Okay, but look at what the OP said about the unexpected action of the Scottish AI:Originally Posted by Satyr
Don't underestimate the power of astonishment, people. It's what can make a game interesting and have replay value, even if we're not sure if the wackiness is due to actual bugs, or just random factors.So what does the Scottish AI do?
Remember the The algorithm of least astonishment?
They sail past all those prime and logical targets, and they declare war on me!
Well, we'll see what happens when scads of armored highland nobles meet scads of Huscarls. I have a feeling they'll fight hard since they fleet they sailed over on is now gone.
It was too late last night to start the slug fest, so I'll try it tonight.
But in a way I'm glad its happened. It certainly spiced things up a bit.
Do we want the conquest of the map by the AI factions to follow a script that plays out exactly the same way each time? Or do we want different, "emergent" outcomes every time we play a new campaign?
Speaking for myself, I don't want to see absolute craziness, but I also don't want a predictable game where I can safely assume that Faction A will always do this, and Faction B will always do that. It's a question of balance, and maybe some "odd" or even buggy decisions by the AI are necessary to keep things unpredictable and challenging.
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