A unit suffers a temporary -2 morale penalty when it sustains one or more casualties inflicted by archers. This morale penalty is -6 when the casualties are caused by teppo. There is an additional temporary morale penalty for the ratio of the number of men lost in a combat cycle compared to the number of men in the unit in the previous cycle. There is also a permanent morale penalty for the ratio of decimation of a unit compared to its original size (-2 for 10% casualties, -8 for 50% casualties and -12 for 80% casualties). In addition, teppo have more penetrating power vs armor than archers, so are better against heavily armored units such as naginata and heavy cav than are archers. Teppo also take 4 hitpoints off the tashio if he gets hit whereas archers only remove 1 hitpoint. Taisho's have 6 hitpoints minimum + additional hitpoints for good health. I think 25 is the maximum number of hitpoints for a very healthy tashio.Originally Posted by Nakamura Lobato
They should be rare I would say.Originally Posted by Nakamura Lobato
I don't think we can model that effect in this game.Originally Posted by Nakamura Lobato
I think it's alliances that result in you getting provinces if a clan is eliminated.Originally Posted by Nakamura Lobato
Bookmarks