Results 1 to 6 of 6

Thread: Halberd + Phalanx Formation, how to do?

  1. #1

    Angry Halberd + Phalanx Formation, how to do?

    Ok, i have made Halberd, and I want THIS Hallberd with the Phalanx Formation, but when I change the export_descr_unit.txt to Spearman+Phalanx Formation the game change MY Halberd to a another spear, how can i fix that ?

  2. #2
    The Dark Knight Member wlesmana's Avatar
    Join Date
    Jan 2005
    Location
    Indonesia
    Posts
    602

    Default Re: Halberd + Phalanx Formation, how to do?

    Phalanx's spear model is in Data/models called weapon_hoplite_pike_high.CAS and weapon_hoplite_pike_low.CAS. The low model is used at certain draw distance. This is hardcoded as I have never seen a text file that controls it. Note that replacing these files with yours will replace all phalanges, long and short, pike models in-game. So you cannot have phalanx units with different modeled pikes. The short pike is just the long pike getting shortened by the engine.

    The texture is in Data/models/textures/ called weapon_phalanx_spear.tga.dds, if I'm not mistaken.

  3. #3

    Default Re: Halberd + Phalanx Formation, how to do?

    Oh, thats bad =\
    thanks anyway

  4. #4

    Default Re: Halberd + Phalanx Formation, how to do?

    and...If i creat a new formation, like the phalax but with other weapon ? It can be done?

  5. #5

    Default Re: Halberd + Phalanx Formation, how to do?

    The same formation( copy and paste) but change the .cas and .dds for the new one

  6. #6
    The Dark Knight Member wlesmana's Avatar
    Join Date
    Jan 2005
    Location
    Indonesia
    Posts
    602

    Default Re: Halberd + Phalanx Formation, how to do?

    You can't make new formations like the phalanx. It's hardcoded because it deals with animation routines.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO