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  1. #1
    Member Member Tuuvi's Avatar
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    Default Re: Useful in-game commands?

    well these are cheats, but they are the same thing:

    add_money 90000: adds 90000 to your acount

    auto_win attacker/defender: attacker/defender wins the next autocalced battle

    There are other commands, like one that gives you giant fantasy elephants, but they are stupid and pointless and I can't remember them all anyway.

  2. #2

    Default Re: Useful in-game commands?

    Quote Originally Posted by Lignator
    There are other commands, like one that gives you giant fantasy elephants, but they are stupid and pointless and I can't remember them all anyway.
    Wow.. Fantasy elephants, that sounds totally stupid and awesome at the same time does any one know it?

  3. #3
    Professional Lurker Member Bava's Avatar
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    Default Re: Useful in-game commands?

    oliphaunt is the cheat for the giant eles (aka Yubtseb), i think.

    process_cq "settlement name" completes all buildings in the queue.
    "Well, whenever I'm confused, I just check my underwear. It holds the answer to all the important questions." - Grandpa Simpson

  4. #4

    Default Re: Useful in-game commands?

    Thanks BB - that process_cq one will help more of us find bugs more easily - only recently had I become aware of its existence.

  5. #5

    Default Re: Useful in-game commands?

    process_cq <settlement> and add_population <settlement> are good ones for bughunting.

    If you want to help out an AI faction that's in trouble, you can also use the add_money cheat on other factions by typing add_money <faction>, 40000 (note the comma after the faction). Alternatively, if you want to nerf a large faction you could make it -40000 instead, though I think the EBBS will practically nullify it by the time that faction's turn comes around...

    puppify_my_love is a good one to check that a script's triggers are working properly

    I like the auto_win command as well, especially in battles that I know I will win but autoresolving would produce either insane casualties or an impossibly painful loss. I also tend to use it for siege battles since I don't really find them interesting...

    That's about all I can think of for the moment...

  6. #6

    Default Re: Useful in-game commands?

    Quote Originally Posted by Cheexsta
    puppify_my_love is a good one to check that a script's triggers are working properly
    How does it work? I've never seen any documentation on it, just unknown code.

  7. #7

    Default Re: Useful in-game commands?

    Quote Originally Posted by Gazius
    How does it work? I've never seen any documentation on it, just unknown code.
    It turns UI icons into a picture of a cute puppy. As I said, it's only really useful to test triggers and make sure they are occuring at the right time etc.

    Quote Originally Posted by MarcusAureliusAntoninus
    show_cursorstat (for location of the arrow compared to coordinates of the map)
    How could I forget this one? Any map coder's best friend, outside of 3rd party strat editors...

    Quote Originally Posted by Barigos
    Is it possible to add a new family member to a faction via console command or script?
    Off topic:What is the maximum age of a family member?(Once I had 98 years old general)
    Yes, you can script family members, but they won't be added to your family tree. Maximum age for a character is 120; once they pass this age, I'm told they go back to being 0. Highly unlikely to happen, of course.

  8. #8
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Useful in-game commands?

    "give_trait <character> <trait> <trait level (single number)>"
    Like:
    give_trait "Avlvsaccivs Cotta" GoodTactician 5
    If you want to cheat to give some general command skill. Or give some enemy some traits that make them easy to assassinate.

    "create_unit <character/city> <unit> <amount (1-5)> <experience> <armour> <weapon>"
    Like:
    create_unit "Roma" "roman infantry polybian triarii" 5 9 3 3
    To create some super armys out of nowhere.

    I also use (rarely) the before mentioned:
    toggle_fow
    process_cq <city>
    add_population <city> <amount (1-4000)>
    auto_win attacker
    auto_win defender (ambushing the enemy on their turn counts as an attack)
    add_money <amount (1-40000)>
    show_cursorstat (for location of the arrow compared to coordinates of the map)
    add_money <faction>, <amount (1-40000)>


  9. #9
    Member Member Thaatu's Avatar
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    Default Re: Useful in-game commands?

    Are the fantasy elephants pink? Please?

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