Results 1 to 15 of 15

Thread: Man of Hour and Dread questions

  1. #1

    Question Man of Hour and Dread questions

    Hi,

    What do you need to get Man of the Hour? I thought it was a heroic victory but I've been receiving them for clear victories with as few as 30 men killed (e.g. sent 3 units of mailed knights to kill a hobilar unit which rebelled). Is clear > heroic? I've always thought it was close - clear - heroic.

    Also some of my English generals gain dread but after a while seem to lose traits for no apparent reason. The traits are just gone. Is there any reason for this or am I imagining it? The dread did not decrease via civ traits, the traits just disappeared after a peroid of inactivity.

  2. #2
    Devil's Advocate Member xemitg's Avatar
    Join Date
    May 2005
    Location
    Florida
    Posts
    138

    Default Re: Man of Hour and Dread questions

    The game seems to want you to keep a specific general to city ratio. This is just a general observation, but when I’m expanding quickly it seems that all my family members get busy because I suddenly have a baby boom. I also seem to get many Man of Hour’s when I’m a bit low on generals while expanding.

  3. #3
    The Ferryman Member trickydicky's Avatar
    Join Date
    Dec 2006
    Location
    The River Styx
    Posts
    118

    Default Re: Man of Hour and Dread questions

    I always thought you needed a heroic victory myself. The only reason I can think of offhand, is you might have been low on generals.
    That might explain why you get offers after clear victories, and not heroic.

    Your right with the order, close - clear - heroic

    The traits dissapearing is a little weird. Possible bug maybe? I haven't noticed this myself, I'll pay more attention from now on and see if I get this too.

    No-one else had this problem?
    God Paradox

    Spoiler Alert, click show to read: 

    Either God wants to abolish evil and cannot, or he can but does not want to, or he cannot and does not want to, or lastly he can and wants to.

    If he wants to remove evil, and cannot, he is not omnipotent. If he can, but does not want to, he is not benevolent. If he neither can nor wants to, he is neither omnipotent nor benevolent. But if God can abolish evil and wants to, how does evil exist?

    Useful MTW2 Threads

    How To Create The Perfect Statesman By Kobald
    A Guide To Guilds By Davybaby
    Useful Strategy Tips Forum Sticky

  4. #4

    Default Re: Man of Hour and Dread questions

    got a msg that a family member lost a trait last night
    checked him and it was gone

  5. #5
    The Ferryman Member trickydicky's Avatar
    Join Date
    Dec 2006
    Location
    The River Styx
    Posts
    118

    Default Re: Man of Hour and Dread questions

    Quote Originally Posted by Merlin's Apprentice
    got a msg that a family member lost a trait last night
    checked him and it was gone
    What was the trait he lost, and can you remember what you/he did to get rid of it, if anything?
    God Paradox

    Spoiler Alert, click show to read: 

    Either God wants to abolish evil and cannot, or he can but does not want to, or he cannot and does not want to, or lastly he can and wants to.

    If he wants to remove evil, and cannot, he is not omnipotent. If he can, but does not want to, he is not benevolent. If he neither can nor wants to, he is neither omnipotent nor benevolent. But if God can abolish evil and wants to, how does evil exist?

    Useful MTW2 Threads

    How To Create The Perfect Statesman By Kobald
    A Guide To Guilds By Davybaby
    Useful Strategy Tips Forum Sticky

  6. #6
    Member Member mor dan's Avatar
    Join Date
    Nov 2006
    Location
    in the good ol' US of A. my brothr is in the Airforce, and i am proud of what he does for his country.
    Posts
    122

    Default Re: Man of Hour and Dread questions

    yeah, this is what annoys me about trying to assassintate family trees. once you advance to the next turn, they replace the guy you just killed.
    "Signatures tell the forum who you are. If you make jokes, you are a clown. If you leave serious quotes, you take things seriously. If you challenge the owner of the forums, you are a malcontent.

    The Owners are like a government. If you make jokes, they laugh. If you make serious quotes, they keep an eye on you, while probing public opinion on your remarks. If you challenge them, you are a threat." - me on the SWG forums before they censored my sig

  7. #7

    Default Re: Man of Hour and Dread questions

    Quote Originally Posted by trickydicky
    What was the trait he lost, and can you remember what you/he did to get rid of it, if anything?
    was something like public drinking

    he was just sitting in a castle

  8. #8
    Senior Member Senior Member katank's Avatar
    Join Date
    Feb 2004
    Location
    Cambridge, MA, USA
    Posts
    3,739

    Default Re: Man of Hour and Dread questions

    Quote Originally Posted by mor dan
    yeah, this is what annoys me about trying to assassintate family trees. once you advance to the next turn, they replace the guy you just killed.
    This is why you need tons and tons of assasins all striking in the same turn preferably. All of this means that while small factions (2-3 settlements) maybe easy to wipe out via assassination, big factions will be almost impossible due to the general-settlement ratio.

