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  1. #1
    The Ferryman Member trickydicky's Avatar
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    Default Re: Man of Hour and Dread questions

    I always thought you needed a heroic victory myself. The only reason I can think of offhand, is you might have been low on generals.
    That might explain why you get offers after clear victories, and not heroic.

    Your right with the order, close - clear - heroic

    The traits dissapearing is a little weird. Possible bug maybe? I haven't noticed this myself, I'll pay more attention from now on and see if I get this too.

    No-one else had this problem?
    God Paradox

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    Either God wants to abolish evil and cannot, or he can but does not want to, or he cannot and does not want to, or lastly he can and wants to.

    If he wants to remove evil, and cannot, he is not omnipotent. If he can, but does not want to, he is not benevolent. If he neither can nor wants to, he is neither omnipotent nor benevolent. But if God can abolish evil and wants to, how does evil exist?

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  2. #2

    Default Re: Man of Hour and Dread questions

    got a msg that a family member lost a trait last night
    checked him and it was gone

  3. #3
    The Ferryman Member trickydicky's Avatar
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    Default Re: Man of Hour and Dread questions

    Quote Originally Posted by Merlin's Apprentice
    got a msg that a family member lost a trait last night
    checked him and it was gone
    What was the trait he lost, and can you remember what you/he did to get rid of it, if anything?
    God Paradox

    Spoiler Alert, click show to read: 

    Either God wants to abolish evil and cannot, or he can but does not want to, or he cannot and does not want to, or lastly he can and wants to.

    If he wants to remove evil, and cannot, he is not omnipotent. If he can, but does not want to, he is not benevolent. If he neither can nor wants to, he is neither omnipotent nor benevolent. But if God can abolish evil and wants to, how does evil exist?

    Useful MTW2 Threads

    How To Create The Perfect Statesman By Kobald
    A Guide To Guilds By Davybaby
    Useful Strategy Tips Forum Sticky

  4. #4
    Member Member mor dan's Avatar
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    Default Re: Man of Hour and Dread questions

    yeah, this is what annoys me about trying to assassintate family trees. once you advance to the next turn, they replace the guy you just killed.
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  5. #5
    Senior Member Senior Member katank's Avatar
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    Default Re: Man of Hour and Dread questions

    Quote Originally Posted by mor dan
    yeah, this is what annoys me about trying to assassintate family trees. once you advance to the next turn, they replace the guy you just killed.
    This is why you need tons and tons of assasins all striking in the same turn preferably. All of this means that while small factions (2-3 settlements) maybe easy to wipe out via assassination, big factions will be almost impossible due to the general-settlement ratio.

    @ OP, the settlement ratio is by far the biggest factor. If you are desperately short on generals, I think even a close victory is enough.

    Also, the game is quite generous at times. In my French game, I lost my 5* general while fighting off a Milanese stack. Despite his loss, it was a heroic victory (total annihilation of enemy by my smaller force). I was immediately consolated by the fact that the game gave me a 6* man of the hour who had wall taker, night fighter, confident defender, eager (bonus to movement) etc. as a replacement. By far the best man of the hour I ever got.

  6. #6
    Heavy Metal Warlord Member Von Nanega's Avatar
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    Default Re: Man of Hour and Dread questions

    True. Katank I received a man of the hour after a hard fought battle that lost the family member leading it. After some brutal years later he ended up as faction leader. Uhl the Merciless rules the Danes.
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  7. #7
    Vestal Virgin Member HughTower's Avatar
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    Default Re: Man of Hour and Dread questions

    My Infertile faction heir fathered a son. IVF perhaps?

  8. #8

    Default Re: Man of Hour and Dread questions

    Quote Originally Posted by trickydicky
    What was the trait he lost, and can you remember what you/he did to get rid of it, if anything?
    was something like public drinking

    he was just sitting in a castle

  9. #9
    The Ferryman Member trickydicky's Avatar
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    Default Re: Man of Hour and Dread questions

    Quote Originally Posted by Merlin's Apprentice
    was something like public drinking

    he was just sitting in a castle
    Cool, looks like some traits you might gain in a city, you can lose in a castle....must be all that fresh air and training!

    Kings Personal Trainer:
    "Dammit man I don't care who you are, the King wants you fit, now run! three more laps before you get a drink. Of Water"

    Heavy Drinking General:
    "God, I could murder a pint!" *pants heavily, and starts off on another lap*
    God Paradox

    Spoiler Alert, click show to read: 

    Either God wants to abolish evil and cannot, or he can but does not want to, or he cannot and does not want to, or lastly he can and wants to.

    If he wants to remove evil, and cannot, he is not omnipotent. If he can, but does not want to, he is not benevolent. If he neither can nor wants to, he is neither omnipotent nor benevolent. But if God can abolish evil and wants to, how does evil exist?

    Useful MTW2 Threads

    How To Create The Perfect Statesman By Kobald
    A Guide To Guilds By Davybaby
    Useful Strategy Tips Forum Sticky

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