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Thread: texture/dds converter

  1. #31
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: texture/dds converter

    Quote Originally Posted by will119
    or what? If i do not have better manners
    Then you will receive a warning by the forum administration ;)

  2. #32

    Default Re: texture/dds converter

    Quote Originally Posted by will119
    list me the two files and i can find them myself i do not need no read me.
    I didnt have access to the files or have time to search for them so I told you where to get them, theres no need to be incompatible about it. If you'd have read the thing instead of getting up on your high horse you'd have had your answer an hour earlier and saved someone the bother of typing them out for you.

  3. #33

    Default Re: texture/dds converter

    Quote Originally Posted by alpaca
    A new entry has been added to Links and Downloads Manager

    Description: This tool allows it to convert .texture files that were unpacked with CA's unpacker into the .dds format.
    It also works the other way around, but only if the .dds files are in DXT1 or DXT5 format (virtually all files in the MTW2 release use one of these)

    To check it out, visit Tool: .texture/.dds converter
    Alpaca, your texture converter will convert .texture format files to .dds if i use this in the /data/globallighting - folder (sky textures) , but it won't convert them back to .texture, at least most of them won't convert.

    What can be wrong?

    (lol, heresy is too high?)

  4. #34
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: texture/dds converter

    Quote Originally Posted by --HorseArcher--
    Alpaca, your texture converter will convert .texture format files to .dds if i use this in the /data/globallighting - folder (sky textures) , but it won't convert them back to .texture, at least most of them won't convert.

    What can be wrong?

    (lol, heresy is too high?)
    Well yeah, those are pretty much the files it can't convert. They are 32bit, and I was too lazy to check out what i need to read in about them...
    Will maybe work on a new version later.

  5. #35

    Default Re: texture/dds converter

    finally got it, guys thanks to you all and Casuir,Alpaca and last but not least E.R you guys are great, gentlemen i saloot you

  6. #36

    Default Re: texture/dds converter

    i cant post the image thats strange

  7. #37

    Default Re: texture/dds converter

    Great it worked.
    only test
    Medieval II : Total War userbars HERE
    www.totalwar.hotgames.cz < Admin of biggest Czech and Slovak fansite.

  8. #38

    Default Re: texture/dds converter

    Quote Originally Posted by AliAS
    Great it worked.
    only test
    LOL nice job!
    -"My horse for a kingdom!"

  9. #39

    Default Re: texture/dds converter

    Quote Originally Posted by --HorseArcher--
    Alpaca, your texture converter will convert .texture format files to .dds if i use this in the /data/globallighting - folder (sky textures) , but it won't convert them back to .texture, at least most of them won't convert.
    You can convert them by hand though, in fact you're better off doing this for that whole folder as one of the textures in there causes a problem with environmental lighting when re-converted. Some of the textures in there arent dxt and some of he ones hat are are cube maps so be careful when you're saving them.

  10. #40
    Member Member vlad 1's Avatar
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    Default Re: texture/dds converter


    my first reskin in medieval 2 ))))))))
    test model
    yes it's working
    Last edited by vlad 1; 12-25-2006 at 20:43.

  11. #41

    Default Re: texture/dds converter

    would we be able to convert textures from RTW now?

  12. #42
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: texture/dds converter

    Quote Originally Posted by ShadowStriker
    would we be able to convert textures from RTW now?
    Probably not, because the actual skinning process is different than in RTW. You could use them as a base though.

  13. #43

    Default Re: texture/dds converter

    The link isn't working, I can't download Python 2.5

  14. #44
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: texture/dds converter

    Yes indeed, it's http://www.python.org/download instead of /downloads

  15. #45

    Default Re: texture/dds converter

    i cant use it.. when i start it with the .bat file the python file opens itself and nothing happens... HELP

    (i m a noob)

  16. #46
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: texture/dds converter

    Where did you put the script?

