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Last edited by Dumbass; 12-23-2006 at 17:07.
The point is you shouldn't know those things right off the bat. It takes time to figure out just how smart or dull some fellow is.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
Like it better as it is. After meeting someone you can tell if they are smart or not, but can tell you if they are a "run of the mill" smart guy or an Einstein? Sometimes maybe, but not all the times.
I shouldn't have to live in a world where all the good points are horrible ones.
Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'
Ahh, I understand why. If I wanted to find out what level of base trait my general has then what do I have to do to see without losing save game compatibility?
Last edited by MSB; 12-23-2006 at 14:37.
Your best bet would be commenting out the Hidden lines for the Natural(Intelligence/Charisma/Energy), Selflessness, Temperament and Loyalty traits.
But lets face it, the trait system tells us a lot about the characters personalities that people wouldn't know if we met them.
Not really. At first, we don't know much about them, beyond a few vague generalities. This is how it tends to work in real life. As time marches on we figure out more and more about them, and the game works this way too.Originally Posted by Dumbass
Would that be save game compatable?Originally Posted by BozosLiveHere
Yes.
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