As a matter of fact, your post (and my ever-growing belly) prompted me to remove my fat lazy arse from in front the computer, go outside and do some real-life tests with various implements I could find around, both to satisfy my curiosity and to get some much needed exercise. I could post the results, if anyone cares...

    "That's what we need : someone who'll strike the most brutal blow possible, with perfect aim and with no regard for consequences. Total War."

  5. #5
    Resident IT Guy Member BlackAxe3001's Avatar
    Join Date
    Jul 2006
    Location
    Iowa
    Posts
    424

    Default Re: 2 Hander Testing

    Quote Originally Posted by Ars Moriendi
    Now, I've never used a sword, one or two handed. But I did use axes of almost all sizes - from small, meat chopping ones to the large tree felling variety ; and various big hammers. Seeing that in M2TW there are more axe/hammer two-handers than swords, I think my experience is rellevant.
    As a matter of fact, your post (and my ever-growing belly) prompted me to remove my fat lazy arse from in front the computer, go outside and do some real-life tests with various implements I could find around, both to satisfy my curiosity and to get some much needed exercise. I could post the results, if anyone cares...
    I would be interested in your results. What did you find out?

  6. #6

    Default Re: 2 Hander Testing

    Quote Originally Posted by BlackAxe3001
    I would be interested in your results. What did you find out?
    Ok then, here it is :

    First, the tools o' destruction :



    Test method : I tried to see how many hits I could apply within 20 seconds, swinging as fast as I could. Smaller axes were used one-handed, the bigger one (no.3) and the hammer - two handed.

    Note - the weights listed below are approximative, as I don't have a way to measure them exactly. They're pretty accurate, though, as I compared the tools with different household items the weights of which were known.


    1. Small meat axe - one handed. Weight 0.4-0.5 kg (~1 lb). Length 32 cm. Speed 25-30 hits in 20 seconds, avg. 1.4 hits/sec.
    This one is small but easy to use, and I think it would make an excellent weapon versus not too heavily armoured opponents.

    2. Small wood axe - one handed. Weight 0.9-1.1 kg (~2 lbs). Length 47 cm. Speed 19-24 hits in 20 seconds, avg. 1.1 hits/sec.
    I think this is about the right size for a one handed battle axe.

    3. Big wood axe - two handed. Weight 3-3.5 kg (~7 lbs). Length 91 cm. Speed 12-14 hits in 20 seconds, avg. 0.65 hits/sec.
    Probably accurate enough a representation of a two-handed battle axe, although those seem to usually have longer handles and wider heads.

    3. Heavy hammer - two handed. Weight 11-13 kg (~26 lbs). Length 87 cm. Speed 6-8 hits in 20 seconds, avg. 0.35 hits/sec.
    Much too heavy for a weapon, I included it for comparison only.


    A big issue was how long you can actually swing such weapons. With no.1, I felt like I could hack forever. No.2 got my hand somewhat tired in 20 seconds. With no.3 I definitely needed some rest after testing. With the hammer, well, I nearly fainted after 2 test runs.

    Finally, as you've probably guessed, I'm not any kind of athlete. I'm also below average in size and strength. There's no doubt a trained medieval soldier would go at it much faster & longer than me. But this is hardly rellevant for the purpose of this test, which wasn't to see the absolute speed of the weapons, but their relative "rate of fire".

    "That's what we need : someone who'll strike the most brutal blow possible, with perfect aim and with no regard for consequences. Total War."

  7. #7

    Default Re: 2 Hander Testing

    I have a well-balanced two-handed sword, and while the thing is very heavy, once you have it up and poised it swings quite easily; the momentum it generates is substantial. I doubt you'd want to swing it all day though.

  8. #8
    Texan Member BigTex's Avatar
    Join Date
    Jan 2006
    Location
    Arlington, Texas, United States of America.
    Posts
    1,187

    Default Re: 2 Hander Testing

    Quote Originally Posted by Ars Moriendi
    Most of our experience with weapons comes from videogames and it's true that the weights and their effect on the speed are greatly exagerated. Just look at any RPG on the market : 60lbs swords ??? I mean, c'mon, most people could barely lift, let alone do something useful with such a weight.

