Well it warmed my heart to be away for almost 2 years and come back and find the same discussions still going on.

I have always believed that the reason STW developed such a following and strong community, is the fact that no mod'ing was possible. Here are the units, every faction gets the same units "go kill each other" seemed to be the general theme. The only choice you had after you learned the strengths and weakness of each unit was to learn how to actually use what you had to work with. SKILL in other words.
Was the heavy Cav a little too wimpy, was the monks and muskets a little too strong? Yes! WAs the ever villified Monk/Gun army hard to handle? Yes!! Did that stop any of us from developing a differant type of army that would rip a Monk/Gun army into little pieces and make some "Head Soup"? NO!!
The point I am trying to make is that we as a community quickly moved past the Stats and moved into the realm of skill. My "standard army" was normally 4 muskets, 2 archers, 2 light/medium Cav, 1 Missile CAv, 3 spears, and 4 monks. I lost my head numorous times to Magy's Cav armies, Amp's various configurations, Elm's routing peasants, someone's mean nasty no-nachi army, Ham's Barn door swinging pig farmers, and untold other combinations of units. On the same note I won alot of battles also.
The sugggestion I have is to do a MOd with the stats from the original STW, giving us a limited number of units to choose from and have all factions use the same units. Then let the battles begin!!!! The Best player will win.
Strike
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