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Thread: Man of Hour and Dread questions

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  1. #1

    Default Re: Man of Hour and Dread questions

    That would make sense as I had 4 generals but had conquered all of the British isles and a part of france at the time I got two MoH clear victories in the same turn.

    The traits thing was weird. "Robert" had 3 or 4 dread after exterminating the people of Renne and Bordeaux. Then a few turns later he has 0 and all traits gone. The only thing he did was lay siege to a castle an ally was already seigeing (the spaniards beat me to it by one turn). I broke the siege and moved him away, and he hid in the bushes for a few turns to see if they would take it. That's all he did before noticing the traits were gone.

    Assassinating a family out of existence is hard. You need a bunch of assassins. I once tried to assassinate Scotland but loads of generals kept popping up every turn. I only had two assassins there capable of killing anything but Scotland had more generals. Unless you have at least one assassin for every family member you won't be able to kill a faction off.

    As for the infertile generals kiddy, it's his brothers. It's always the better looking brother or the friend regarded as a brother! ;)

  2. #2
    Praeparet bellum Member Quillan's Avatar
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    Sep 2004
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    Default Re: Man of Hour and Dread questions

    Every trait usually has an anti-trait. Good commander is opposed by bad commander. Brave is opposed by cowardly. Most of these have a point of no return built into them, but until that point it's a single point total from which points can be added or subtracted. So, improving the Brave line will remove the lowest level of Cowardly, for example. A number of those traits can get countered that way, so likely the disappearing traits or ones that were cancelled by the acquisition of another counter trait.
    Age and treachery will defeat youth and skill every time.

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