Well, I "finished" the first version for my texture/dds converter.
Please post any bugs or suggestions here ;)
See the read-me for instructions.
I want to thank Casuir for testing a preliminary version of this tool :)
[12-21-06]
Version 0.1
Well, I "finished" the first version for my texture/dds converter.
Please post any bugs or suggestions here ;)
See the read-me for instructions.
I want to thank Casuir for testing a preliminary version of this tool :)
[12-21-06]
Version 0.1
Four hours, near on the dot!
Works for me
Read inside the spoiler for how it works
Spoiler Alert, click show to read:
Remember to run the game with the:
[io]
file_first = true
lines in your .cfg file, so the game looks at outside files before the packs.
Last edited by Epistolary Richard; 12-21-2006 at 21:50.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)Cool modders use show_err
Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out
edit: sry..now i have python....
my bad ;)
Last edited by methoz; 12-22-2006 at 17:32.
Wow great job!
Now, I tried to test it and changed the following texture into DDS:
late_northern_captain_england.texture
I put it all black just for fun and then put it back as .texture file.
Now, that's where the changes won't apply
If I re-convert the changed-and-converted .texture file into .DDS again, it's back to normal again... ! Like I didn't change a thing...!
Any ideas?
And keep up the great work!
-"My horse for a kingdom!"
Arr err sorry don't find the "edit" button
Anyway, I managed to convert the .TGA files into .DDS putting DXT5 in DDS Converter. So when I convert it back, the changes seem to have applied.
So that cool, now the only thing is that changes don't show up in game !!
I need a >
-"My horse for a kingdom!"
A new entry has been added to Links and Downloads Manager
Description: This tool allows it to convert .texture files that were unpacked with CA's unpacker into the .dds format.
It also works the other way around, but only if the .dds files are in DXT1 or DXT5 format (virtually all files in the MTW2 release use one of these)
To check it out, visit Tool: .texture/.dds converter
I keep on getting a CTD everytime i try and change the files so i dunno what the hell is up.
i cant use it.. when i start it with the .bat file the python file opens itself and nothing happens... HELP
(i m a noob)
i put the script and the bat file in the medieval directory; double click; an the script opens itself. and nothing happans
Try putting the .bat and .py files into a folder with *.texture files in itOriginally Posted by sto123
-"My horse for a kingdom!"
into the medieval direktory i put ALSO some texture filesOriginally Posted by Rik_Vargard
im not stupid ^^
Hi Everybody! Thanks to all of you for all your work to make modding so exciting. All the directions are very clear and easy to follow. I have done all that is described here and it works just fine. My problem is using Photoshop. I can not make anything happen there, can not figure out what controls to use to change color values etc... I find that in the game, in battle mode, it is very difficult to tell my units from others, and would like to make my units more identifiable. I have searched all the forum for a little Photoshop tutorial on this topic but have not found on. Can anyone PLEASE write a simple little tutorial, even just telling what controls to use. This seems to be one of my biggest obstacles.Originally Posted by alpaca
Thanks in advance.
Hello People!
]
I would like to celebrate, because I have figured out Photoshop (somewhat??) and would Like to share what I have done thus far, (Thanks to alpaca for the texture/dds converter) and everybody else's efforts.
Where there's a will there's a way!
Someone please give an opinion, good or bad, so that I may know how I'm doing.
Red and Green is portuguese republican colors.
Royal portuguese colors are blue and white.
Hello,
please someone help me, I am totally new in modding and I wanted to change some unit colours, I have photoshop, I got those texture/ddl converters, I tested them on some textures that I downloaded from internet and they work. The only problem is that I cant find the textures in my Medieval 2 total war folder. How can I come to those texture files? For example, how do I find texture file for general's unit? Do I have to have another program that can extract those texture file from some other files?
Do you need winrar to download the converter? I can't seem to be able to extract it and was wondering if this was the case?
"The man who has no sense of history, is like a man who has no ears or eyes" - Adolf Hitler
"In the absence of orders, go find something and kill it." - Field Marshal Erwin Rommel
Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe.
Hi can anyone tell me why it is imposable to extract the texture converter once I have downloaded it. Thanks.
Asia ton Barbaron The new eastern mod for eb!
Laziest member of the team My red balloons, as red as the blood of he who mentioned Galatians.
Roma Victor!
Yous ee gishes?
Alpaca u r a genious ...... just what I've been searching 4 will post a screeny when I do my thing... I'm a newbie so dont expect it tomorrow.
thanks !!!!
Hi.
I cant dl the " texture/dds converter" file from the link.
Consideringits been a while since the file "release" date, Id like to know if you have deleted it. Can I find it anywhere else pls? Or is it my fault I cant dl it?
Yeah looks like the link is down. I updated the first post with a link to the TWC:Originally Posted by Vasileiosthe2nd
http://www.twcenter.net/forums/downl...o=file&id=1347
Dammit, you are almost always here and there to help others. Many kudos for ya alpaca, I really appreciate what you "efforts" and thank you.
How would I add a banner to the Normans, rather than editing the one they already use, as that would mean changing the English banner ingame as well?
EDIT: I've made a new banner for the normans, converted it to texture file, put it in the right folder. But how do I set the normans to use this rather than the English banners?
EDIT: Never mind got that working. Now I need to sort out how to edit the faction icon that appears when selecting a faction for campaign/custom battles...
Last edited by Rhyfelwyr; 12-17-2007 at 16:38.
At the end of the day politics is just trash compared to the Gospel.
Hi
I'm converting some of my old RTW models to M2TW.
It seems that there's something wrong with alpha channels, since it remains a sort of black border around the pieces cut with alpahs ...do you know a way to resolve that problem? ...maybe something related to the options to check using nvidia dds plug-in?
Thanks in advance.
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