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  1. #1
    Harbinger of... saliva Member alpaca's Avatar
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    Default texture/dds converter

    Well, I "finished" the first version for my texture/dds converter.
    Please post any bugs or suggestions here ;)

    See the read-me for instructions.

    I want to thank Casuir for testing a preliminary version of this tool :)

    [12-21-06]
    Version 0.1
    Last edited by alpaca; 12-14-2007 at 21:03.

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  2. #2

    Default Re: texture/dds converter



    Four hours, near on the dot!

    Works for me

    Read inside the spoiler for how it works


    Spoiler Alert, click show to read: 

    Extract .rar file into a folder














    Remember to run the game with the:

    [io]
    file_first = true

    lines in your .cfg file, so the game looks at outside files before the packs.
    Last edited by Epistolary Richard; 12-21-2006 at 21:50.
    Epistolary Richard's modding Rules of Cool
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    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  3. #3

    Default Re: texture/dds converter

    edit: sry..now i have python....
    my bad ;)
    Last edited by methoz; 12-22-2006 at 17:32.

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: texture/dds converter

    You have to install python. Read the readme

  5. #5

    Default Re: texture/dds converter

    Wow great job!

    Now, I tried to test it and changed the following texture into DDS:

    late_northern_captain_england.texture

    I put it all black just for fun and then put it back as .texture file.
    Now, that's where the changes won't apply

    If I re-convert the changed-and-converted .texture file into .DDS again, it's back to normal again... ! Like I didn't change a thing...!


    Any ideas?
    And keep up the great work!
    -"My horse for a kingdom!"

  6. #6

    Default Re: texture/dds converter

    Arr err sorry don't find the "edit" button

    Anyway, I managed to convert the .TGA files into .DDS putting DXT5 in DDS Converter. So when I convert it back, the changes seem to have applied.
    So that cool, now the only thing is that changes don't show up in game !!

    I need a >

    -"My horse for a kingdom!"

  7. #7
    Harbinger of... saliva Member alpaca's Avatar
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    Default 12-22-2006 Tool: .texture/.dds converter

    A new entry has been added to Links and Downloads Manager

    Description: This tool allows it to convert .texture files that were unpacked with CA's unpacker into the .dds format.
    It also works the other way around, but only if the .dds files are in DXT1 or DXT5 format (virtually all files in the MTW2 release use one of these)

    To check it out, visit Tool: .texture/.dds converter

  8. #8

    Default Re: texture/dds converter

    I keep on getting a CTD everytime i try and change the files so i dunno what the hell is up.

  9. #9

    Default Re: texture/dds converter

    i cant use it.. when i start it with the .bat file the python file opens itself and nothing happens... HELP

    (i m a noob)

  10. #10
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: texture/dds converter

    Where did you put the script?

  11. #11

    Default Re: texture/dds converter

    i put the script and the bat file in the medieval directory; double click; an the script opens itself. and nothing happans

  12. #12

    Default Re: texture/dds converter

    Quote Originally Posted by sto123
    i put the script and the bat file in the medieval directory; double click; an the script opens itself. and nothing happans
    Try putting the .bat and .py files into a folder with *.texture files in it
    -"My horse for a kingdom!"

  13. #13

    Default Re: texture/dds converter

    Quote Originally Posted by Rik_Vargard
    Try putting the .bat and .py files into a folder with *.texture files in it
    into the medieval direktory i put ALSO some texture files

    im not stupid ^^

  14. #14
    Member Member thelonewolf40's Avatar
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    Default Re: texture/dds converter

    Quote Originally Posted by alpaca
    Well, I "finished" the first version for my texture/dds converter.
    Please post any bugs or suggestions here ;)

    See the read-me for instructions.

    I want to thank Casuir for testing a preliminary version of this tool :)

    [12-21-06]
    Version 0.1
    Hi Everybody! Thanks to all of you for all your work to make modding so exciting. All the directions are very clear and easy to follow. I have done all that is described here and it works just fine. My problem is using Photoshop. I can not make anything happen there, can not figure out what controls to use to change color values etc... I find that in the game, in battle mode, it is very difficult to tell my units from others, and would like to make my units more identifiable. I have searched all the forum for a little Photoshop tutorial on this topic but have not found on. Can anyone PLEASE write a simple little tutorial, even just telling what controls to use. This seems to be one of my biggest obstacles.
    Thanks in advance.
    Last edited by thelonewolf40; 01-14-2007 at 16:54.