  17. #47

    Default Re: texture/dds converter

    i put the script and the bat file in the medieval directory; double click; an the script opens itself. and nothing happans

  18. #48

    Default Re: texture/dds converter

    Quote Originally Posted by sto123
    i put the script and the bat file in the medieval directory; double click; an the script opens itself. and nothing happans
    Try putting the .bat and .py files into a folder with *.texture files in it
    -"My horse for a kingdom!"

  19. #49

    Default Re: texture/dds converter

    Quote Originally Posted by Rik_Vargard
    Try putting the .bat and .py files into a folder with *.texture files in it
    into the medieval direktory i put ALSO some texture files

    im not stupid ^^

  20. #50

    Default Re: texture/dds converter

    Quote Originally Posted by sto123
    into the medieval direktory i put ALSO some texture files

    im not stupid ^^
    I'm not saying that, but since I am very distracted myself ... oh well

    Mmm well then I dunno... it should work if everything is in the same folder and you hit convert all textures.bat ...
    -"My horse for a kingdom!"

  21. #51
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: texture/dds converter

    Well the window shouldn't close itself no matter what.
    Try opening a command prompt, going to your mtw2 directory and entering the name of the batch file and see if that gives you any error message or something.

    Edit: I hope you're using convert_all_textures.bat ;)

  22. #52
    Member Member scsscsfanfan's Avatar
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    Default Re: texture/dds converter

    sorry, wrong place
    how do I delet my reply?
    Last edited by scsscsfanfan; 12-29-2006 at 23:45.

  23. #53

    Default Re: texture/dds converter

    I would love to have ago with this program and have an idea for a simple but useful mod. However I have only managed to download the first few KB and I also failed to get the Rome Battle Editor manual from this site.

    I have tried downloading with Explorer and Freedownload manager, my security settings with Explorer may be messing things up but this does not explain why the download manager only gets a few Kb before it thinks it is complete.

    Can anybody expert in these things explain what is going wrong?

  24. #54

    Default Re: texture/dds converter

    I managed to convert a texture file into DDS, but I cannot seem to manage to convert it back into a texture. No specific error comes up, it just says:



    Nevermind, I fixed it. I was saving in DXT3 instead of 1 or 5.
    Last edited by Sahran; 12-31-2006 at 02:58.

  25. #55
    Member Member L_Hybride's Avatar
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    Default Re: texture/dds converter

    Hi all, and thanks for all yours Python scripts alpaca, great job.

    My question is about the "mymod folder" users, what should I do in that case ? I still have to put the Io file first or I just have to convert the .texture, edit and put it back in .texture in my unit_sprit folder whiteout adding Io first in my "mymod.cfg" ?

    I hope, for my first post, that I was understandable, I m belgian (from the french side) and it's hard for me to write in english (but not to read it ).
    Be Aware :P (I'm belgian).

  26. #56
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: texture/dds converter

    Quote Originally Posted by L_Hybride
    Hi all, and thanks for all yours Python scripts alpaca, great job.

    My question is about the "mymod folder" users, what should I do in that case ? I still have to put the Io file first or I just have to convert the .texture, edit and put it back in .texture in my unit_sprit folder whiteout adding Io first in my "mymod.cfg" ?

    I hope, for my first post, that I was understandable, I m belgian (from the french side) and it's hard for me to write in english (but not to read it ).
    Unfortunately, you can't use the .modelsdb file in a mod folder.

  27. #57

    Default Re: texture/dds converter

    Do i just put the whole folder into M2TW/data?

  28. #58
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: texture/dds converter

    That depends. I would unpack the converter into some directory, copy all files you want to convert into that and then run one of the appropriate .bat files. That way you can control more easily what is converted, which has some advantages.
    You can theoretically convert all files in all subfolders, but that might have undesirable effects.

  29. #59

    Default Re: texture/dds converter

    hope this isnt too late for this thread....okay, so i'm following through Epistolary Richard's wonderful 'spoiler' and im done the second step, but adobe photoshop wont open the dds files, whats wrong, any help would rock, thanks.

  30. #60
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: texture/dds converter

    You need NVidia's dds plugin for Photoshop (you can find it somewhere on their homepage, just do a search for dds there).

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