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  1. #1

    Default Re: texture/dds converter

    Dammit, you are almost always here and there to help others. Many kudos for ya alpaca, I really appreciate what you "efforts" and thank you.

  2. #2
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: texture/dds converter

    How would I add a banner to the Normans, rather than editing the one they already use, as that would mean changing the English banner ingame as well?

    EDIT: I've made a new banner for the normans, converted it to texture file, put it in the right folder. But how do I set the normans to use this rather than the English banners?

    EDIT: Never mind got that working. Now I need to sort out how to edit the faction icon that appears when selecting a faction for campaign/custom battles...
    Last edited by Rhyfelwyr; 12-17-2007 at 16:38.
    At the end of the day politics is just trash compared to the Gospel.

  3. #3

    Default Re: texture/dds converter

    Hi

    I'm converting some of my old RTW models to M2TW.
    It seems that there's something wrong with alpha channels, since it remains a sort of black border around the pieces cut with alpahs ...do you know a way to resolve that problem? ...maybe something related to the options to check using nvidia dds plug-in?

    Thanks in advance.

    project creator & director

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: texture/dds converter

    Sorry, I have no idea really. I didn't work with graphics a lot.

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