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Thread: No more resettlement?!

  1. #1
    Member Member Tora's Avatar
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    Default No more resettlement?!

    Not sure if this has been covered before but it seems that the old strategy of boosting a province's economy by disbanding peasants/militia/any unit in it no longer seems to work as it did in RTW.
    I disbanded 6 units of peasants in Durazzo to bring it up to next castle upgradeability only to find next turn the populace had only increased by the statutory 2.5%. The population figure definitely didn't increase every disbandment a la RTW.
    "St Juniper once said, 'By his loins shall ye know him and by the length of his rod shall he be measured.' The length of my rod is a mystery to all but the Queen, and a thousand Turkish whores, but the
    fruits of my loins are here for all to see. I have two sons, Henry and.... another one.
    Step forward, Harry, Prince of Wales."

    ( King Richard in Blackadder)

  2. #2
    Praeparet bellum Member Quillan's Avatar
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    Default Re: No more resettlement?!

    You are correct. Recruited units no longer are taken from the population of the settlement, and disbanded units no longer add to the population of the region where they are disbanded.
    Age and treachery will defeat youth and skill every time.

  3. #3
    Confiscator of Swords Member dopp's Avatar
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    Default Re: No more resettlement?!

    Heh, but disbanded units are added to the unit pool of that region if it is capable of producing them. Cheap exploit: hire large numbers of elite troops then disband them in your border regions (assuming your border settlement can build them in the first place). They will be added to the recruitment pool, forming a reserve you can quickly raise when needed. My border cities have double the usual recruitment pools that a city can maintain, 12 pikemen, 8 musketeers, 8 gendarmes, ready for callup in an instant. You can only train 3 units a turn, but you won't have to wait for the pools to replenish themselves like you normally would.

  4. #4
    Praeparet bellum Member Quillan's Avatar
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    Default Re: No more resettlement?!

    Now THAT is a useful tip! I didn't realise that, so THANK YOU! I'll be using that one for certain.
    Age and treachery will defeat youth and skill every time.

  5. #5
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: No more resettlement?!

    @dopp - I would personally describe that as a feature (and a pretty cool one) rather than an exploit. I mean you will effectively pay for the same unit twice but in doing so you get a reserve where you need it and it does nto apply to troops you can't build there...

    I think that is a nice find personally...

  6. #6
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: No more resettlement?!

    Wow, that IS useful. Can you exceed the normal unit cap with this method, or can you only max it out?


  7. #7
    Senior Member Senior Member katank's Avatar
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    Default Re: No more resettlement?!

    Yep, that's not really an exploit as you pay double and still have to spend time to build them again. It's not as if you can whistle them up in a single turn. However, it's still really nice.

    From a practical standpoint, it makes sense. You have civilians there that are qualified as heavy infantry or what not, effectively giving you a bigger eligible pool to draw from. It's probably best to already max out the recruitment pool before you do this though.

  8. #8
    Praeparet bellum Member Quillan's Avatar
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    Default Re: No more resettlement?!

    I see it as good in 2 circumstances. First, it lets you quickly max out the recruitment pool in a newly captured settlement that's going to be refitting front-line troops, and secondly it creates a large reserve on a potentially hostile border. I also consider this to be a feature rather than an exploit.
    Age and treachery will defeat youth and skill every time.

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