    @ OP, the settlement ratio is by far the biggest factor. If you are desperately short on generals, I think even a close victory is enough.

    Also, the game is quite generous at times. In my French game, I lost my 5* general while fighting off a Milanese stack. Despite his loss, it was a heroic victory (total annihilation of enemy by my smaller force). I was immediately consolated by the fact that the game gave me a 6* man of the hour who had wall taker, night fighter, confident defender, eager (bonus to movement) etc. as a replacement. By far the best man of the hour I ever got.

  9. #9
    Heavy Metal Warlord Member Von Nanega's Avatar
    Join Date
    Nov 2006
    Location
    Santa Maria, California
    Posts
    239

    Default Re: Man of Hour and Dread questions

    True. Katank I received a man of the hour after a hard fought battle that lost the family member leading it. After some brutal years later he ended up as faction leader. Uhl the Merciless rules the Danes.
    Cap badge of the Queens Royal Lancers

    The Death or Glory Boys

  10. #10
    Vestal Virgin Member HughTower's Avatar
    Join Date
    Nov 2006
    Location
    London, UK
    Posts
    325

    Default Re: Man of Hour and Dread questions

    My Infertile faction heir fathered a son. IVF perhaps?

  11. #11
    The Ferryman Member trickydicky's Avatar
    Join Date
    Dec 2006
    Location
    The River Styx
    Posts
    118

    Default Re: Man of Hour and Dread questions

    Quote Originally Posted by Merlin's Apprentice
    was something like public drinking

    he was just sitting in a castle
    Cool, looks like some traits you might gain in a city, you can lose in a castle....must be all that fresh air and training!

    Kings Personal Trainer:
    "Dammit man I don't care who you are, the King wants you fit, now run! three more laps before you get a drink. Of Water"

    Heavy Drinking General:
    "God, I could murder a pint!" *pants heavily, and starts off on another lap*
    God Paradox

    Spoiler Alert, click show to read: 

    Either God wants to abolish evil and cannot, or he can but does not want to, or he cannot and does not want to, or lastly he can and wants to.

    If he wants to remove evil, and cannot, he is not omnipotent. If he can, but does not want to, he is not benevolent. If he neither can nor wants to, he is neither omnipotent nor benevolent. But if God can abolish evil and wants to, how does evil exist?

    Useful MTW2 Threads

    How To Create The Perfect Statesman By Kobald
    A Guide To Guilds By Davybaby
    Useful Strategy Tips Forum Sticky

  12. #12

    Default Re: Man of Hour and Dread questions

    Quote Originally Posted by HughTower
    My Infertile faction heir fathered a son. IVF perhaps?
    Obvious - he's not the father... Might want to lock that chastity belt before sailing to the Holy Lands...

  13. #13
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Man of Hour and Dread questions

    Might have had the local alchemist cook up some magic blue pills.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  14. #14

    Default Re: Man of Hour and Dread questions

    That would make sense as I had 4 generals but had conquered all of the British isles and a part of france at the time I got two MoH clear victories in the same turn.

    The traits thing was weird. "Robert" had 3 or 4 dread after exterminating the people of Renne and Bordeaux. Then a few turns later he has 0 and all traits gone. The only thing he did was lay siege to a castle an ally was already seigeing (the spaniards beat me to it by one turn). I broke the siege and moved him away, and he hid in the bushes for a few turns to see if they would take it. That's all he did before noticing the traits were gone.

    Assassinating a family out of existence is hard. You need a bunch of assassins. I once tried to assassinate Scotland but loads of generals kept popping up every turn. I only had two assassins there capable of killing anything but Scotland had more generals. Unless you have at least one assassin for every family member you won't be able to kill a faction off.

    As for the infertile generals kiddy, it's his brothers. It's always the better looking brother or the friend regarded as a brother! ;)

  15. #15
    Praeparet bellum Member Quillan's Avatar
    Join Date
    Sep 2004
    Posts
    1,109

    Default Re: Man of Hour and Dread questions

    Every trait usually has an anti-trait. Good commander is opposed by bad commander. Brave is opposed by cowardly. Most of these have a point of no return built into them, but until that point it's a single point total from which points can be added or subtracted. So, improving the Brave line will remove the lowest level of Cowardly, for example. A number of those traits can get countered that way, so likely the disappearing traits or ones that were cancelled by the acquisition of another counter trait.
    Age and treachery will defeat youth and skill every time.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO