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Thread: Defending Choke Points

  1. #31
    Texan Member BigTex's Avatar
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    Default Re: Defending Choke Points

    Quote Originally Posted by Cheetah
    As I said I defeated boyars not with spear militia but with town militia this way!!! I have to admit I was surprised too.
    Never would have thought it possible. Nice going. One question though what was the generals command star's and chivalry rating?
    Wine is a bit different, as I am sure even kids will like it.
    BigTex
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  2. #32
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Defending Choke Points

    Well, yes I had a fairly good general IIRC 5 star with 2 dread. I dont remember the enemy general but he was probably without stars or with just one star. Yes, I assume it is a different story vs the mongol 8 star, 8 dread generals I have not fought them so far.
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  3. #33

    Default Re: Defending Choke Points

    One thing that seems to always work is to wait for the enemy to pack his 2000 troops into the gate archway, pushing and shoving each other through, while you hold them off as long as possible with a U-shape of 3 or 4 units.
    Then, send one units from the outside into the gate - results in an almost instant rout of the enemy army.

    Works best if the enemy put ladders to your wall and you already beat them back, since then your guys can just scamper down those same ladders...
    If they only came with a ram, you'll need to send a cav unit out through another gate and let them move real quick to the front gate.
    Timing's critical, but it works pretty well.

  4. #34
    Cynic Senior Member sapi's Avatar
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    Default Re: Defending Choke Points

    ^^ You can pull the same thing off by abandoing the walls and defending the streets, waiting until the AI is engaged then flanking and routing them.

    I regularly did that in RTW but the towers are so much better in m2 that i don't anymore :P
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  5. #35
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Defending Choke Points

    If you want to defend well inside your city.I have two things for you:Ribault and Monster Ribault. For example place 3 monster Ribaults,so that you can fire them to the gate from three directions,then enable their ability to fire barrages and watch the carnage when the enemy comes inside your gate. If there are too many enemies that you cant rout them all with those barrages.Withdraw your Ribaults further to a next place for a barrage and cover the retreat with cavalry or heavy infantry. If you continue that by slowly fighting a withdrawal to the inner city, you should be able to deplete the enemy so that they cant get the city. The combo of Ribaults and cavalry is the best so you can concentrate your infantry on the walls,also the cavalry is lot better on dis engaging then infantry,so its optimal for delaying action.I recommend you try that tactics.
    Last edited by Kagemusha; 12-22-2006 at 12:40.
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