Buggy as hell, or I don't get how things should work ?
My understanding was that when a character had a given trait, and gained one point in it's anti-trait, then said trait gets -1, anti-trait 0, and that's it.
But I'm beginning to believe that when you gain 1 point in an anti-trait, the trait simply disappears altogether ! Which would explain why Assassins failing their missions go from "Experienced Assassin" to "Simpleton".
Case in point : start a campaign as Scotland. The prince has 2 StrategyDread, 2 BattleDread. I use him to capture York. Win, choose Occupy City, which gives 1 StrategyChivalry : all StrategyDread vanishes, instead of being reduced to 1.
So, are antitraits really meant to be "remove all levels of opposing traits when you gain this" ?
Because if that's the case... maaaan does there need to be a LOT more triggers and fixes to the traits files :/
And if they aren't, CA needs to be told FAST.
How were they used in RTW, does anyone know ?
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