    On the other hand, while the swing itself might be almost as fast with 2h weapons as with one-handed, the recovery time and range of movements is definitely affected by the blade/handle length, weight and distribution and the fact that you have two hands on it. Certainly more than "microseconds" (that's milionths of a second, I think you meant miliseconds)

    Now, I've never used a sword, one or two handed. But I did use axes of almost all sizes - from small, meat chopping ones to the large tree felling variety ; and various big hammers. Seeing that in M2TW there are more axe/hammer two-handers than swords, I think my experience is rellevant.
    As a matter of fact, your post (and my ever-growing belly) prompted me to remove my fat lazy arse from in front the computer, go outside and do some real-life tests with various implements I could find around, both to satisfy my curiosity and to get some much needed exercise. I could post the results, if anyone cares...
    There's quite alot of difference between an axe and a 2hd sword. A good greatsword/cleavemore is going to be balanced right after the hand guard. While an axe is completely balanced at it's head. A fulcrum directly where your hands are means it's going to be easy and fast to move. You wont have the recovery time is very little. Also one should note that they werent that much heavier then a single handed bastard sword. Only 1-2 lb's more. The recovery time difference between a 2hd and a 1hd sword is very little. As most fighting techniques will show even 2hd swords are sometimes only used by one.

    Still a danish axe rings it at an iffy 9 lbs (4.09 kilo). A 2 handed great sword rings in around 7 lb's (3.2 kilo's). Although you arent going to really feel much of the wieght in a good sword with proper balance.
    Wine is a bit different, as I am sure even kids will like it.
    BigTex
    "Hilary Clinton is the devil"
    ~Texas proverb

  9. #9

    Default Re: 2 Hander Testing

    I think, if anything, soldiers that use two handed swords should become fatiqued more quickly. Sure, you can swing a greatsword pretty quickly the first time, but try swinging it about 50 times and check how you feel. I used to practice with different swords and axes and I couldn't fight with a greatsword very long(course, I'm a wee lil' man). There are other variables that weight affects besides just speed of your attack. It also affects accuracy. A large sword is alot harder to 'aim' mid-swing compared to a lighter Rapier or Katana. Its takes alot of energy to change the direction of that much mass once its been swung.

    Well, a Katana is a unique story, since it has the weight of a longsword but is used in a two-handed style, which is the basis of its amazing abilities. The one sided nature allows it to be longer while maintaining similar strength charecteristics to a sword of its weight. The two handed wielding style reduces fatigue, allowing you to fight longer, and the light weight paired with the strength of two arms makes for very accurate cuts. Yeah, i'm a big fan of katanas (and other Japanese weaponry).

    The advantage of the Zweihander is that its got a grip that goes beyond the guard. Gripping the sword by that area makes the sword move more quickly. Fighting with a Zweihander is really technical, because you switch between gripping it by the grip and by the flat edged portion of the blade, depending on what sort of attack you wanted to do. They also typically come with a enlarged hilt for counterweight effects, and as a blunt weapon that you could use when gripping the flat-edge. The whole point of giving it a flat edge holding area was to make the sword versatile, and capable of handling a variety of situations.

    I still like the Katana more though.

  10. #10

    Default Re: 2 Hander Testing

    The best fix is to make them cost double or triple their current cost.

  11. #11

    Default Re: 2 Hander Testing

    Quote Originally Posted by BigTex
    There's quite alot of difference between an axe and a 2hd sword [...] Although you arent going to really feel much of the weight in a good sword with proper balance.
    That's entirely correct, but I wasn't arguing against that. Rememeber we're talking about animation speed for two-handers in the M2TW game. The fact that swords can be as fast two-handed as one-handed has less of an impact (in the game) than the dynamics of axe/hammer type weapons. Why ? Take a look at this :

    Two-handed sword units in M2TW : 4

    Forlorn Hope
    ZweiHander
    Dismounted Gothic Knight
    Highland Nobles


    Two-handed axe/hammer units : 18

    Billmen (x4)
    Voulgier (x2)
    Halberd Militia
    Dismounted English Knight
    Dismounted Noble Knight
    Dismounted Portuguese Knight
    Venetian Heavy Inf
    Janissary Heavy Inf
    Varangian Guard
    Swiss Guard
    Tabardariyya
    Galloglaich
    Obudshaer
    Berdiche Axemen
    Norse Axemen
    Croat Axemen
    Woodsmen
    Transylvanian Peasants


    I might have missed some units, but the trend is clear.

    "That's what we need : someone who'll strike the most brutal blow possible, with perfect aim and with no regard for consequences. Total War."

  12. #12
    Confiscator of Swords Member dopp's Avatar
    Join Date
    Jun 2005
    Posts
    702

    Default Re: 2 Hander Testing

    Quote Originally Posted by Musashi
    It always seems like people who've never actually swung a two handed weapon think that you turn into a lumbering sloth the moment you have one in your hands. The actual truth is that the difference in time between slashing with a greatsword and slashing with a dagger is maybe a few microseconds. It's mostly a matter of how fast you can swing your arms... The weight of the weapon is nearly irrelevant unless you're trying to use something that is literally too heavy for you to lift and swing.
    Speaking of weight, try playing TES: Oblivion and getting your hands on 48lb Dremora Longswords... that's almost as much as some suits of plate armor.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO