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Thread: How Things Stay The Same!

  1. #1

    Default How Things Stay The Same!

    Well it warmed my heart to be away for almost 2 years and come back and find the same discussions still going on. I have always believed that the reason STW developed such a following and strong community, is the fact that no mod'ing was possible. Here are the units, every faction gets the same units "go kill each other" seemed to be the general theme. The only choice you had after you learned the strengths and weakness of each unit was to learn how to actually use what you had to work with. SKILL in other words.

    Was the heavy Cav a little too wimpy, was the monks and muskets a little too strong? Yes! WAs the ever villified Monk/Gun army hard to handle? Yes!! Did that stop any of us from developing a differant type of army that would rip a Monk/Gun army into little pieces and make some "Head Soup"? NO!!

    The point I am trying to make is that we as a community quickly moved past the Stats and moved into the realm of skill. My "standard army" was normally 4 muskets, 2 archers, 2 light/medium Cav, 1 Missile CAv, 3 spears, and 4 monks. I lost my head numorous times to Magy's Cav armies, Amp's various configurations, Elm's routing peasants, someone's mean nasty no-nachi army, Ham's Barn door swinging pig farmers, and untold other combinations of units. On the same note I won alot of battles also.

    The sugggestion I have is to do a MOd with the stats from the original STW, giving us a limited number of units to choose from and have all factions use the same units. Then let the battles begin!!!! The Best player will win.

    Strike

  2. #2
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: How Things Stay The Same!

    So basically your supporting Elmo's mod idea?
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
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  3. #3
    Member Member Yun Dog's Avatar
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    Default Re: How Things Stay The Same!

    Quote Originally Posted by UglyStrike
    Well it warmed my heart to be away for almost 2 years and come back and find the same discussions still going on. I have always believed that the reason STW developed such a following and strong community, is the fact that no mod'ing was possible. Here are the units, every faction gets the same units "go kill each other" seemed to be the general theme. The only choice you had after you learned the strengths and weakness of each unit was to learn how to actually use what you had to work with. SKILL in other words.
    I could not agree more - the key being limited units - RPS as simple as its gets - learning each units strengths v weakness was well known - while the same principles apply in MTW - Id have a hard time knowing what units were in what factions and what they did - let alone what to send against them and what not to - its like ok those guys are spears so Ill send my heavy inf against them - but wait they are uber spears that eat infantry

    It was the eveness of each person being constrained within basic feudal warfare - you couldnt just grab all you men and click attack - youd lose for sure - you had to have a plan


    Quote Originally Posted by UglyStrike
    The sugggestion I have is to do a MOd with the stats from the original STW, giving us a limited number of units to choose from and have all factions use the same units. Then let the battles begin!!!! The Best player will win.
    Strike
    I think this idea has merit
    Quote Originally Posted by pevergreen View Post
    its pevergeren.

  4. #4
    Senior Member Senior Member ElmarkOFear's Avatar
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    Default Re: How Things Stay The Same!

    Yup, Ole Strike supports Elmo, just like he did when he was my teammate in STW. I would yell; "HELP!" and he would be there . . . to laugh at my men as they ran past his army. :)

    Strike you forgot to mention my famous Wet Wedgie All Musketeer Rush army!
    I have seen the future of TW MP and it is XBox Live!

  5. #5
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: How Things Stay The Same!

    That would be expensive in M2TW.
    Any update on those CA slackers getting back to you Elmo?
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  6. #6

    Default Re: How Things Stay The Same!

    Quote Originally Posted by UglyStrike
    The sugggestion I have is to do a MOd with the stats from the original STW, giving us a limited number of units to choose from and have all factions use the same units. Then let the battles begin!!!! The Best player will win.
    I've done that. It's called Samurai Wars.

    What some people don't understand is that the new battle engine has been gutted by CA. This isn't my opinion. It can be demonstrated with objective testing. There is no way to make RTW/M2TW play like the original STW which is why the MTW/VI engine was used to make Samurai Wars.
    Last edited by Puzz3D; 12-22-2006 at 17:39.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  7. #7
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: How Things Stay The Same!

