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  1. #1
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: The Egyptian Unit Guide

    Quote Originally Posted by JeffBag
    Also, I'm quite sure that the racing track gives Arab cavalry, not Desert Cavalry.
    This is true. I'll edit the main post. Desert Cavalry are a castle unit.

    Tabardariyya suffers from the same bug as the Mutatawwi'a, so avoid them for now.
    They did fine in the 1 on 1 test, but will check again.

    Halberd Militia do not suck; they have that h4x animation like the JHI and the Zweihanders which simply allow them to massacre most units. Just keep them behind your spearwall and counter-charge breaches and cavalry.
    This may be a difference in playing style, but I don't care for them at all. Obviously, however, you get good service out of them. I'll give them another try.

    The purpose of Ghazis is that they are cheaper than dirt and have good morale, so they are great for scaling those ladders of doom. You won't even feel anything even if 10 units of Ghazis just died out clearing those battlements. This is what they are great for.
    Here I have to agree. I played a full campaign with them, most of another and started a third, all as Egyptians. (I really will have to play the Moors and Turks sometime.) Although I only use them in sieges, Ghazis are close to being my favorite unit, and I'm a cavalry nut. They are so cheap, you can get four or five of them for far less than the cost of a Mam Archer unit and simply swarm an opponent. Best of all, they are jihad unit that gets Jihad movement points. You can really move, or even move an all-cav army and recruit them at the siege site. Merge the depleted survivors into a very nice, very fierce garrison unit.

    Quote Originally Posted by dopp
    On the bright side, Saracen Militia have double the usual spear bonus against cavalry: spear_bonus 8, equal to that of pikemen. Halberds only have spear_bonus 4
    In my newest Egyptian campaign, I'm building far more Saracen Militia and sending them strait to Baghdad -- once I capture it, that is.

    Hope to add melee cav tonight or tomorrow. That shouldn't take long.
    Last edited by Doug-Thompson; 01-02-2007 at 19:31.
    "In war, then, let your great object be victory, not lengthy campaigns."

  2. #2
    Senior Member Senior Member katank's Avatar
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    Default Re: The Egyptian Unit Guide

    Yes, you really should try the Turks. Cav archers buildable from everywhere! While Siphais don't have armour piercing secondary etc., they are still pretty hard hitting and are considerably cheaper to maintain. Though Russian, Byz, and Eggy all have better HAs statwise, the 175 upkeep can't be beaten.

    Janissaries also rock later on. The only thing is that you don't get a jav cav unit. You really seem to like those. To keep your desert cav, perhaps try an Almo (I mean Moors) game?

  3. #3
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: The Egyptian Unit Guide

    Added some info about melee cavalry. Royal Mameluks and bodyguard units left to go.
    "In war, then, let your great object be victory, not lengthy campaigns."

  4. #4
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: The Egyptian Unit Guide

    Finished with Royal Mameluks.
    "In war, then, let your great object be victory, not lengthy campaigns."

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