  15. #15
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: texture/dds converter

    Quote Originally Posted by thelonewolf40
    Hi Everybody! Thanks to all of you for all your work to make modding so exciting. All the directions are very clear and easy to follow. I have done all that is described here and it works just fine. My problem is using Photoshop. I can not make anything happen there, can not figure out what controls to use to change color values etc... I find that in the game, in battle mode, it is very difficult to tell my units from others, and would like to make my units more identifiable. I have searched all the forum for a little Photoshop tutorial on this topic but have not found on. Can anyone PLEASE write a simple little tutorial, even just telling what controls to use. This seems to be one of my biggest obstacles.
    Thanks in advance.
    Sorry, but I think that would go right outside the scope of modding. You'll have to learn that somehow different (there are probably quite a few good books about Photoshop out there) I guess.

  16. #16
    Member Member thelonewolf40's Avatar
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    Default Re: texture/dds converter

    Thanks just the same!

  17. #17
    Member Member thelonewolf40's Avatar
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    Default Re: texture/dds converter

    Hello People!

    ]

    I would like to celebrate, because I have figured out Photoshop (somewhat??) and would Like to share what I have done thus far, (Thanks to alpaca for the texture/dds converter) and everybody else's efforts.

    Where there's a will there's a way!

    Someone please give an opinion, good or bad, so that I may know how I'm doing.

    Last edited by thelonewolf40; 01-17-2007 at 21:58.

  18. #18

    Default Re: texture/dds converter

    Red and Green is portuguese republican colors.
    Royal portuguese colors are blue and white.

  19. #19

    Default texture problem

    Hello,

    please someone help me, I am totally new in modding and I wanted to change some unit colours, I have photoshop, I got those texture/ddl converters, I tested them on some textures that I downloaded from internet and they work. The only problem is that I cant find the textures in my Medieval 2 total war folder. How can I come to those texture files? For example, how do I find texture file for general's unit? Do I have to have another program that can extract those texture file from some other files?

  20. #20

    Default Re: texture/dds converter

    I'm new to modding M2tw, but did you unpack everything? If you are having problems, I would suggest you look at the Setting up M2tw for modding guide. If you do everything in that, it should work.



    welcome to the Org.

  21. #21
    I Still Play Shogun Member ratbarf's Avatar
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    Default Re: texture/dds converter

    Do you need winrar to download the converter? I can't seem to be able to extract it and was wondering if this was the case?
    "The man who has no sense of history, is like a man who has no ears or eyes" - Adolf Hitler

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  22. #22
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: texture/dds converter

    Hi can anyone tell me why it is imposable to extract the texture converter once I have downloaded it. Thanks.
    Asia ton Barbaron The new eastern mod for eb!

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  23. #23
    Member Member MAX274bm's Avatar
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    Wink Re: texture/dds converter

    Alpaca u r a genious ...... just what I've been searching 4 will post a screeny when I do my thing... I'm a newbie so dont expect it tomorrow.
    thanks !!!!

  24. #24

    Default Re: texture/dds converter

    Hi.
    I cant dl the " texture/dds converter" file from the link.
    Consideringits been a while since the file "release" date, Id like to know if you have deleted it. Can I find it anywhere else pls? Or is it my fault I cant dl it?

  25. #25
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: texture/dds converter

    Quote Originally Posted by Vasileiosthe2nd
    Hi.
    I cant dl the " texture/dds converter" file from the link.
    Consideringits been a while since the file "release" date, Id like to know if you have deleted it. Can I find it anywhere else pls? Or is it my fault I cant dl it?
    Yeah looks like the link is down. I updated the first post with a link to the TWC:
    http://www.twcenter.net/forums/downl...o=file&id=1347

  26. #26

    Default Re: texture/dds converter

    Dammit, you are almost always here and there to help others. Many kudos for ya alpaca, I really appreciate what you "efforts" and thank you.

  27. #27
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: texture/dds converter

    How would I add a banner to the Normans, rather than editing the one they already use, as that would mean changing the English banner ingame as well?

    EDIT: I've made a new banner for the normans, converted it to texture file, put it in the right folder. But how do I set the normans to use this rather than the English banners?

    EDIT: Never mind got that working. Now I need to sort out how to edit the faction icon that appears when selecting a faction for campaign/custom battles...
    Last edited by Rhyfelwyr; 12-17-2007 at 16:38.
    At the end of the day politics is just trash compared to the Gospel.

  28. #28

    Default Re: texture/dds converter

    Hi

    I'm converting some of my old RTW models to M2TW.
    It seems that there's something wrong with alpha channels, since it remains a sort of black border around the pieces cut with alpahs ...do you know a way to resolve that problem? ...maybe something related to the options to check using nvidia dds plug-in?

    Thanks in advance.

    project creator & director

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