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Thread: Requesting a "Dummies Guide to Adding Capes in Max"

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  1. #1
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Requesting a "Dummies Guide to Adding Capes in Max"

    I've finally mastered changing swapping unit weapons and shields in 3ds Max 7, and getting them to work in-game. However, I am still unable to edit parts of the mesh.

    I tried to add a cape to a Merc Warband. I used a Roman Centurion, and selected all the polys of the cape, and pressed 'Save Selected', naming the new cape as "Cape" in the 3dsMax/scenes folder. I then loaded up the Merc Warband. I went to File, then Merge, and opened the Cape I had just saved. In the following box of options that came up, I just clicked OK, I didn't really understand it. Another box then popped up, and I clicked on "Use Scene Material". The cape fitted perfectly onto the soldiers shoulders. So, I exported the new cas, and saved it, and tried it in-game. The result was a crash when loading the battle.

    I've had a look at all the guides here, but they're just beyond my understanding. I would really appreciate if someone would write me a little idiots guide to adding this cape to a unit, tell me where all the buttons to click are, what everything means etc.

    I know this is a lot to ask, but it would allow me to get on with my mod, I'm currently half way through Britannia, but the rest of the units need capes. Any help would be really appreciated.

    At the end of the day politics is just trash compared to the Gospel.

  2. #2

    Default Re: Requesting a "Dummies Guide to Adding Capes in Max"

    take a look in the unit unit_barb_druid in models_unit folder ^^

  3. #3
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Requesting a "Dummies Guide to Adding Capes in Max"

    Had a look, didn't really see anything though. I am a complete beginner at this, so I need a bit of guidance, sorry for being such a n00b. If you could just tell me what options to select once I merge the cape, what exact buttons to click...

    Again sorry for being so slow at this, I'll get there eventually, I learned to swap the weapons/shields once I had been given a clear demo.
    At the end of the day politics is just trash compared to the Gospel.

  4. #4

    Default Re: Requesting a "Dummies Guide to Adding Capes in Max"

    well, import the druid, or antoher unit with cape, select the cape, go to "File/Export Selected" and save in anyplace, then load the unit that you want put the cape, go to "File/Import" and take the cape-file, then adjust where you want, the go to Utilities Menu, and export the soldier ^^

  5. #5
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Requesting a "Dummies Guide to Adding Capes in Max"

    Well, I've sort of done that. I added the cape to the soldier in Max, looked great, so I imported it. But it doesn't work in-game.
    At the end of the day politics is just trash compared to the Gospel.

  6. #6

    Default Re: Requesting a "Dummies Guide to Adding Capes in Max"

    Make sure you have the cas file in descr_model_battle.txt
    with the high/med/low/lowest quality

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