Hi there
I was just wondering what in-game commands people regularly use or just know about. Anything that is useful or helpful in sticky situations or just to get some extra info.
I only know the toggle_fow command.
Cheers
Hi there
I was just wondering what in-game commands people regularly use or just know about. Anything that is useful or helpful in sticky situations or just to get some extra info.
I only know the toggle_fow command.
Cheers
well these are cheats, but they are the same thing:
add_money 90000: adds 90000 to your acount
auto_win attacker/defender: attacker/defender wins the next autocalced battle
There are other commands, like one that gives you giant fantasy elephants, but they are stupid and pointless and I can't remember them all anyway.
Wow.. Fantasy elephants, that sounds totally stupid and awesome at the same time does any one know it?Originally Posted by Lignator
oliphaunt is the cheat for the giant eles (aka Yubtseb), i think.
process_cq "settlement name" completes all buildings in the queue.
"Well, whenever I'm confused, I just check my underwear. It holds the answer to all the important questions." - Grandpa Simpson
Thanks BB - that process_cq one will help more of us find bugs more easily - only recently had I become aware of its existence.
process_cq <settlement> and add_population <settlement> are good ones for bughunting.
If you want to help out an AI faction that's in trouble, you can also use the add_money cheat on other factions by typing add_money <faction>, 40000 (note the comma after the faction). Alternatively, if you want to nerf a large faction you could make it -40000 instead, though I think the EBBS will practically nullify it by the time that faction's turn comes around...
puppify_my_love is a good one to check that a script's triggers are working properly
I like the auto_win command as well, especially in battles that I know I will win but autoresolving would produce either insane casualties or an impossibly painful loss. I also tend to use it for siege battles since I don't really find them interesting...
That's about all I can think of for the moment...
In my latest Carthage campaign I've decided to send assualt armies the world over to basically roleplay as the US, crush the communist threat in that country, establish military bases all over the place, purchase and train entire native armies, and basically manipulate the world as I see fit, and that takes a mighty big warchest.
add_money 40000 (never had over 40000 appear to work in my game)
(ad infinitum) This is really the only one I use besides fow since a diplomat and waiting a few turns at the latest will almost always get what I want. Highest price tag I've seen was 700k, so keep a good million on hand. The ai doesn't like it when you try to give them a small bribe, then come back with a much larger one.
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