list me the two files and i can find them myself i do not need no read me.Originally Posted by Casuir
list me the two files and i can find them myself i do not need no read me.Originally Posted by Casuir
they are in the data section, they are:
datadescr_geography_new.txt
datadescr_geography_new.db
ok? :)
Brave Sir Robin ran away.
Bravely ran away, away!
When danger reared its ugly head,
He bravely turned his tail and fled.
Yes, brave Sir Robin turned about
And gallantly he chickened out.
Bravely taking to his feet
He beat a very brave retreat,
Bravest of the brave, Sir Robin!
]Originally Posted by Sir Robin the Brave
okay dude thanks
and if i screw up again i will be back:P
I'll try but no promisesOriginally Posted by alpaca
but anyways i got it people:P a lot easier than before.
[IMG][/IMG]
Last edited by will119; 12-23-2006 at 23:21.
i cant post the image thats strange
Medieval II : Total War userbars HERE
www.totalwar.hotgames.cz < Admin of biggest Czech and Slovak fansite.
LOL nice job!Originally Posted by AliAS
![]()
-"My horse for a kingdom!"
I would love to have ago with this program and have an idea for a simple but useful mod. However I have only managed to download the first few KB and I also failed to get the Rome Battle Editor manual from this site.
I have tried downloading with Explorer and Freedownload manager, my security settings with Explorer may be messing things up but this does not explain why the download manager only gets a few Kb before it thinks it is complete.
Can anybody expert in these things explain what is going wrong?![]()
That depends. I would unpack the converter into some directory, copy all files you want to convert into that and then run one of the appropriate .bat files. That way you can control more easily what is converted, which has some advantages.
You can theoretically convert all files in all subfolders, but that might have undesirable effects.
![]()
sry i didnt see post before me. So i need Nvidias dds plugin for Photoshop. OK
Hello everyone,
I'm having a problem with the texture converter. Everytime I try to run it, it gives me the "Press any key to continue" command. As instructed, I press any key (normally the enter key) and the window closes, without any changes.
More information (I assume this can help): I am running convert_all_textures.bat, I have python, and the file is texture_converter_01 in my data file.
"Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan
Ideally, you'd set up a working folder in which you copy the tool and the textures you want to convert.
I'm not 100% sure what could happen for you, if it doesn't present you with an error message it should run fine. Are you sure you don't have any converted files in your subfolders (where the appropriate .texture files are)?
Got it to work!
Is there a .dds plug in for GIMP?
"Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan
Totally new to the MTW world and I am trying my hand at modding since I seem to have a knack for graphics and photoshop..
But first and most importantly, I have to say THX to Alpaca for all of his unheralded work and advice(as well as patience....I have been reading these forums and I am shocked at the rudeness and selfishness of some people.) Love ya for all your time and creativeness![]()
My question is.....Does it matter which dxt1 format I save in? One is 'no alpha' and the other '1 bit' I believe. My attempts at texture overlay editing renders me an 'all or nothing' kinda look. The changes are too subtle or the units look like they were wrestling in paint. I was wondering if this was a particular way that DX renders it's overlays or what was really happening....
Any advice or suggestions would be greatly appreciated and rewarded anyway I can.
Thx again,
~=]o Storm
Hi
I need to know ; (after editing the original dds file with adobe) ...and saving the file to a new dds (modified), which option to check in nvdia box option![]()
where it says by default DXT1 RGB 4 bpp | no alpha (is that correct ?)
because the file I save is Half smaller than the original one .
thanks
doesn't work for me! i have python and after running any of the bats it says pause and press any key to continue.![]()
I have the same problem as Methyl Orange. I have no .py file in the directory either, how do I create / find that?
Alpaca, your texture converter will convert .texture format files to .dds if i use this in the /data/globallighting - folder (sky textures) , but it won't convert them back to .texture, at least most of them won't convert.Originally Posted by alpaca
What can be wrong?
(lol, heresy is too high?)
finally got it, guys thanks to you all and Casuir,Alpaca and last but not least E.R you guys are great, gentlemen i saloot you
You can convert them by hand though, in fact you're better off doing this for that whole folder as one of the textures in there causes a problem with environmental lighting when re-converted. Some of the textures in there arent dxt and some of he ones hat are are cube maps so be careful when you're saving them.Originally Posted by --HorseArcher--
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