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  1. #1
    [Insertwittytitlehere] Member Copperhaired Berserker!'s Avatar
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    Default Re: The Egyptian Unit Guide

    Really good guide. I'm playing as Egypt.



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  2. #2
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: The Egyptian Unit Guide

    Doug, to make Ghazi's playable in custom, just edit your export_descr_unit file and add "egypt" to the "ownership line. Here's my 1.1 entry if you want to cut and paste. They kinda stink if my one test was any indication... I ran them against a unit of scottish peasants just for giggles, huge unit size medium diff on the grassy plain. I won but barely, 52 - 36 when they broke.

    Spoiler Alert, click show to read: 

    type Ghazis
    dictionary Ghazis ; Ghazis
    category infantry
    class light
    voice_type Light
    accent Arabic
    banner faction main_infantry
    banner holy crusade
    soldier Ghazis, 48, 0, 1
    attributes sea_faring, hide_forest, can_withdraw, mercenary_unit
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 10, 3, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 0, 1, 6, flesh
    ;stat_armour_ex 0, 0, 0, 0, 1, 6, 6, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 1, 1, 0, -1
    stat_mental 9, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 490, 70, 90, 70, 490, 4, 120
    armour_ug_levels 0
    armour_ug_models Ghazis
    ownership slave, egypt
    ;unit_info 10, 0, 7

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  3. #3
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: The Egyptian Unit Guide

    Quote Originally Posted by Whacker
    (Ghazis) kinda stink if my one test was any indication... I ran them against a unit of scottish peasants just for giggles, huge unit size medium diff on the grassy plain. I won but barely, 52 - 36 when they broke.
    Perhaps they do, but their axe gives them an anti-armor bonus, if I'm not mistaken. Try them against a smaller armored unit.
    "In war, then, let your great object be victory, not lengthy campaigns."

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    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: The Egyptian Unit Guide

    Quote Originally Posted by Doug-Thompson
    Perhaps they do, but their axe gives them an anti-armor bonus, if I'm not mistaken. Try them against a smaller armored unit.
    Give me a list of units you think would be good for a 1 on 1 test, I'll run some that I think are good. Will edit this post with results when I'm done. Honestly I'll be really surprised if they do anything worthwhile against heavier units, they are light infantry after all, nevermind that their attack is AP. We shall see though!

    ------------------------

    Edit: test results so far.

    Ghazis vs Noble Pikeman (with dopps sword-removal) - NPs destroyed Ghazis, 130 to 20. I even tried to run them around and not charge the pikes head-on to avoid stupid casualties.

    Ghazis vs Dismounted English Knights - DEKs mulch Ghazis, 96 - 16.

    Ghazis vs Varangian Guard - VG's cheerfully have Ghazis for breakfast, 80 - 4. The general didn't die within the first 5 seconds so I assume they lasted longer and didn't break because of that.
    Last edited by Whacker; 12-21-2006 at 22:51.

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  5. #5
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: The Egyptian Unit Guide

    Quote Originally Posted by Whacker
    Give me a list of units you think would be good for a 1 on 1 test, I'll run some that I think are good. Will edit this post with results when I'm done. Honestly I'll be really surprised if they do anything worthwhile against heavier units, they are light infantry after all, nevermind that their attack is AP. We shall see though!

    ------------------------

    Edit: test results so far.

    Ghazis vs Noble Pikeman (with dopps sword-removal) - NPs destroyed Ghazis, 130 to 20. I even tried to run them around and not charge the pikes head-on to avoid stupid casualties.

    Ghazis vs Dismounted English Knights - DEKs mulch Ghazis, 96 - 16.

    Ghazis vs Varangian Guard - VG's cheerfully have Ghazis for breakfast, 80 - 4. The general didn't die within the first 5 seconds so I assume they lasted longer and didn't break because of that.

    Well, that settles that. I stand corrected. Will edit the guide accordingly. We can continue, but frankly with results that lopsided there seems to be little point.
    "In war, then, let your great object be victory, not lengthy campaigns."

  6. #6
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: The Egyptian Unit Guide

    Quote Originally Posted by Doug-Thompson
    Well, that settles that. I stand corrected. Will edit the guide accordingly. We can continue, but frankly with results that lopsided there seems to be little point.
    Erm, I'd suggest to try some testing yourself, and hopefully others will jump in with their test results. I'd hate to say my results are authoritative at this point, I've seen other threads testing other battle mechanics that have had some rather diverse results. I'm running all my tests on huge unit size, medium diff, on that flat grassy map.

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  7. #7
    Senior Member Senior Member katank's Avatar
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    Default Re: The Egyptian Unit Guide

    1 on 1 tests may not reflect actual performance in battle.

    In my Turk game, I had an all cav army with the exception of 3 ghazis taking on a far larger Portugese force.

    My 1337 ambush attempt in the woods with the ghazis failed in the most spectacular way. The enemy's 1000+ reinforcement force of infantry found them. My ghazis were surrounded by loads of amulghavars, dismounted feudal/chiv knights, and lots of spearmen. I considered the ghazis a total writeoff and consolated myself with the fact that they were dirt cheap.

    My force routed the other army and came back to find the ghazis still fighting and eager. Surrounding the enemy with my cav and shooting then charging broke the enemy. What is amazing is that though 1 unit of ghazis died to the last man, 2 others were still at 1/2 strength! Look at the stats, they dished out a lot more than they received and were only 1 valour. Throughout the combat, they were eager. Eager to be surrounded and mobbed!

    They are certainly worth it in my book. Some of the toughest infantry I've seen.

  8. #8
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: The Egyptian Unit Guide

    Perhaps the difference here is that ghazis fight when other unit would rout.
    "In war, then, let your great object be victory, not lengthy campaigns."

  9. #9
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: The Egyptian Unit Guide

    Quote Originally Posted by katank
    1 on 1 tests may not reflect actual performance in battle.
    Both true and not true. True in that in large scale battles with many other units, there are other factors that can often affect the outcome such as nearby general influence, other routing units, etc. Not true in the sense that this is an apples to apples comparison, so to speak, and that all things being the same, this is the outcome of the pairings all things being equal.

    Doug, I have run some other tests against the same units as listed above, this time adding in a unit of egyptian spear militia. The tactic is to "pin" the target unit in place with the militia, then bring the Ghazis around and attack directly to the rear of the engaged unit. While they still get chewed up rather badly, they do manage to inflict significantly more casualties and last longer than they did when used in the direct frontal approach. I still lost all of the battles fought, but by much much lower margins, the DEKs and DCKs were both heavily demoralized and depleted when my units finally broke.

    In short, you have to treat them like pseudo-anti-armor light cavalry; don't charge head on, attack the rear or flanks of an already engaged unit. They're going to take fearful loses no matter what, but they'll do much better in that role. Comments welcome.

    -------------------------
    Edit: What katank said below... vvvv

    Very well stated, even though they are light infantry they DO have higher morale and stay in the fight longer. They'll still take heavy loses which is to be expected of light inf. vs heavy inf., but will stick around until the (near) bitter end.
    Last edited by Whacker; 12-21-2006 at 23:59.

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

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