Really good guide. I'm playing as Egypt.
Really good guide. I'm playing as Egypt.
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If I was smart, I would have a witty punchline in this sig that would make everyone ROTFL.
I'm not smart.
Doug, to make Ghazi's playable in custom, just edit your export_descr_unit file and add "egypt" to the "ownership line. Here's my 1.1 entry if you want to cut and paste. They kinda stink if my one test was any indication... I ran them against a unit of scottish peasants just for giggles, huge unit size medium diff on the grassy plain. I won but barely, 52 - 36 when they broke.
Spoiler Alert, click show to read:
Give me a list of units you think would be good for a 1 on 1 test, I'll run some that I think are good. Will edit this post with results when I'm done. Honestly I'll be really surprised if they do anything worthwhile against heavier units, they are light infantry after all, nevermind that their attack is AP. We shall see though!Originally Posted by Doug-Thompson
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Edit: test results so far.
Ghazis vs Noble Pikeman (with dopps sword-removal) - NPs destroyed Ghazis, 130 to 20. I even tried to run them around and not charge the pikes head-on to avoid stupid casualties.
Ghazis vs Dismounted English Knights - DEKs mulch Ghazis, 96 - 16.
Ghazis vs Varangian Guard - VG's cheerfully have Ghazis for breakfast, 80 - 4. The general didn't die within the first 5 seconds so I assume they lasted longer and didn't break because of that.
Last edited by Whacker; 12-21-2006 at 22:51.
Erm, I'd suggest to try some testing yourself, and hopefully others will jump in with their test results. I'd hate to say my results are authoritative at this point, I've seen other threads testing other battle mechanics that have had some rather diverse results. I'm running all my tests on huge unit size, medium diff, on that flat grassy map.Originally Posted by Doug-Thompson
1 on 1 tests may not reflect actual performance in battle.
In my Turk game, I had an all cav army with the exception of 3 ghazis taking on a far larger Portugese force.
My 1337 ambush attempt in the woods with the ghazis failed in the most spectacular way. The enemy's 1000+ reinforcement force of infantry found them. My ghazis were surrounded by loads of amulghavars, dismounted feudal/chiv knights, and lots of spearmen. I considered the ghazis a total writeoff and consolated myself with the fact that they were dirt cheap.
My force routed the other army and came back to find the ghazis still fighting and eager. Surrounding the enemy with my cav and shooting then charging broke the enemy. What is amazing is that though 1 unit of ghazis died to the last man, 2 others were still at 1/2 strength! Look at the stats, they dished out a lot more than they received and were only 1 valour. Throughout the combat, they were eager. Eager to be surrounded and mobbed!
They are certainly worth it in my book. Some of the toughest infantry I've seen.
Both true and not true. True in that in large scale battles with many other units, there are other factors that can often affect the outcome such as nearby general influence, other routing units, etc. Not true in the sense that this is an apples to apples comparison, so to speak, and that all things being the same, this is the outcome of the pairings all things being equal.Originally Posted by katank
Doug, I have run some other tests against the same units as listed above, this time adding in a unit of egyptian spear militia. The tactic is to "pin" the target unit in place with the militia, then bring the Ghazis around and attack directly to the rear of the engaged unit. While they still get chewed up rather badly, they do manage to inflict significantly more casualties and last longer than they did when used in the direct frontal approach. I still lost all of the battles fought, but by much much lower margins, the DEKs and DCKs were both heavily demoralized and depleted when my units finally broke.
In short, you have to treat them like pseudo-anti-armor light cavalry; don't charge head on, attack the rear or flanks of an already engaged unit. They're going to take fearful loses no matter what, but they'll do much better in that role. Comments welcome.
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Edit: What katank said below... vvvv
Very well stated, even though they are light infantry they DO have higher morale and stay in the fight longer. They'll still take heavy loses which is to be expected of light inf. vs heavy inf., but will stick around until the (near) bitter end.
Last edited by Whacker; 12-21-2006 at 23:59.
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