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  1. #1

    Question Man of Hour and Dread questions

    Hi,

    What do you need to get Man of the Hour? I thought it was a heroic victory but I've been receiving them for clear victories with as few as 30 men killed (e.g. sent 3 units of mailed knights to kill a hobilar unit which rebelled). Is clear > heroic? I've always thought it was close - clear - heroic.

    Also some of my English generals gain dread but after a while seem to lose traits for no apparent reason. The traits are just gone. Is there any reason for this or am I imagining it? The dread did not decrease via civ traits, the traits just disappeared after a peroid of inactivity.

  2. #2
    Devil's Advocate Member xemitg's Avatar
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    Default Re: Man of Hour and Dread questions

    The game seems to want you to keep a specific general to city ratio. This is just a general observation, but when I’m expanding quickly it seems that all my family members get busy because I suddenly have a baby boom. I also seem to get many Man of Hour’s when I’m a bit low on generals while expanding.

  3. #3
    The Ferryman Member trickydicky's Avatar
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    Default Re: Man of Hour and Dread questions

    I always thought you needed a heroic victory myself. The only reason I can think of offhand, is you might have been low on generals.
    That might explain why you get offers after clear victories, and not heroic.

    Your right with the order, close - clear - heroic

    The traits dissapearing is a little weird. Possible bug maybe? I haven't noticed this myself, I'll pay more attention from now on and see if I get this too.

    No-one else had this problem?
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  4. #4

    Default Re: Man of Hour and Dread questions

    got a msg that a family member lost a trait last night
    checked him and it was gone

  5. #5
    The Ferryman Member trickydicky's Avatar
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    Default Re: Man of Hour and Dread questions

    Quote Originally Posted by Merlin's Apprentice
    got a msg that a family member lost a trait last night
    checked him and it was gone
    What was the trait he lost, and can you remember what you/he did to get rid of it, if anything?
    God Paradox

    Spoiler Alert, click show to read: 

    Either God wants to abolish evil and cannot, or he can but does not want to, or he cannot and does not want to, or lastly he can and wants to.

    If he wants to remove evil, and cannot, he is not omnipotent. If he can, but does not want to, he is not benevolent. If he neither can nor wants to, he is neither omnipotent nor benevolent. But if God can abolish evil and wants to, how does evil exist?

    Useful MTW2 Threads

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    Member Member mor dan's Avatar
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    Default Re: Man of Hour and Dread questions

    yeah, this is what annoys me about trying to assassintate family trees. once you advance to the next turn, they replace the guy you just killed.
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  7. #7
    Senior Member Senior Member katank's Avatar
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    Default Re: Man of Hour and Dread questions

    Quote Originally Posted by mor dan
    yeah, this is what annoys me about trying to assassintate family trees. once you advance to the next turn, they replace the guy you just killed.
    This is why you need tons and tons of assasins all striking in the same turn preferably. All of this means that while small factions (2-3 settlements) maybe easy to wipe out via assassination, big factions will be almost impossible due to the general-settlement ratio.

    @ OP, the settlement ratio is by far the biggest factor. If you are desperately short on generals, I think even a close victory is enough.

    Also, the game is quite generous at times. In my French game, I lost my 5* general while fighting off a Milanese stack. Despite his loss, it was a heroic victory (total annihilation of enemy by my smaller force). I was immediately consolated by the fact that the game gave me a 6* man of the hour who had wall taker, night fighter, confident defender, eager (bonus to movement) etc. as a replacement. By far the best man of the hour I ever got.

  8. #8

    Default Re: Man of Hour and Dread questions

    Quote Originally Posted by trickydicky
    What was the trait he lost, and can you remember what you/he did to get rid of it, if anything?
    was something like public drinking

    he was just sitting in a castle

  9. #9
    The Ferryman Member trickydicky's Avatar
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    Default Re: Man of Hour and Dread questions

    Quote Originally Posted by Merlin's Apprentice
    was something like public drinking

    he was just sitting in a castle
    Cool, looks like some traits you might gain in a city, you can lose in a castle....must be all that fresh air and training!

    Kings Personal Trainer:
    "Dammit man I don't care who you are, the King wants you fit, now run! three more laps before you get a drink. Of Water"

    Heavy Drinking General:
    "God, I could murder a pint!" *pants heavily, and starts off on another lap*
    God Paradox

    Spoiler Alert, click show to read: 

    Either God wants to abolish evil and cannot, or he can but does not want to, or he cannot and does not want to, or lastly he can and wants to.

    If he wants to remove evil, and cannot, he is not omnipotent. If he can, but does not want to, he is not benevolent. If he neither can nor wants to, he is neither omnipotent nor benevolent. But if God can abolish evil and wants to, how does evil exist?

    Useful MTW2 Threads

    How To Create The Perfect Statesman By Kobald
    A Guide To Guilds By Davybaby
    Useful Strategy Tips Forum Sticky

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