
Originally Posted by
nikolai1962
Surprisingly, the AI does build useless buildings (at least sometimes). In my personal mod I moved all the units recruitment to the barracks so the stables and missiles buildings gave no benefit at all. I haven't removed the actual buildings yet and in my testing games the AI cities are full of practice fields and stables.
(Vanilla) Stables and practice fields may be a special case in the hard coding or maybe they just build *something* when they have nothing else to build and spare cash. There's a bad vanilla trait a governor can get if there is something to build and available cash but they don't build - so it seems possible the AI is programmed to always build when it can.
On the other hand my personal mod has far fewer buildings so the AI gets to the point where it has built everything useful sooner. So maybe in EB's case, if the AI builds the first tier *last* this could mean they get to the second tier much later than it would if the first-tier had units.
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