    Quote Originally Posted by UglyStrike
    Well it warmed my heart to be away for almost 2 years and come back and find the same discussions still going on. I have always believed that the reason STW developed such a following and strong community, is the fact that no mod'ing was possible. Here are the units, every faction gets the same units "go kill each other" seemed to be the general theme. The only choice you had after you learned the strengths and weakness of each unit was to learn how to actually use what you had to work with. SKILL in other words.

    Was the heavy Cav a little too wimpy, was the monks and muskets a little too strong? Yes! WAs the ever villified Monk/Gun army hard to handle? Yes!! Did that stop any of us from developing a differant type of army that would rip a Monk/Gun army into little pieces and make some "Head Soup"? NO!!

    The point I am trying to make is that we as a community quickly moved past the Stats and moved into the realm of skill. My "standard army" was normally 4 muskets, 2 archers, 2 light/medium Cav, 1 Missile CAv, 3 spears, and 4 monks. I lost my head numorous times to Magy's Cav armies, Amp's various configurations, Elm's routing peasants, someone's mean nasty no-nachi army, Ham's Barn door swinging pig farmers, and untold other combinations of units. On the same note I won alot of battles also.

    The sugggestion I have is to do a MOd with the stats from the original STW, giving us a limited number of units to choose from and have all factions use the same units. Then let the battles begin!!!! The Best player will win.

    Strike

    Very much argeed m8. And that mod is Cal SamiWars

  8. #8

    Default Re: How Things Stay The Same!

    Quote Originally Posted by {BHC}KingWarman888
    Very much argeed m8. And that mod is Cal SamiWars
    Warman, I'm very sorry you missed that first Samurai Wars game last Sunday, and that the battle took so long. You're welcome to my spot anytime, but at the moment you arrived we had a 4v4 set up, and most of the players had already picked their armies. I didn't want to drop out and cause a delay for 7 other players. Also, if I'm hosting I can't drop, although I wasn't hosting that particular battle.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  9. #9

    Default Re: How Things Stay The Same!

    what's gonna happen to samurai wars if they pull the plug on the vi server? or is there little possiblity of that happening?

  10. #10
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: How Things Stay The Same!

    Quote Originally Posted by t1master
    what's gonna happen to samurai wars if they pull the plug on the vi server? or is there little possiblity of that happening?
    I doubt GameSpy will shut down the server. There are games older than MTW/VI still running on GameSpy.


    CBR

  11. #11
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: How Things Stay The Same!

    Quote Originally Posted by Puzz3D
    Warman, I'm very sorry you missed that first Samurai Wars game last Sunday, and that the battle took so long. You're welcome to my spot anytime, but at the moment you arrived we had a 4v4 set up, and most of the players had already picked their armies. I didn't want to drop out and cause a delay for 7 other players. Also, if I'm hosting I can't drop, although I wasn't hosting that particular battle.

    ah thank you Puzz. I was having a bad day anyhow at that time.I'm proably going to attend the next 1 or 2 Samiwars,since htey are really fun games :) :) since I be leaving the communtiy in a few weeks anyhow..

  12. #12
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: How Things Stay The Same!

    Quote Originally Posted by t1master
    what's gonna happen to samurai wars if they pull the plug on the vi server? or is there little possiblity of that happening?
    It does'nt matter. You can play using Hamachi anytime, just in case by some luck gamespy crashes forever.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  13. #13

    Default Re: How Things Stay The Same!

    that's what i was wondering.. i remember yuuki saying that we couldn't set up a fakeserver like with shogun.

    does the hamatchi work like the fakeserver, where there's a lobby, or is it just join a game at this addy?

  14. #14
    Auspicious Interceptor Member YellowMelon's Avatar
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    Default Re: How Things Stay The Same!

    Yes. :P

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